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Fun but extremely flawed
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<blockquote data-quote="Frangit" data-source="post: 54275" data-attributes="member: 22105"><p>Hired companions are a waste of gold and completely useless.</p><p></p><p>The casual setting is anything but. Some people play games to feel powerful and not have to struggle to win. Can't even do that on casual in this game. You don't wanna make the game easier? Cool. Then remane it so people aren't fooled into thinking its easy.</p><p></p><p>The game is designed to limit levels byt a draconian level progression. I'm guessing in order to keep people from out leveling end game content. You can't even get close to leveling up all the skills you like. You'd have to be around level 32. That would require well over 100 hours of play on a single character. Totally unreasonable.</p><p></p><p>There is a complete lack of tactics in this game. Paralysis locking someone and requiring crazy high amounts of resistance of a particular type is not a strategy. Its lazy programming and game design. It forces a particular kind of gameplay.</p><p></p><p>Why in God's name would you allow story companions all the way through the game, encouraging players to develop and rely upon party play then force them to face to final dungeon alone. It's your game and you can make whatever decisions you wish. Some of your decisions are just bad ones.</p></blockquote><p></p>
[QUOTE="Frangit, post: 54275, member: 22105"] Hired companions are a waste of gold and completely useless. The casual setting is anything but. Some people play games to feel powerful and not have to struggle to win. Can't even do that on casual in this game. You don't wanna make the game easier? Cool. Then remane it so people aren't fooled into thinking its easy. The game is designed to limit levels byt a draconian level progression. I'm guessing in order to keep people from out leveling end game content. You can't even get close to leveling up all the skills you like. You'd have to be around level 32. That would require well over 100 hours of play on a single character. Totally unreasonable. There is a complete lack of tactics in this game. Paralysis locking someone and requiring crazy high amounts of resistance of a particular type is not a strategy. Its lazy programming and game design. It forces a particular kind of gameplay. Why in God's name would you allow story companions all the way through the game, encouraging players to develop and rely upon party play then force them to face to final dungeon alone. It's your game and you can make whatever decisions you wish. Some of your decisions are just bad ones. [/QUOTE]
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Fun but extremely flawed
Exiled Kingdoms
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