Atomos
Active Member
Do you have a hard time when trying to trust someone? In this game you'll be offered poisoned drinks, lured into traps, and who knows what else future might bring. If you don't want to join any existing guild for any reason, then here are some ideas for making your character strong(unless you're a warrior, then you have no real choice ;x) :
Scout - they work alone for anyone who pays well, providing information, and support in battle, yet they are always ready to retreat. They see no reason behind sacrificing their life for someone elses goals, and ideals. Here are their most important skills:
Archery - bow is scouts weapon of choice, therefore this skill is vital. Max it out soon.
Trap master - useful when retreating, disarming traps in hostile teritory, and when you need some extra damage. Just arm the trap, shoot the enemy, lure him in, and when he steps in, you'll have plenty of time to stuff him with extra arrows, or run away if he's too strong. Max it out after Archery
Evasion - very important skill, when you find yourself in difficult situation. This skill will give you a second chance to run, or avoid a fire
Sprint - every scout knows how to run fast, since this skill can save your life. Put in at least one point early
Kick - when traps aren't enough, you can gain some distance with this trick, it's not necessary most of the time, so it's entirely optional, and up to you
Stealth - can be useful when you want to avoid enemies. It's not foolproof though, so you might want to forget about it
Advanced skills:
Massive criticals, precision shots, rapid fire - these three skill are important for your DPS, train them all equally, when all other vital skill are maxed
Body development - this skill will make you tough, so give it some attention, when you can spare the time
Magical training - if you need a meatshield, you can always summon one, if you need healing, then circle of restoration is the best. You will like it
Explosive traps - if you need some extra fire power, then this is something for you. Be careful with these though!
Spiritual ward - this skill is useful for everyone, since stun and paralysis dealing creatures are the most dangerous ones out there
The last spot should go to the elemental ward skill of your choice, or precision strikes, flurry or bloodlust if you want to improve your melee skills. Bloodlust isn't very good though if you want to use hit&run tactics
The weapon progression should look something like this:
Short bow
Hunting bow
Oaken bow/Hunters Mark(if you can find it, and you like it)
Frost bow/vulcan bow(you'll have to keep fire elemental bow from the moment you'll start encountering trolls in your travels, also other elemental bows can be useful, when you find enemies weak to certain element)
Silver bow(necessary when you want to kill a werewolf)
Jester's bow (interesting bow, you might want to keep it for a while)
Composite bow
Poisonous longbow
Mist hunter's bow
Imperial trollhunter bow
Wyrmslayer
Ion recurve
Edit: typos detected, and corrected
Scout - they work alone for anyone who pays well, providing information, and support in battle, yet they are always ready to retreat. They see no reason behind sacrificing their life for someone elses goals, and ideals. Here are their most important skills:
Archery - bow is scouts weapon of choice, therefore this skill is vital. Max it out soon.
Trap master - useful when retreating, disarming traps in hostile teritory, and when you need some extra damage. Just arm the trap, shoot the enemy, lure him in, and when he steps in, you'll have plenty of time to stuff him with extra arrows, or run away if he's too strong. Max it out after Archery
Evasion - very important skill, when you find yourself in difficult situation. This skill will give you a second chance to run, or avoid a fire
Sprint - every scout knows how to run fast, since this skill can save your life. Put in at least one point early
Kick - when traps aren't enough, you can gain some distance with this trick, it's not necessary most of the time, so it's entirely optional, and up to you
Stealth - can be useful when you want to avoid enemies. It's not foolproof though, so you might want to forget about it
Advanced skills:
Massive criticals, precision shots, rapid fire - these three skill are important for your DPS, train them all equally, when all other vital skill are maxed
Body development - this skill will make you tough, so give it some attention, when you can spare the time
Magical training - if you need a meatshield, you can always summon one, if you need healing, then circle of restoration is the best. You will like it
Explosive traps - if you need some extra fire power, then this is something for you. Be careful with these though!
Spiritual ward - this skill is useful for everyone, since stun and paralysis dealing creatures are the most dangerous ones out there
The last spot should go to the elemental ward skill of your choice, or precision strikes, flurry or bloodlust if you want to improve your melee skills. Bloodlust isn't very good though if you want to use hit&run tactics
The weapon progression should look something like this:
Short bow
Hunting bow
Oaken bow/Hunters Mark(if you can find it, and you like it)
Frost bow/vulcan bow(you'll have to keep fire elemental bow from the moment you'll start encountering trolls in your travels, also other elemental bows can be useful, when you find enemies weak to certain element)
Silver bow(necessary when you want to kill a werewolf)
Jester's bow (interesting bow, you might want to keep it for a while)
Composite bow
Poisonous longbow
Mist hunter's bow
Imperial trollhunter bow
Wyrmslayer
Ion recurve
Edit: typos detected, and corrected