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PostPosted: Sun Feb 10, 2019 9:15 am 
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iamgaming wrote:
How should I pronounce Archaelund?


I pronounce it like this:

Archae - just like in archaeology.
Lund - the "u" as in "full".

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PostPosted: Sun Feb 10, 2019 8:23 pm 
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So it would be something like this: ɑː(r)kilʊnd.


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PostPosted: Tue Feb 12, 2019 1:33 pm 
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A brief detail from a larger concept art drawing in progress

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Artist: Ignacio Corva. You're gonna hear a lot about him soon!

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PostPosted: Tue Feb 12, 2019 1:37 pm 
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Wow, it looks really awesome!


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PostPosted: Tue Feb 12, 2019 3:40 pm 
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Is it a Goblin or a Batrax Mage?


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PostPosted: Tue Feb 12, 2019 3:47 pm 
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Xen wrote:
Is it a Goblin or a Batrax Mage?


It is a Batrax. There is also a goblin archer, but it's not in that part of the image.

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PostPosted: Thu Feb 14, 2019 8:05 am 
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Can we hear remnant of what we did at Exiled Kingdoms while we are playing Archaelund?


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PostPosted: Sun Feb 17, 2019 9:33 am 
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Is this related to Archaelund?

https://www.deviantart.com/ncorva/art/Races-777806585


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PostPosted: Sun Feb 17, 2019 3:27 pm 
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Nope.

There will be an announcement with art and screenshots in a week or less.

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PostPosted: Tue Feb 19, 2019 1:24 am 
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Hello, David!


I wanted to say that I love EK and I fully support your next game as well. This is the only game I play on mobile and it does not disappoint. That said, it would be nice if we, the players, were not bound by specific roles in the new game. It would open up character customization greatly if, instead of picking "mage", we had to discover magic in the world. The same could go with weapons; I would like to put a two-handed sword on my mage or a barrier spell on my berserker warrior. The tropes were fun for EK, now seems a good time to give us freedom of choice. Regardless I will still play.


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