JarrenDrahn":a1gwktup said:
There are plenty of strategies and builds for a mage besides summoning. You can change out staffs and wands to counter elemental weaknesses just as easily as any other class. No need to spend on every elemental caster spell.
Name those "plenty of builds", only actual playable builds count. And even with elemental bonus, wand/staff deals little damage without their associate skills invest in, plus you only get a small selection of elemental wands/staff in early game, I wonder how did you counter elemental weaknesses just by that, or you are talking about a regular wielder build I mentioned before?
JarrenDrahn":a1gwktup said:
Even so, there are more than enough skill points to create my builds as a mage. I have had no issues there so far. The mage has been one of the most fun and rewarding classes so far for me. It's challenging yes but the game would be dull if it was just charge in and hold attack until everything is dead.
Post your build. And do you think "keep watching my iron golem teleport to my side yet ignores enemies that are chasing its master, and walk straight back to whatever it was fighting" is rewarding? Or do you think summoner is meant to push their minions all day and that is fun? Lastly, rogue can set traps or run through enemies then enter stealth, cleric can support his companions or hit & run using sacred fire, the game was never dull, as far as I heard mage is the newest class implanted, does the game dull before mage is there :lol:
JarrenDrahn":a1gwktup said:
I do understand the issue with missing spells around doors and such in dungeons. I usually launch a regular stave or wand attack first to see if my spell would hit before committing to a mana draining spell.
Not just before a fight, sometime you want to lure enemies to specific location so your spell could have maximum effect, let's say lightning bolt, enemies will definitely in a line when chasing you into a tunnel right? But as soon as there, the auto aim might misfunction, not just your mana wasted, you miss the boat, your spell is in cooldown, you have to run to not get chopped, then enemies chasing you out of tunnel, your plan screwed, and there is nothing you can do about, either prevent it or improve yourself. You must think this is fun as well