VDX_360":3dkzatz1 said:Whirlwind doesn't give flank damage. I'm not sure if Charge does either...Hmm..
Charge + Whirlwind with FLANK would be insane damage.
Maybe critical hits should be disabled instead? It would make more sense, since flanking is more about hitting unprepared, and unaware opponents, than targeting weak spots.Aztharoth":2ahmbwc2 said:prolly coz skills already have extra damage, special attribute "hit big amount of monsters + push/dash" and cost nothing, mainly being rational a weak spot is more for a direct concentrated hit, just try to imagine a normal warrior hitting 6 enemies in weak spot same time while swinging his sword around "whirlwind" or running trough 6 enemies hiting weak spots in a single move "charge" it souns like a damn legend lvl 200+ xD
well thats my opinion, i can be wrong
Agreed, but I like where we're at now. Skills already do enough damage and the game is extremely well balanced play-wise.Atomos":17pg088w said:Maybe critical hits should be disabled instead? It would make more sense, since flanking is more about hitting unprepared, and unaware opponents, than targeting weak spots.
Atomos":1l7k77n9 said:Maybe critical hits should be disabled instead? It would make more sense, since flanking is more about hitting unprepared, and unaware opponents, than targeting weak spots.Aztharoth":1l7k77n9 said:prolly coz skills already have extra damage, special attribute "hit big amount of monsters + push/dash" and cost nothing, mainly being rational a weak spot is more for a direct concentrated hit, just try to imagine a normal warrior hitting 6 enemies in weak spot same time while swinging his sword around "whirlwind" or running trough 6 enemies hiting weak spots in a single move "charge" it souns like a damn legend lvl 200+ xD
well thats my opinion, i can be wrong