hi.
i realized that since the last update has been introduced - the game is less stable.
1. game sometimes turns off when changing the area.
2. attack innertia - my actions are less precise now, sometimes after killing enemy my charecter still attacks the air one or two times which allows another enemys attack me with impunity.
3. movement innertia - it is harder to stop my character in destination point. this results in missing first hit during battle, sometimes i have to walk around enemy for some time to get him while of course i im being attacked.
4. unwanted movement (or "battle escape mode" as i call this activity) - when getting close to enemy and instantly push attack button - my character starts... to run away; to the right always, instead of attack. i have to stop movement first and then use attack button which obviously let my enemy attack me first. this unexpective action is most irritating from aboves and lasts not only from last update. as the 'escape' is always to the right corner (NE direction) i don't think that has been introduced to the game code intentionally.
in comparison - i can do another actions when moving, like save game, look into equipment, show the map, etc. only attack fails. it doesn't work when there is no enemy nearby, then attack action automatically stops character to attack the air.
i realized that since the last update has been introduced - the game is less stable.
1. game sometimes turns off when changing the area.
2. attack innertia - my actions are less precise now, sometimes after killing enemy my charecter still attacks the air one or two times which allows another enemys attack me with impunity.
3. movement innertia - it is harder to stop my character in destination point. this results in missing first hit during battle, sometimes i have to walk around enemy for some time to get him while of course i im being attacked.
4. unwanted movement (or "battle escape mode" as i call this activity) - when getting close to enemy and instantly push attack button - my character starts... to run away; to the right always, instead of attack. i have to stop movement first and then use attack button which obviously let my enemy attack me first. this unexpective action is most irritating from aboves and lasts not only from last update. as the 'escape' is always to the right corner (NE direction) i don't think that has been introduced to the game code intentionally.
in comparison - i can do another actions when moving, like save game, look into equipment, show the map, etc. only attack fails. it doesn't work when there is no enemy nearby, then attack action automatically stops character to attack the air.