It is currently Sun Sep 23, 2018 2:12 am

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Mon Mar 19, 2018 2:00 am 
Offline
User avatar

Joined: Sat Apr 29, 2017 8:41 pm
Posts: 78
Location: Norway
EK Translator: Russian
Has thanked: 3 times
Been thanked: 11 times
So being the greedy cunt that I am, I kinda wanted both the Cape and the Axe from King M'dmoo, and I wanted the axe now. So I killed him. I'll be happy to keep the crown later, too, once I actually bother getting it.

My one issue is that (unless there's a way to solve this quest with M'dmoo dead, which I doubt) the quest is essentially rendered incompletable and should be considered failed and removed from the quest log upon killing the quest-giver. It isn't. It's a pet peeve but I don't like having "active" quests in my journal that I cannot actually complete.


Top
   
PostPosted: Mon Mar 19, 2018 11:49 pm 
Offline
Moderator

Joined: Fri Jan 20, 2017 4:40 am
Posts: 2155
Has thanked: 78 times
Been thanked: 315 times
Known issue. Might be fixed in a minor update soon. The quest goes into a limbo state if you accept the quest, than kill the quest giver. Seems an easy fix to have attacking the king AFTER getting the quest to result in a failed quest outcome. Well, easy to say cause I'm not the one doing the coding!. :-)


Top
   
PostPosted: Tue Mar 20, 2018 12:15 am 
Offline
User avatar

Joined: Sat Apr 29, 2017 8:41 pm
Posts: 78
Location: Norway
EK Translator: Russian
Has thanked: 3 times
Been thanked: 11 times
If the fix does come out and the quest completes/ends at the murder of the quest-giver, I hope it'll work retroactively. If that's not possible to code given the way he designed quest states, hopefully he'll consider respawning King M'dmoo so that everyone who've killed him can kill him again to properly update the quest-state.


Top
   
PostPosted: Tue Mar 20, 2018 4:41 am 
Offline
Moderator

Joined: Fri Jan 20, 2017 4:40 am
Posts: 2155
Has thanked: 78 times
Been thanked: 315 times
The Developer is pretty good about making such updates retro active (the game file has to note the king is dead anyways, otherwise he'd keep spawning).... but can we talk about your need to keep killing the Minotaur king? :-)


Top
   
PostPosted: Tue Mar 20, 2018 8:58 am 
Offline
User avatar

Joined: Sat Apr 29, 2017 8:41 pm
Posts: 78
Location: Norway
EK Translator: Russian
Has thanked: 3 times
Been thanked: 11 times
It's like a reflex at this point. Orc King, Goblin King, Minotaur King, they're all the same.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Limited
@2016 4DGames. All rights reserved

[ GZIP: Off ]