Sir ShanksAlot
New Member
- Joined
- 22/03/2016
- Messages
- 623
So I was juggling around a few quest ideas.
1. Most Dangerous Game
You find yourself being recruited to find a lost maiden by a desperate man (who would be present in every faction giving you the start of this quest and require a certain reputation in that respective faction), who then hands you a parchment with a magic symbol on it or direction. He tells you where to go and you go there searching for the maiden. But when you arrive , you become trapped in a magical Labyrinth like arena and the man who recruited you was a Baron or some sort of royalty who lacks integrity representing one of the factions. You learn the parchment given to you was part of a code or clue to escape and your opponents have the rest. There was no maiden and you have been chosen by your reputation to be part of a game, a game of life and death, the most dangerous game (For the amusement of high folk). You must then defeat all of the champions and become the winner of your Faction to get out while avoiding traps and fierce monsters. Each Champion has a clue to the exit or a part of a magic code to escape. Once you win, you could then choose to get revenge on your captors (to alleviate them of their very heavy gold at the price of becoming a criminal in your faction) or walk away with a handsome prize and proud title in the faction you represented (Bonus reputation points to the faction).
2. A Recipe for Disaster
You find an old man camping outside of town (Like in Trollfens), he is a decrepit hermit who has had some personality malfunctions do to being in isolation in such a dangerous wilderness. He tells you that he can make a potion that could awaken your inner power and tells you he needs ingredients to make it. He needs a Minotaur Lords head, A Troll Chieftains Arms, a Goblin Kings legs and an Orc Kings Torso. After you defeat them all, you bring him back the ingredients. But oh no! You been deceived, as per usual in this game (insert witty comment from your character regarding consistently trusted the wrong kind of people) , he turns out to be a powerful wizard hellbent on destroying the world and creates the ultimate creature (The Trorclintaur!) (With the head of a Minotaur, torso of an Orc king, arms of a troll Chieftain, ... and stubby legs of a Goblin King for a good laugh) and you must defeat it before it terrorizes the land! Reward could be a skill book for a skill point or whatever seems fit.
3. The Multifarious Wizard (Possible new companion quest after wizard class comes out?)
You run into Wizard named _____ , he tells you that he and his companions need an escort to a few different places to run errands for the Wizards Guild. When you are ready to go, you notice something strange about this man, his companions are not only imaginary but parts of his personality! The result of a backfired spell in his youth when he tried to cast a spell to make him more likable in the Wizards Academy, earning him the title The Multifarious Wizard). This creates the issue of different personalities to deal with (that come up at the wrong time and place Ironically) and different unfortunate incidences in your travels creating mischief with people in the towns and destinations as his rampant personalities arise. You become increasingly more nervous to arrive at each new destination to run each errand as his personalities trigger battles and tasks to to calm down the people you were sent to meet up with as part of his errand.
(Each personality with their own matching spell elements to cast!
Fire Personality - Casts flame, hotheaded, Pyromaniac, loves explosions.
Cold- Very melodramatic , casts cold, and complains and mopes a lot
Lightning - Hyperactive, Casts lightning, talks way too much and too fast for you to get a word in
Toxic - Negative, likes to start fights between friends for fun and casts poison
Holy - Courageous, Haughty and thinks he is the Crown Jewel of Morality, casts holy
Death - Evil natured, encourages bad behavior and casts death on ).
Once you finish the escort, he is grateful for your tolerance, all of his personality thank you and they offer his companionship. (Could be really fun and hilarious if a lot of thought is put into his personalities, offering a very unique character to the game)
I'll come up with more later, tell me what you think.
1. Most Dangerous Game
You find yourself being recruited to find a lost maiden by a desperate man (who would be present in every faction giving you the start of this quest and require a certain reputation in that respective faction), who then hands you a parchment with a magic symbol on it or direction. He tells you where to go and you go there searching for the maiden. But when you arrive , you become trapped in a magical Labyrinth like arena and the man who recruited you was a Baron or some sort of royalty who lacks integrity representing one of the factions. You learn the parchment given to you was part of a code or clue to escape and your opponents have the rest. There was no maiden and you have been chosen by your reputation to be part of a game, a game of life and death, the most dangerous game (For the amusement of high folk). You must then defeat all of the champions and become the winner of your Faction to get out while avoiding traps and fierce monsters. Each Champion has a clue to the exit or a part of a magic code to escape. Once you win, you could then choose to get revenge on your captors (to alleviate them of their very heavy gold at the price of becoming a criminal in your faction) or walk away with a handsome prize and proud title in the faction you represented (Bonus reputation points to the faction).
2. A Recipe for Disaster
You find an old man camping outside of town (Like in Trollfens), he is a decrepit hermit who has had some personality malfunctions do to being in isolation in such a dangerous wilderness. He tells you that he can make a potion that could awaken your inner power and tells you he needs ingredients to make it. He needs a Minotaur Lords head, A Troll Chieftains Arms, a Goblin Kings legs and an Orc Kings Torso. After you defeat them all, you bring him back the ingredients. But oh no! You been deceived, as per usual in this game (insert witty comment from your character regarding consistently trusted the wrong kind of people) , he turns out to be a powerful wizard hellbent on destroying the world and creates the ultimate creature (The Trorclintaur!) (With the head of a Minotaur, torso of an Orc king, arms of a troll Chieftain, ... and stubby legs of a Goblin King for a good laugh) and you must defeat it before it terrorizes the land! Reward could be a skill book for a skill point or whatever seems fit.
3. The Multifarious Wizard (Possible new companion quest after wizard class comes out?)
You run into Wizard named _____ , he tells you that he and his companions need an escort to a few different places to run errands for the Wizards Guild. When you are ready to go, you notice something strange about this man, his companions are not only imaginary but parts of his personality! The result of a backfired spell in his youth when he tried to cast a spell to make him more likable in the Wizards Academy, earning him the title The Multifarious Wizard). This creates the issue of different personalities to deal with (that come up at the wrong time and place Ironically) and different unfortunate incidences in your travels creating mischief with people in the towns and destinations as his rampant personalities arise. You become increasingly more nervous to arrive at each new destination to run each errand as his personalities trigger battles and tasks to to calm down the people you were sent to meet up with as part of his errand.
(Each personality with their own matching spell elements to cast!
Fire Personality - Casts flame, hotheaded, Pyromaniac, loves explosions.
Cold- Very melodramatic , casts cold, and complains and mopes a lot
Lightning - Hyperactive, Casts lightning, talks way too much and too fast for you to get a word in
Toxic - Negative, likes to start fights between friends for fun and casts poison
Holy - Courageous, Haughty and thinks he is the Crown Jewel of Morality, casts holy
Death - Evil natured, encourages bad behavior and casts death on ).
Once you finish the escort, he is grateful for your tolerance, all of his personality thank you and they offer his companionship. (Could be really fun and hilarious if a lot of thought is put into his personalities, offering a very unique character to the game)
I'll come up with more later, tell me what you think.