IDEA: Alignment System

DoomRabbit

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03/06/2017
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Reading back through my thread on the Cleric Class. I realized my tired mind had tossed out a far bigger idea than it realized. Alignments. Basic, of course, let's not go full AD&D here. Good, Evil, and Neutral. This does a few things:

1 - Fixes most of the issues with the current Cleric class.

Their lack of decent gear not withstanding, the ability to focus their powers on the opposing alignment (a few still purely undead related, the rest focusing on their opposed alignment). Let's face it, a sabercat, wolves, or even bandits aren't exactly Evil, they are neutral... but Orcs, Goblins, Witches, Corrupted Sabercats, etc ARE. As it stands the Cleric is weak against these, as their entire skillbase is Undead and Outsider specific.


2 - Opens the door to massive content, without any effort.

Know why the boats in Freetown refuse to take you off west over the sea? The Empire over there is run by a bunch of Death Knights, Dark Paladins, and Necromancers. While a resistance exists in their lands (Good or Neutral chracter content), their lands are ravaged wastelands filled with roving undead.

That is one easy expansion.. either liberate the continent, or stomp those filthy rebels into the dirt (evil content) Tell Hirge to die in a fire, then make it happen... the filthy little priest, praying to her three all-too-human imposter "gods."

3 - Prestige Classes

Yep. A simple addition of the Alignment System makes available a logical reason for a warrior to travel down Knight or Death Knight. A Cleric wages war as a crusader or numbs the bone as a Dark Paladin. The Rogue jaunts about doing what a rogue does, being mostly neutral assassins, good hunters, or sinister stalkers. Mages split between the elements and the all encompassing power of mastery and death.

4 - Hero or Villain

Towns people are just as likely to open their doors to the hero that saved their lands... or the monster that no sane man or woman would turn away for fear of retribution.

5 - Guild Expansion

Rather explains itself.

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The good news? The fundamentals and dialogue already exist in the game. You can easily help Hirge in her holy quest, or tell her to screw off. You can pay off the starving outlaws, or murder them and leave their corpses rotting. You can help the poor girl reestablish her family honor in New Garand, or kick her to the curb and take the bigger selfish pay out.

An alignment system allows for the player to return to the fallen Imperial Lands as saviour or conquerer later in the game. To expand the love and wisdom of the Three, or topple their false priests for worshiping nothing but ascended humans in the name of the True Gods. If Multiplayer ever becomes a thing, you can aid your brethren against the evils of the world, or throw down the pitifiul kinglets and replace The Three with real power.
 

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