Thanks for the ideas, but you know how EK is designed: rather than having two dozen closed classes with a linear progression, it has a few classes and many advanced skills. After 1.0 I will work on the mage and also on new skills, you might be able to make your mage a necromancer or a summoner or... Whatever, via skill selection. A new class in the game requires a huge rebalance, new itemization of tons of armor and weapons, etc. After the mage is out you might expect new skills, but not new classes. Some of the new skills might involve animal interaction, others might resemble bardic music, so in the end it is you who will define a custom build.