LtChambers
New Member
- Joined
- 17/09/2017
- Messages
- 3
Except for iron man mode.
This is a great rpg, certainly the best on mobile. But the idea of preventing save scumming to make the game more difficult really only leads to having to replay the same dungeons over and over (without accumulating xp). That aspect has never been fun to me. I didn't even know when I picked normal difficulty that it would mean no dungeon saving, and I don't want to restart now...
I just lost an hour of play time in the ark because I couldn't save. That frustrated me so much I came here, to register and make my first post a big whiny rant/feature request. Several weeks ago I got so frustrated with lack of saving in dungeons Edited to remove discussion of cheats and exploits consistent with forum rules. ~Brought to you by your friendly moderating team.but I'd much rather just be able to save. Now I may go back to invincibility, because the post death ark explosions are deadly. Which would be fine (fun, even) if I could save.
Speaking of cooldowns, they are a bit too long for keeping the pace of action going in a dungeon. I'd like to see some modal skills that require tradeoffs between offense/defense, like D&D 3e+. Flurry and that warrior resilience skill are good options. As is sneaking; it boggles my mind why sneaking has a cooldown instead of modal behavior.
Anyway, I hope this feedback helps. I'd be happy if the saving in dungeons option defaulted to false for normal and hard, but please don't leave it as a set in stone thing that requires restarting to change.
This is a great rpg, certainly the best on mobile. But the idea of preventing save scumming to make the game more difficult really only leads to having to replay the same dungeons over and over (without accumulating xp). That aspect has never been fun to me. I didn't even know when I picked normal difficulty that it would mean no dungeon saving, and I don't want to restart now...
I just lost an hour of play time in the ark because I couldn't save. That frustrated me so much I came here, to register and make my first post a big whiny rant/feature request. Several weeks ago I got so frustrated with lack of saving in dungeons Edited to remove discussion of cheats and exploits consistent with forum rules. ~Brought to you by your friendly moderating team.but I'd much rather just be able to save. Now I may go back to invincibility, because the post death ark explosions are deadly. Which would be fine (fun, even) if I could save.
Speaking of cooldowns, they are a bit too long for keeping the pace of action going in a dungeon. I'd like to see some modal skills that require tradeoffs between offense/defense, like D&D 3e+. Flurry and that warrior resilience skill are good options. As is sneaking; it boggles my mind why sneaking has a cooldown instead of modal behavior.
Anyway, I hope this feedback helps. I'd be happy if the saving in dungeons option defaulted to false for normal and hard, but please don't leave it as a set in stone thing that requires restarting to change.