Hi Dev! I know you have plans to introduce companions' quests sometime in the future. I've been thinking about other games whith some cool experience with companions. So, here's some ideas I have to make companions more important.
Make their Gossip, Recovery and Dungeoneering (if the latter isn't already) useful for the player. For instance, make the partie's recovery level sum or average or max of the two of individual levels of that skill.
Whenever entering a new area, companion will say something about it. In general, have them express their thought on many more things and events then now
To be able to enlist companions into other factions, to access traders and advanced skills training for that companion. Sure, make it properly hard to achieve that!
Have companions teach you some unique skills. And vice versa. Perhaps, choose between 2-3 skills each way. And when teaching a companion, choice of skills will depend on your class/learnt skills.
Companions to add backpack space.
Missions where you control the companions, perhaps even be able to compose a party of two companions for a mission, or a part of a mission (inspired by ME2's suicide mission).
Characters and NPC to display phrases above their heads, Fallout 1,2 style.
Camping skill allowing to rest at a campfire and restore health and restoration things. Kind of an Inn. Again, both party members should somehow contribute. It could be the 4th general skill.
Ability to change character class for a HUGE amount of money, xp, probably losing levels. Or being able to make your own class?
Make their Gossip, Recovery and Dungeoneering (if the latter isn't already) useful for the player. For instance, make the partie's recovery level sum or average or max of the two of individual levels of that skill.
Whenever entering a new area, companion will say something about it. In general, have them express their thought on many more things and events then now
To be able to enlist companions into other factions, to access traders and advanced skills training for that companion. Sure, make it properly hard to achieve that!
Have companions teach you some unique skills. And vice versa. Perhaps, choose between 2-3 skills each way. And when teaching a companion, choice of skills will depend on your class/learnt skills.
Companions to add backpack space.
Missions where you control the companions, perhaps even be able to compose a party of two companions for a mission, or a part of a mission (inspired by ME2's suicide mission).
Characters and NPC to display phrases above their heads, Fallout 1,2 style.
Camping skill allowing to rest at a campfire and restore health and restoration things. Kind of an Inn. Again, both party members should somehow contribute. It could be the 4th general skill.
Ability to change character class for a HUGE amount of money, xp, probably losing levels. Or being able to make your own class?