Cleric skills need a little tweaking

Atomos

Active Member
Joined
14/09/2017
Messages
693
Location
Lądek-Zdrój
I noticed few things when playing as a Cleric, and decided to share my observations:
- intervention skill costs less than heal wounds, both in skill points, and mana, doesn't require any casting, and cannot be interrupted. The downsides are: total consumption of remaining mana, and inability to heal companions, but those can be easily taken care of. I believe some balancing needs to be done here,
- stun and paralysis should make changing equipment impossible, otherwise there's much room for exploits. More info in PM if you're interested.
 

Xen

Loreseeker
Joined
13/03/2017
Messages
625
Maybe scale intervention to 2/4/6 or 2/4/5 then 3/4 or 1/2 of hp healed when the mana is exceeding the limit. It is an emergency skill not be used as alternative means for healing.
 

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