Atomos
Active Member
I noticed few things when playing as a Cleric, and decided to share my observations:
- intervention skill costs less than heal wounds, both in skill points, and mana, doesn't require any casting, and cannot be interrupted. The downsides are: total consumption of remaining mana, and inability to heal companions, but those can be easily taken care of. I believe some balancing needs to be done here,
- stun and paralysis should make changing equipment impossible, otherwise there's much room for exploits. More info in PM if you're interested.
- intervention skill costs less than heal wounds, both in skill points, and mana, doesn't require any casting, and cannot be interrupted. The downsides are: total consumption of remaining mana, and inability to heal companions, but those can be easily taken care of. I believe some balancing needs to be done here,
- stun and paralysis should make changing equipment impossible, otherwise there's much room for exploits. More info in PM if you're interested.