Testers Feedback Thread - February 2018 update

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DavidBVal

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This is the last "aftermath update" to consolidate the big additions from six weeks ago, and will be labeled as 1.1.

Not many "visible" changes, but almost every window and menu in the game has been internally changed to support the PC version. As there have been changes in the game input I want to make sure everything works fine, but I'm rather sure it will.

v.1.1.1069 19/2/17

-Improved input: if you tap on a skill button while performing another action, the skill will trigger right after you complete the attack (previously the input was not registered).
-Upgraded items: Ashen Leggings, Branch of the Holy Tree, Ilmaran Signet Ring, Ring of the Red Sorcerer, Ring of the Planeswalker,Arcanist's Ring of Ice, Ivory Ring, Ring of Holiness, Ring of the Bull, Justice, Maul of Garrak, Rancor, Soul Drinker,Shaman Boots, Energy Cell.
-Increased drop rate of Greater Orbs (some were almost impossible to get).
-All wands and staves with Arcane attribute 3+ have increased damage and critical range now.
-Controllers can now map up to 8 skills.
-Small layout changes in Maze of Lamth Lev.1
-Fixed a bug related to the red particles from Ashen Cape doing full damage even when wearing the appropiate protection.
-When you tap on an item's attributes, you'll get a more detailed description.
-Fixes an aggro bug when companion consumed a harmful potion.
-Companions will not become frozen when at certain distance from the player.

As there's no new content, just play the game. Maybe start a new one to see the early areas are all OK. As always, thanks for your generous help testing this game.
 

p4ran0id

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vers 1.1.1071
(please don't shoot the messenger! :roll: )

Ps: it would be easier to use css (Cascading Style Sheets) mechanics to fit the text automatically to the box (not sure how you solved it, but such overlapping issues can be easily solved by design)
 

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p4ran0id

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The limitation of 3 Pictures per Posting is really annoying in a support thread
 

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p4ran0id

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MikeB":3uzy902p said:
Concerning the trait descriptions posted by p4ran0id: Some do not fit the actual trait levels. There was a bug posted a long time ago that the descriptions correspond to the augmented trait levels (boosted by equipment) and not the base values shown in the trait window (irrespective of language). Maybe this never got fixed...

Oh, you're right, the description shows the boosted lvl while the 'number' shows the unbuffered lvl
 

DavidBVal

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checking that. Those screenshots, I think 1072 should fix all of that.
 

DavidBVal

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MikeB":1iqix9iw said:
Concerning the trait descriptions posted by p4ran0id: Some do not fit the actual trait levels. There was a bug posted a long time ago that the descriptions correspond to the augmented trait levels (boosted by equipment) and not the base values shown in the trait window (irrespective of language). Maybe this never got fixed...

Yeah that one slipped away, but no more. Also I reduced the description font size a little.
 

DavidBVal

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Okay, I'll wait a couple days for more translations to arrive and to make sure no more bugs show up.

Forgot to mention the "intro" music track has been replaced by a remastered version (my daugther was only 14 when she recorded the original one LOL)
 

DavidBVal

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Adding four new achievements:

-Quester VI, for completing 85 quests.
-Hardcore: completing main quest on Hard or Ironman.
-Why the Rush: completing main quest before day 180 in Normal, hard or ironman.
-Epic Plumber: completing sewer of Horrors in Hard or Ironman.
 

Grim Rapper

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DavidBVal":2ka1myh3 said:
Adding four new achievements:

-Quester VI, for completing 85 quests.
-Hardcore: completing main quest on Hard or Ironman.
-Why the Rush: completing main quest before day 180 in Normal, hard or ironman.
-Epic Plumber: completing sewer of Horrors in Hard or Ironman.

Next time don't ruin the fun of discovering achievement, David Q~Q
 
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