I have been playing the game for a long time and I have seen how it has evolved and improved. Now I want to contribute my suggestions:
The first of all: The magician's fire skill! Why do you have to hurt your partner? Do all other skills hurt the partner? I speak of lightning, ice, the abilities of the warrior as the turn with the sword, etc. I think it would be essential that the ability of fire does not harm the partner because if it is not a skill that many people (myself included) would never choose to play the game, because it hurts me.
The second: The Companions! 2 things about them. First: It would be great if you could use your conversational skills just as you can use Adaon's ability to discover secrets in the statues. I give an example: imagine that Hirge has many points in personality, or Adaon in detection. It would be nice if in the middle of the dialogue Hirge, Adaon or Grissenda could intervene to use the conversation options that are unlocked with the skills. The second thing: to know the history of them. It would be great to know the history of the companions who accompany us throughout the game. This could be done through a mission. This way we would know their origins and motivations.
The third: Mercenaries! Mercenaries are currently very weak and expensive. I never contract them because it is very expensive to pay for them when they arrived at the cave before they were killed. My proposal is that you can choose to hire a more or less powerful mercenary. For them two possibilities: 1. when you talk to a mercenary skip the option to pay more depending on the level you want to be the mercenary. 2. that there are several mercenaries in the city of different levels.
This is it, thanks for reading!
PS: the fact that the ability to fire hurt the partner seems to me something terrible that should change.
The first of all: The magician's fire skill! Why do you have to hurt your partner? Do all other skills hurt the partner? I speak of lightning, ice, the abilities of the warrior as the turn with the sword, etc. I think it would be essential that the ability of fire does not harm the partner because if it is not a skill that many people (myself included) would never choose to play the game, because it hurts me.
The second: The Companions! 2 things about them. First: It would be great if you could use your conversational skills just as you can use Adaon's ability to discover secrets in the statues. I give an example: imagine that Hirge has many points in personality, or Adaon in detection. It would be nice if in the middle of the dialogue Hirge, Adaon or Grissenda could intervene to use the conversation options that are unlocked with the skills. The second thing: to know the history of them. It would be great to know the history of the companions who accompany us throughout the game. This could be done through a mission. This way we would know their origins and motivations.
The third: Mercenaries! Mercenaries are currently very weak and expensive. I never contract them because it is very expensive to pay for them when they arrived at the cave before they were killed. My proposal is that you can choose to hire a more or less powerful mercenary. For them two possibilities: 1. when you talk to a mercenary skip the option to pay more depending on the level you want to be the mercenary. 2. that there are several mercenaries in the city of different levels.
This is it, thanks for reading!
PS: the fact that the ability to fire hurt the partner seems to me something terrible that should change.