Great news! The latest Exiled Kingdoms update is almost here. It features new content, plenty of quality-of-life improvements and many small fixes.
And yes, there's bad, silly puns. Worse than ever. But you already knew that, don't even try to deny it.
What is new in this update?
You can now explore the Elder Forest, Solliga, and other places that you can discover by following clues and the 7 new quests in those areas. 6 new outdoor sectors have been added to the game, plus several dungeons. There are almost 40 new items, and 4 new Skills. Overall the content is mostly designed for levels 11 to 19, but there's also some optional fights that should pose a big challenge for players of any level. All of the new content is completely free for players with a Full license.
The team creating Archaelund keeps growing; we're currently looking for a junior 3D Artist with some experience in Unity, Blender and possibly other 3D tools. In particular we need someone capable of preparing and optimizing props and buildings, sometimes create models from scratch and texturing them, but often it's about modifying and adapting models created by someone else. Regarding Unity, it is required to be able to work with textures and materials, and at least basic familiarity with shaders.
Eventually, opportunities for creative work on a higher level will also be available as the project expands beyond Early Access.
Above all we want someone that wants to create beautiful and unique things and leave a mark on the game we're creating.
If you think you meet the requirements and you want to be part of the team, write me at [email protected]
In your email please add some of your work so we can evaluate your skills.
Many of you already know that for the last two years I've been working on my next game, Archaelund. Exiled Kingdoms was already completed back in 2018, so I only gave it the required tech updates. Still the potential for adding new content remained... I wondered if I could try to work on both games at the same time, and for the last weeks I've been doing exactly that. It's looking like it progresses well, and it's not delaying my work on Archaelund too much.
I can't provide details about the update itself yet. It should be similar in scope to previous EK updates; there'll be a few new outdoor areas, some new dungeons and new quests. I am afraid silly humor is non-negotiable and is bound to happen as well. Maybe new skills, if old code behaves, since I want new builds to be possible. One thing it's going to have for certain is answers to important Lore...
As you'll probably know, development of Exiled Kingdoms is officially complete with version 1.2 and even if development continues in the years to come, right now my focus is on my next game: Archaelund.
First of all, Archaelund is not a sequel to Exiled Kingdoms, but a completely standalone game set in the EK world. It's a far bigger, more complex and ambitious game. I won't be holding anything back here, since the success of Exiled Kingdoms gives me the freedom to develop this game without making any compromises. Or that's the plan, at least
Archaelund will be a game targeted at the PC platform, which will try to bring back the old flavor of the Golden Era of RPGs, pretty much like I tried to do...