So I just started playing the mage class, and I'm split between the two styles. The damage boost on staves is inviting, but the knockback on wands is good for survivability since most mobs here are melee attackers and the knockback helps. Which has a better endgame potential?
If it buffed the damage of the next Stab, sure it's good. But unfortunately it doesn't, so it's meh at best. The additional damage of the Stab could be like, 15 + level * 3 (essentially Stab V if you could raise skills to rank V) but it can only trigger once every 6 seconds. So even if you get...
Sorry for the necropost, but Hunting bugs! has a trait check, specifically an Awareness 2 check. If you have any kind of poison in your inventory (spider or scorpion venom) when you pass the check, the nest will be destroyed immediately, since you'll use the venom on the nest.
Looking at the responses, I can concur that majority of rogues prefer melee backstabbing. I guess I may as well continue building my melee rogue then. Still bought a silver bow on a different save file just so I could try both.
Which skills aside from Massive Criticals and Precision Strikes should I max out? Because obviously skills are limited by your guild membership and skill points are also limited, especially since the Ancient Tolassian Tome has no counterpart that gives one skill point upon usage.
I use Grissenda now that the quest involving Adaon (A Mad Wizard) is done. And with the Massive Crits, I can usually one-hit enemies with -/+1 level difference to mine. I wonder if Hirge is just as good in tanking damage as Grissenda.