Wojd

New Member
Joined
03/08/2020
Messages
18
Some itens status / attributes could alternate randomly, so there could be more of the same items with different stats, some lower and some even better than the current values, and may or may not be based on level or even based on guild/ reputations (more reputation = better items for sale in that place/Guild/region).

For example, all Wands have speed 11, it makes sense because Wands really involve agility in use, however, that doesn't stop there being better ones and others not, or something that influenced that. Pushing opponents could be part of this status rather than being automatic when acquiring Wand Mastery.

The same happens with the Staffs, the speed 9 is repeated in all, and there are few that have a critical over 5 (Magma GreatStaff).

It's not about making them "superweapons", but about streamlining the game with variety. As the characters reach higher levels, having more variety of weapons and their attributes will make the game always and more exciting.
 

stonedwolf

Loreseeker
Joined
06/02/2019
Messages
1,163
Speed is mainly about creating a weapon class rather creating diversity within a class. There are several categories of weapons with no diversity within the class in terms of speed and critical.

Weapon diversity is about differing rates of damage (later game weapons do more damage), different types of elemental damage, and different effects such as Stun, Holy, etc.
 

Wojd

New Member
Joined
03/08/2020
Messages
18
Speed is mainly about creating a weapon class rather creating diversity within a class. There are several categories of weapons with no diversity within the class in terms of speed and critical.

Weapon diversity is about differing rates of damage (later game weapons do more damage), different types of elemental damage, and different effects such as Stun, Holy, etc.

I get your point. So the other classes of weapons would be compromised that way, it doesn't happen.

In this case, many Characteristics (like Traits) could even influence this, it was already quite random.

From the images we get the impression that the same weapons are always the same shape, but I think it's about imagining that each one is unique, through a visual reference and, with that in mind, there will also be more or less skilled characters. If one imagines themselves a Barbarian (or equivalent) and develops into it, holding a light weapon should be a lot easier (unless the weapon has some power/enchantment that prevents this).

In another perspective, random varieties, even more so if the better the stats, the rarer they are, overflow the game with continuous entertainment.
 
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