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<blockquote data-quote="Jerem-D" data-source="post: 69643" data-attributes="member: 30335"><p>Yes, I agree. If we want to have the closest DPS (normal/physical and elements) we need to select an enemy to apply amor, resistances and also special modifiers of the weapon such as Holy2. In your example, I would say that</p><p></p><ol> <li data-xf-list-type="ol">Paladin's Longsword should be 8.8 normal DPS + 6 Spirit DPS against normal enemy type.</li> <li data-xf-list-type="ol">Paladin's Longsword should be 12.8 (8.8 + 2*2) normal DPS and still 6 Spirit DPS against undead enemy.</li> <li data-xf-list-type="ol">Paladin's Longsword should be 12.8 - X damage reduction of armor 20 (I need to do the math) and 4 Spirit DPS (6 - 30%) against Old One (undead) enemy</li> </ol><p>What do you think ? <img class="smilie smilie--emoji" loading="lazy" alt="🤔" title="Thinking face :thinking:" src="https://cdn.jsdelivr.net/joypixels/assets/6.6/png/unicode/64/1f914.png" data-shortname=":thinking:" /></p></blockquote><p></p>
[QUOTE="Jerem-D, post: 69643, member: 30335"] Yes, I agree. If we want to have the closest DPS (normal/physical and elements) we need to select an enemy to apply amor, resistances and also special modifiers of the weapon such as Holy2. In your example, I would say that [LIST=1] [*]Paladin's Longsword should be 8.8 normal DPS + 6 Spirit DPS against normal enemy type. [*]Paladin's Longsword should be 12.8 (8.8 + 2*2) normal DPS and still 6 Spirit DPS against undead enemy. [*]Paladin's Longsword should be 12.8 - X damage reduction of armor 20 (I need to do the math) and 4 Spirit DPS (6 - 30%) against Old One (undead) enemy [/LIST] What do you think ? 🤔 [/QUOTE]
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