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<blockquote data-quote="Neponde" data-source="post: 73234" data-attributes="member: 31191"><p>Kiting simply refers to moving around in such a way to minimize ever being hit.</p><p></p><p>Thanks for the arcane knight writeup. I'll take much of it and insert it. I'll have to edit down a lot though for space.</p><p></p><p>I agree its pretty durable, but nonetheless, compared to the tanking potential of either a warrior or a cleric, it is fairly weak. A lot can go wrong really quickly, and you are so dependent on mage armor for defense.</p><p></p><p>This is just a variation of arcane knight, which I will make note of.</p><p></p><p>One more mage build possibly worth adding would be staff sniper. I'll look into that.</p><p></p><p>I agree to a point. I'll add a note strongly recommending at least 1 point in it. But to me, a critical skill is one that must be maxed, or very nearly, for the build to function correctly. Many mages only put 1 point in this for the purpose of disarming traps, and kiting + companion take care of the rest.</p><p></p><p>This comes down to playstyle.</p><p>Min/max playstyle (of which you are, which is not a bad thing) tends to sacrifice a lot for creating the perfect DPS build. This necessitates doing farming for gold. Many more casual players dont like to do that (especially beginners, which this guide is geared towards), and are happy to spend a few points to save gold and time farming.</p><p></p><p>A similar example would be to add traits to awareness as a mage, or personality as a warrior. They flat out do not need it for damage in their builds, but it opens up many conversation and trait checks along the way.</p><p></p><p>I view skills like these, or gate, recovery, etc as "quality of life" skills. Unnecessary, but for some, they make the game more fun. <img class="smilie smilie--emoji" loading="lazy" alt="😀" title="Grinning face :grinning:" src="https://cdn.jsdelivr.net/joypixels/assets/6.6/png/unicode/64/1f600.png" data-shortname=":grinning:" /></p><p></p><p>I will reword my introduction to reflect this too.</p><p></p><p></p><p></p><p></p><p>Possibly death fog, but i think I disagree on disintegrate. Both builds are already *very* mana heavy, and starving for skill points until very late game. Its also super frustrating when you miss! And finally, it deals physical damage rather than elemental, which has no synergy with your other skills and staffs.</p></blockquote><p></p>
[QUOTE="Neponde, post: 73234, member: 31191"] Kiting simply refers to moving around in such a way to minimize ever being hit. Thanks for the arcane knight writeup. I'll take much of it and insert it. I'll have to edit down a lot though for space. I agree its pretty durable, but nonetheless, compared to the tanking potential of either a warrior or a cleric, it is fairly weak. A lot can go wrong really quickly, and you are so dependent on mage armor for defense. This is just a variation of arcane knight, which I will make note of. One more mage build possibly worth adding would be staff sniper. I'll look into that. I agree to a point. I'll add a note strongly recommending at least 1 point in it. But to me, a critical skill is one that must be maxed, or very nearly, for the build to function correctly. Many mages only put 1 point in this for the purpose of disarming traps, and kiting + companion take care of the rest. This comes down to playstyle. Min/max playstyle (of which you are, which is not a bad thing) tends to sacrifice a lot for creating the perfect DPS build. This necessitates doing farming for gold. Many more casual players dont like to do that (especially beginners, which this guide is geared towards), and are happy to spend a few points to save gold and time farming. A similar example would be to add traits to awareness as a mage, or personality as a warrior. They flat out do not need it for damage in their builds, but it opens up many conversation and trait checks along the way. I view skills like these, or gate, recovery, etc as "quality of life" skills. Unnecessary, but for some, they make the game more fun. 😀 I will reword my introduction to reflect this too. Possibly death fog, but i think I disagree on disintegrate. Both builds are already *very* mana heavy, and starving for skill points until very late game. Its also super frustrating when you miss! And finally, it deals physical damage rather than elemental, which has no synergy with your other skills and staffs. [/QUOTE]
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