- Joined
- 28/02/2015
- Messages
- 6,501
v.0.6.883 - 22/3/16
-Fixed some map errors, in particular the bridges in Trollfens are back.
-Vaults expanded: you can have up to 4 vaults now.
-Travelling traders will offer a random selection of items.
-"Back" button added to area map.
-Fixed a crash that could happen when fighting near the edge of areas
-Fixed a crash that could happen when zoning with followers.
v.0.6.882 - 19/3/16
-Map format optimization: improved battery consumption, and removes lag in low-spec devices.
-Exit button added to main menu
-Attack button tap will be registered even if you use a skill button; attack will happen when you finish using the skill.
-The device "Back" button will work in all game screens now.
-Fixed a bug that could cause wrong spawns in a map after a reload.
-Crusader skill will now be correctly displayed on "details", and applied also to light and two-handed weapons.
-Fixed various collisions and geometry problems in maps.
-Fixed a few minor issues in dialogues
-Dozens of small fixes and optimizations.
v.0.6.881 - 6/3/16
-New area: Iron Valley (Still under development)
-New Dungeon: Gurguth Cave (near Trollfens, level 13+). Adjustments made to Trollfens.
-New quest added to Iron Valley.
-When resuming game, the latest save should be correctly selected.
-Weapon type is displayed when you examine an item (2-Handed, ranged, light...)
-Gossip skill will be applied correctly now.
-Shields won't add projectile defense when equipping a 2 hander.
-Strenght will be applied correctly to light weapons.
-fury will remain active after changing areas.
-fixed crashfix related to some missing/corrupted files.
v.0.6.879 - 28/2/16
v.0.6.878 - 27/2/16
v.0.6.877 - 22/2/16
-Fixed a crash that could happen when entering Jabal Grotto
-Fixed a crash on Settings window.
-Companions (both in party and not) will have all their temporary effects removed when you sleep.
v.0.6.876 - 21/2/16
Features:
-Character slots increased from 4 to 10.
-Multiple Save slots added: one for autosave(sleep at inn) and 3 additional ones for manual saving.
-You can now save the game even if enemies are close or with low health.
-The game will now warn you about attribute-increasing items not stacking.
-If your device language is Spanish, the game will be configured to that language by default.
Bugfixes:
-names from monsters in unseen rooms will no longer appear flickering.
-stackable items can now be stored normally on full vaults that already have a stack of that item.
-music and sound disappearing bug should be fixed now.
-attribute raises will recalculate correctly.
-Memory optimization.
Content:
-Jabal Grotto/Web of Terror fix: If you defeated the boss, go back and check that throne! It was bugged previously.
-The Web of Terror quest no longer erroneously states in the journal that it can't be completed.
-Jabal Grotto: the quest Dubious Poetry will now start correctly
v.0.6.875 - 16/2/16
-New dungeon added (Jabal Grotto)
-Quest "A Web of Terror" is now completable.
-New Potion of Greater Healing added.
-New items added, and loot tables updated.
-When tapping on an item special property, you'll get information about what it does.
-potion icons updated, so you can differentiate them better in the quickslots.
-Fix
rc archers now fire normally
-Enemies shot at long range will now aggro correctly.
-Many minor fixes.
v.0.6.874 - 8/2/16
-Added new magic items with bonus to detection, gossip and disarm devices.
-fixed a crash that happened when you enter wizard towers and a few other areas.
-Fixed a bug with Kick and Bash range when you equip a bow.
-Balance: Kick slow effect will be shorter. It was overpowered with ranged weapons. However, cooldown has been reduced.
-Bows have a 30% miss chance when enemies are very close.
v.0.6.873 - 5/2/16
-New weapon powers: orcslayer, vicious, holy, beastslayer, banishing. To see what they do, equip them, and check the "details" window. Not many of them around, yet.
-You loot gold coins automatically by getting close to them, without opening the loot window.
-New sprite for mace.
-New portraits added.
-Balance: you can only use one item every 3 seconds of game time.
-Balance: arrow range reduced.
-Memory optimizations.
-Bugfix: stab effect will go away if you switch weapons
-Bugfix: archery bonuses have been adjusted, and will now work properly
-Bugfix: bandits won't trigger their own traps.
-Fixed a crash that could happen if music files can't be accessed.
v.0.6.870 - 26/1/16
-Hotfix
v.0.6.869 - 26/1/16
-Quickslots added! Assign them from your character screen.
-You can equip a shield while you equip a 2 handed weapon, but it will be "strapped to your back", and have no effect.
-Archery autotarget improved. Now, if you shoot and there's no enemy in that direction, you'll face the closest enemy and autotarget it.
-Fixed a crash with old versions of Google Play Store.
v.0.6.868 - 21/1/16
-Reduced lag and better animation syncing.
-Game icon size fixed
-Bugfix: solved pathing issue (NPCs moving back and forth instead of attacking)
-Bugfix: attack speed and other animations suddenly went up and down, solved.
-Bugfix: Some effects didn't properly finish after resting at the inn.
-Crashfix, preventing an error that could happen on a few devices.
-Fixed a script that could cause Teram the Scout not to spawn on his cell.
v.0.6.867 - 17/1/16
-Bugfix: explored maps will no longer be lost when you die. The revealed area will be more accurate to what is seen on screen.
-Fixed a few map problems in the Trollfens.
-Archery will now properly auto-target the closest enemy in the direction you are facing.
-South Jabal Hills area has now more content, but is still in progress.
-New Town Hall music.
-Many minor bugfixes, corrections and optimizations.
v.0.6.866 - 10/1/16
-New characters and dialogues in New Garand.
-Secret doors will remain visible forever once you discover them.
-New score system and scoreboards! check the Details section of your character.
-Bugfixes related with storing items in full containers, and other minor issues.
v.0.6.865 - 7/1/16
-New area, the Trollfens, and also new quests, monsters and items!
-Dungeoneering bonus to detection increased.
-Enemies launching projectiles will have a better synced animation, so you have time to dodge.
-Arbenos' Might cooldown reduced, from 25s to 15s
-You can no longer get stuck in the Magistrate's House, or the Great Library.
-Scrolls of Recall work fine around Sydarun again.
-minor bugfixes
v.0.6.863 - 2/1/16
-further revamped New Garand and Sewers with 3 new quests.
-fixed bugs with several quests and conversations.
-Personality, Awareness and Intelligence now affect more dialogues through the game.
-Fixed a crash that could happen on some devices.
v.0.6.862 - 31/12/15
-Expanded New Garand Sewers area. Still in progress!
-Quest "A Mad Wizard" is now complete.
-Fixed screen resolutions for various devices.
-Fixed a bug with the Mirmek Nest in Northern bluemist.
-Balance: in 'Normal' difficulty, enemies will be a bit easier at level 1 and 2, but more difficult from level 4+
-Fixed lots of minor bugs.
v.0.6.861 - 26/12/15
-New map: Rothama Cave, and quest Wild Mystery is now completable.
-Added a few new items.
-XP table adjusted.
-Bugfixes.
v.0.6.860 - 25/12/15
-Bugfixes
v.0.6.859 - 24/12/15
-Fixed several bugs in quests.
-Devices with low memory will see a warning after install.
-Added a support button.
v.0.6.858 - 23/12/15
-Fixed Grissenda's quest and dialogue
-Minotaur damage adjusted.
v.0.6.857 - 22/12/15
-Many typos corrected
-Small map fixes
-New quest added.
v.0.6.856 - 20/12/15
-Release Candidate version
-Small bugfixes and adjustments.
v.0.6.855 - 20/12/15
-Bugfix: solved a lag spike that affected old savegames.
-difficulty adjusted, monsters will do a little less damage on level 4+ normal difficulty.
-Main quest modified
v.0.6.848 - 19/12/15
-New conversations and quests added
-Links to forums and facebook page added
-Game icon changed
v.0.6.847 - 16/12/15
-Bugfix: traps work again.
-Bugfix: lannegar mine can be accessed again.
-UI improved in character creation
v.0.6.845 - 15/12/15
-UI changes, mostly about Character Creation.
v.0.6.842 - 14/12/15
-Bugfixes
v.0.6.840 - 13/12/15
-New game beginning and starting area.
-UI fixes and adjustments.
-Fixed a hole in the world in North Sagar forest.
-Fixed a bug with aggro, now alerted monsters will aggro other nearby monsters.
-Fixed a bug that could cause (rare) random crashes.
-Nerfed Sneak Attack damage, but added a stun factor.
-Minor changes in Lannegar and Sagar forest maps.
-Fixed some map errors, in particular the bridges in Trollfens are back.
-Vaults expanded: you can have up to 4 vaults now.
-Travelling traders will offer a random selection of items.
-"Back" button added to area map.
-Fixed a crash that could happen when fighting near the edge of areas
-Fixed a crash that could happen when zoning with followers.
v.0.6.882 - 19/3/16
-Map format optimization: improved battery consumption, and removes lag in low-spec devices.
-Exit button added to main menu
-Attack button tap will be registered even if you use a skill button; attack will happen when you finish using the skill.
-The device "Back" button will work in all game screens now.
-Fixed a bug that could cause wrong spawns in a map after a reload.
-Crusader skill will now be correctly displayed on "details", and applied also to light and two-handed weapons.
-Fixed various collisions and geometry problems in maps.
-Fixed a few minor issues in dialogues
-Dozens of small fixes and optimizations.
v.0.6.881 - 6/3/16
-New area: Iron Valley (Still under development)
-New Dungeon: Gurguth Cave (near Trollfens, level 13+). Adjustments made to Trollfens.
-New quest added to Iron Valley.
-When resuming game, the latest save should be correctly selected.
-Weapon type is displayed when you examine an item (2-Handed, ranged, light...)
-Gossip skill will be applied correctly now.
-Shields won't add projectile defense when equipping a 2 hander.
-Strenght will be applied correctly to light weapons.
-fury will remain active after changing areas.
-fixed crashfix related to some missing/corrupted files.
v.0.6.879 - 28/2/16
- Hotfix for ironman mode saving bug.
v.0.6.878 - 27/2/16
- Quicksave button added
- New portraits added
- Memory optimization
- New quest in Sydarun (level 8+)
- "Continue Game" UI improved. Now "Continue game" will automatically open the latest save instead of asking you which to open. A button is provided to allow you to choose to continue from any save (in case something is wrong with the auto-save).
- All effects on you or your companions will disappear when changing areas, and all enemies will be fully healed. Taking advantage of zoning in and out was
never intended to be a valid strategy. - New Garand dungeon (main quest) can be re-visited now, and was slightly expanded.
- -Minor fixes in a few quest dialogues and item descriptions (Prisoner of Orcs, Safe Bet, Where is Giles, and some roadsigns)
v.0.6.877 - 22/2/16
-Fixed a crash that could happen when entering Jabal Grotto
-Fixed a crash on Settings window.
-Companions (both in party and not) will have all their temporary effects removed when you sleep.
v.0.6.876 - 21/2/16
Features:
-Character slots increased from 4 to 10.
-Multiple Save slots added: one for autosave(sleep at inn) and 3 additional ones for manual saving.
-You can now save the game even if enemies are close or with low health.
-The game will now warn you about attribute-increasing items not stacking.
-If your device language is Spanish, the game will be configured to that language by default.
Bugfixes:
-names from monsters in unseen rooms will no longer appear flickering.
-stackable items can now be stored normally on full vaults that already have a stack of that item.
-music and sound disappearing bug should be fixed now.
-attribute raises will recalculate correctly.
-Memory optimization.
Content:
-Jabal Grotto/Web of Terror fix: If you defeated the boss, go back and check that throne! It was bugged previously.
-The Web of Terror quest no longer erroneously states in the journal that it can't be completed.
-Jabal Grotto: the quest Dubious Poetry will now start correctly
v.0.6.875 - 16/2/16
-New dungeon added (Jabal Grotto)
-Quest "A Web of Terror" is now completable.
-New Potion of Greater Healing added.
-New items added, and loot tables updated.
-When tapping on an item special property, you'll get information about what it does.
-potion icons updated, so you can differentiate them better in the quickslots.
-Fix
-Enemies shot at long range will now aggro correctly.
-Many minor fixes.
v.0.6.874 - 8/2/16
-Added new magic items with bonus to detection, gossip and disarm devices.
-fixed a crash that happened when you enter wizard towers and a few other areas.
-Fixed a bug with Kick and Bash range when you equip a bow.
-Balance: Kick slow effect will be shorter. It was overpowered with ranged weapons. However, cooldown has been reduced.
-Bows have a 30% miss chance when enemies are very close.
v.0.6.873 - 5/2/16
-New weapon powers: orcslayer, vicious, holy, beastslayer, banishing. To see what they do, equip them, and check the "details" window. Not many of them around, yet.
-You loot gold coins automatically by getting close to them, without opening the loot window.
-New sprite for mace.
-New portraits added.
-Balance: you can only use one item every 3 seconds of game time.
-Balance: arrow range reduced.
-Memory optimizations.
-Bugfix: stab effect will go away if you switch weapons
-Bugfix: archery bonuses have been adjusted, and will now work properly
-Bugfix: bandits won't trigger their own traps.
-Fixed a crash that could happen if music files can't be accessed.
v.0.6.870 - 26/1/16
-Hotfix
v.0.6.869 - 26/1/16
-Quickslots added! Assign them from your character screen.
-You can equip a shield while you equip a 2 handed weapon, but it will be "strapped to your back", and have no effect.
-Archery autotarget improved. Now, if you shoot and there's no enemy in that direction, you'll face the closest enemy and autotarget it.
-Fixed a crash with old versions of Google Play Store.
v.0.6.868 - 21/1/16
-Reduced lag and better animation syncing.
-Game icon size fixed
-Bugfix: solved pathing issue (NPCs moving back and forth instead of attacking)
-Bugfix: attack speed and other animations suddenly went up and down, solved.
-Bugfix: Some effects didn't properly finish after resting at the inn.
-Crashfix, preventing an error that could happen on a few devices.
-Fixed a script that could cause Teram the Scout not to spawn on his cell.
v.0.6.867 - 17/1/16
-Bugfix: explored maps will no longer be lost when you die. The revealed area will be more accurate to what is seen on screen.
-Fixed a few map problems in the Trollfens.
-Archery will now properly auto-target the closest enemy in the direction you are facing.
-South Jabal Hills area has now more content, but is still in progress.
-New Town Hall music.
-Many minor bugfixes, corrections and optimizations.
v.0.6.866 - 10/1/16
-New characters and dialogues in New Garand.
-Secret doors will remain visible forever once you discover them.
-New score system and scoreboards! check the Details section of your character.
-Bugfixes related with storing items in full containers, and other minor issues.
v.0.6.865 - 7/1/16
-New area, the Trollfens, and also new quests, monsters and items!
-Dungeoneering bonus to detection increased.
-Enemies launching projectiles will have a better synced animation, so you have time to dodge.
-Arbenos' Might cooldown reduced, from 25s to 15s
-You can no longer get stuck in the Magistrate's House, or the Great Library.
-Scrolls of Recall work fine around Sydarun again.
-minor bugfixes
v.0.6.863 - 2/1/16
-further revamped New Garand and Sewers with 3 new quests.
-fixed bugs with several quests and conversations.
-Personality, Awareness and Intelligence now affect more dialogues through the game.
-Fixed a crash that could happen on some devices.
v.0.6.862 - 31/12/15
-Expanded New Garand Sewers area. Still in progress!
-Quest "A Mad Wizard" is now complete.
-Fixed screen resolutions for various devices.
-Fixed a bug with the Mirmek Nest in Northern bluemist.
-Balance: in 'Normal' difficulty, enemies will be a bit easier at level 1 and 2, but more difficult from level 4+
-Fixed lots of minor bugs.
v.0.6.861 - 26/12/15
-New map: Rothama Cave, and quest Wild Mystery is now completable.
-Added a few new items.
-XP table adjusted.
-Bugfixes.
v.0.6.860 - 25/12/15
-Bugfixes
v.0.6.859 - 24/12/15
-Fixed several bugs in quests.
-Devices with low memory will see a warning after install.
-Added a support button.
v.0.6.858 - 23/12/15
-Fixed Grissenda's quest and dialogue
-Minotaur damage adjusted.
v.0.6.857 - 22/12/15
-Many typos corrected
-Small map fixes
-New quest added.
v.0.6.856 - 20/12/15
-Release Candidate version
-Small bugfixes and adjustments.
v.0.6.855 - 20/12/15
-Bugfix: solved a lag spike that affected old savegames.
-difficulty adjusted, monsters will do a little less damage on level 4+ normal difficulty.
-Main quest modified
v.0.6.848 - 19/12/15
-New conversations and quests added
-Links to forums and facebook page added
-Game icon changed
v.0.6.847 - 16/12/15
-Bugfix: traps work again.
-Bugfix: lannegar mine can be accessed again.
-UI improved in character creation
v.0.6.845 - 15/12/15
-UI changes, mostly about Character Creation.
v.0.6.842 - 14/12/15
-Bugfixes
v.0.6.840 - 13/12/15
-New game beginning and starting area.
-UI fixes and adjustments.
-Fixed a hole in the world in North Sagar forest.
-Fixed a bug with aggro, now alerted monsters will aggro other nearby monsters.
-Fixed a bug that could cause (rare) random crashes.
-Nerfed Sneak Attack damage, but added a stun factor.
-Minor changes in Lannegar and Sagar forest maps.