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<blockquote data-quote="Invector" data-source="post: 68754" data-attributes="member: 25015"><p>For the past couple of months I’ve been running sort of a linear experiment using four characters---warrior, cleric, mage, and rogue [archer]. I’ve joined each character to its respective guild---Warrior (warrior’s), Cleric (The Three), Mage (Wizard’s) [or will when I can], and Rogue (Seventh House).</p><p>When I level up one character I switch to another and level it up until all four are equal. Right now each of my characters is at level 15. I’ve also tried to finish each quest for all characters before attempting another, but that has led to some real difficulties at times.</p><p></p><p>There are two basic rules:</p><ol> <li data-xf-list-type="ol">I can’t purchase ANY equipment. Houses are okay, but all equipment has to be either taken during combat or found along the way. (My mage is still wearing a freaking Apprentice Hood)</li> <li data-xf-list-type="ol">No sneaking around enemies to loot a chest and run off. Any chest that is guarded can only be opened after the bestiary guarding it is killed. I want Wyrmslayer---I must kill the Zombie Dragon. I want the Rod of Incineration---I must kill Faazvolfrul.</li> </ol><p>So far this has been good fun with a whole lot of frustration mixed in. I know it’s been said here by some that a Mage (at least early on) is the most difficult character to play, but I have had FAR more trouble with my cleric than my mage. Good cleric weaponry is hard to come by, and fighting fire enemies when your skills are sacred fire and Arbenos' Might is problematic to say the least.</p><p></p><p>I’ve had the least difficulty in virtually all circumstances with my warrior. I think it’s been pretty much established here that a warrior is the easiest character to play, and that has certainly been my experience as I’ve played each character through each level and quest. Haven’t had many problems with a warrior and Gris as companion.</p></blockquote><p></p>
[QUOTE="Invector, post: 68754, member: 25015"] For the past couple of months I’ve been running sort of a linear experiment using four characters---warrior, cleric, mage, and rogue [archer]. I’ve joined each character to its respective guild---Warrior (warrior’s), Cleric (The Three), Mage (Wizard’s) [or will when I can], and Rogue (Seventh House). When I level up one character I switch to another and level it up until all four are equal. Right now each of my characters is at level 15. I’ve also tried to finish each quest for all characters before attempting another, but that has led to some real difficulties at times. There are two basic rules: [LIST=1] [*]I can’t purchase ANY equipment. Houses are okay, but all equipment has to be either taken during combat or found along the way. (My mage is still wearing a freaking Apprentice Hood) [*]No sneaking around enemies to loot a chest and run off. Any chest that is guarded can only be opened after the bestiary guarding it is killed. I want Wyrmslayer---I must kill the Zombie Dragon. I want the Rod of Incineration---I must kill Faazvolfrul. [/LIST] So far this has been good fun with a whole lot of frustration mixed in. I know it’s been said here by some that a Mage (at least early on) is the most difficult character to play, but I have had FAR more trouble with my cleric than my mage. Good cleric weaponry is hard to come by, and fighting fire enemies when your skills are sacred fire and Arbenos' Might is problematic to say the least. I’ve had the least difficulty in virtually all circumstances with my warrior. I think it’s been pretty much established here that a warrior is the easiest character to play, and that has certainly been my experience as I’ve played each character through each level and quest. Haven’t had many problems with a warrior and Gris as companion. [/QUOTE]
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