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Mage woes
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<blockquote data-quote="VDX_360" data-source="post: 65546" data-attributes="member: 2651"><p>If you get really good at a game, a no-death Iron Man Playthrough could be interesting. But it's not realistic for a first playthrough based on the design of the game.</p><p></p><p>An average player on an average first playthrough should expect to die a few times, especially if they are playing the game without using out-of-game knowledge. That's part of the game design. The alternative, is the game is so easy, there's no chance of dying, which is a common problem with a lot of current games.</p><p></p><p>What I would suggest is find a character you like and stick with it. That's how you get better at a game. It might help avoid early game quit-rage. How many times can you do the same first quest before it drives you mad?</p><p></p><p>As for mages, the class is weak for the first part of the game but quickly become powerful. Depends on player choices, class build etc, but a lot of mages start to be overpowered around level 5 to 8. </p><p></p><p>Staff Mastery + Summon = walking path of destruction. That low level shock imp is useful against early game enemies, even if you don't go full summoner. At low levels there's not too much benefit of investing in Staff Mastery, but by mid-levels it helps to max it (damage bonus based on INT). Once you get a Companion, you become almost unstoppable unless you get yourself cornered.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 65546, member: 2651"] If you get really good at a game, a no-death Iron Man Playthrough could be interesting. But it's not realistic for a first playthrough based on the design of the game. An average player on an average first playthrough should expect to die a few times, especially if they are playing the game without using out-of-game knowledge. That's part of the game design. The alternative, is the game is so easy, there's no chance of dying, which is a common problem with a lot of current games. What I would suggest is find a character you like and stick with it. That's how you get better at a game. It might help avoid early game quit-rage. How many times can you do the same first quest before it drives you mad? As for mages, the class is weak for the first part of the game but quickly become powerful. Depends on player choices, class build etc, but a lot of mages start to be overpowered around level 5 to 8. Staff Mastery + Summon = walking path of destruction. That low level shock imp is useful against early game enemies, even if you don't go full summoner. At low levels there's not too much benefit of investing in Staff Mastery, but by mid-levels it helps to max it (damage bonus based on INT). Once you get a Companion, you become almost unstoppable unless you get yourself cornered. [/QUOTE]
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