Atomos
Active Member
1. Low end mauls have 3% critical hit chance, and high end ones have 4%. Gurguth's Maul and Maul of Disease are unique weapons, and have slightly weaker common variants(Bone Maul and Maul of Corrosion) available, so maybe it could be a good and consistent thing to set their critical hit chance to 4% and make those more appealing?
2. Judging by the description Soul Cleaver axe comes from the same starmetal weapon family as Soul Drinker, yet it's damage is equivalent to Longsword of Falling Stars, and doesn't have Beast Slayer attribute. I suggest giving it 4 - 13 base damage, +5 death damage and Beast Slayer II. It should become useable if someone is lucky to find it early.
Edit:
3. Thief's Blade is a silvery weapon according to description. Silver attribute needs to be added, or description changed.
Edit: title changed to better reflect developing discussion
2. Judging by the description Soul Cleaver axe comes from the same starmetal weapon family as Soul Drinker, yet it's damage is equivalent to Longsword of Falling Stars, and doesn't have Beast Slayer attribute. I suggest giving it 4 - 13 base damage, +5 death damage and Beast Slayer II. It should become useable if someone is lucky to find it early.
Edit:
3. Thief's Blade is a silvery weapon according to description. Silver attribute needs to be added, or description changed.
Edit: title changed to better reflect developing discussion
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