Spoilers NEW ADVANCED ABILITIES AND GEAR.

Thread contains spoilers about game content

Muirakitan

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30/01/2021
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Hi David, I'm a big fan of your game and as such I'd like to give some ideas on advanced skills that could be added to the game, those of you who enjoy this game could also show your ideas in this post.
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My idea would be that when the Broken Crown of Toll is delivered to its owner, the owner himself grants us his blessings, and the advanced skill Necromancy is made available on his altar, guaranteeing his blessed one, the "sacred" gift of control over life and death, turning your enemies into undead servants, and controlling the dead unworthy of Toll. I will explain below.

Necromancy: (passive skill, requires intelligence 3 and lesser summoning 2, advanced skill exclusive to mages)
Description: As a bearer of Toll's glorious "blessings", you are able to turn your enemies into undead servants, in addition to being able to control the dead defeated in battle, only using the instruments with Toll's "sacred gifts". . (some are immune)

Advanced Skill Level 1 Necromancy: 2% chance when defeating an enemy, with death and poison elemental damage weapons, to make it your undead minion with 2/4 of its original health. (costs 1 skill point)

Advanced Skill Level 2 Necromancy: 5% chance when defeating an enemy, with death and poison elemental damage weapons, make them your undead minion with 2/4 of the original health. (costs 2 skill points)

Advanced Skill Level 3 Necromancy: 10% chance when defeating an enemy, with death and poison elemental damage weapons, make them your undead minion with 2/4 of the original health. (costs 2 skill points)

Advanced Skill Level 4 Necromancy: 20% chance when defeating an enemy, with death and poison elemental damage weapons, make them your undead minion with 3/4 of the original health. Controls undead defeated with any weapon. (costs 2 skill points)

Advanced Skill Level 5 Necromancy: 40% chance when defeating an enemy, with death and poison elemental damage weapons, make them your undead servant with 100% of their original health. Controls undead defeated with any weapon. (costs 3 skill points)
 
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Muirakitan

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30/01/2021
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I always hoped that a cleric that defies the three can become a necromancer. The class description says something similar, but sadly David never build that part.
I think a good advanced skill for clerics would be druid.
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I always hoped that a cleric that defies the three can become a necromancer. The class description says something similar, but sadly David never build that part.
Like a skill that allows the cleric to use ice staves and wands.
 
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Muirakitan

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30/01/2021
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No, more like his Holy attributes become death attributes. He would be able to summon the undead and more but lose his healing skills. Well it's just a dream, won't happen anyway
nd wands with fire and spirit elemental damage, since it goes well with clerics' abilities, I'll explain more or less.


Priest advanced skill, requires Arbenos strength 3, heals 3 and 4 points in charisma.

The church recognizes your potential, allowing you to become capable of wielding staves and wands with fire and spirit damage, dealing double damage to the undead.

Skill Level 1:

Staves and wands work normally. (requires 1 skill point)

Skill level 2:

Adds all of your charisma to damage, and increases Arbenos' strength by 1.5X. (requires 3 skill points)

Skill Level 3:

Adds double your charisma to damage, and increases Arbenos' strength by 2X. (requires 3 skill points)
 

XDevil

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10/08/2023
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Mis felicitaciones Muirakitán, son unas ideas increíbles además de haberlas explicado con gran detalle :)
 

Muirakitan

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30/01/2021
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Mis felicitaciones Muirakitán, son unas ideas increíbles además de haberlas explicado con gran detalle :)
También me gustaría que David agregara Spears al juego, tres tipos, la jabalina; a una mano de distancia y con atributo de luz, la lanza; con una sola mano y a distancia y las alabardas y lanzas largas; a dos manos y quién podría beneficiarse de la habilidad a dos manos del guerrero. También pensé que David podría añadir las ballestas, armas a distancia más lentas que el arco pero con mayor daño.
 

XDevil

New Member
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10/08/2023
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Sin lugar a duda, tendríamos un poco más de variedad de armas al juego, le daría un toque diferente.
 

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