- Joined
- 28/02/2015
- Messages
- 7,477
As you are probably aware, there has been a lot of noise about the recently announced Unity Technologies install fees. In case you don't know, Unity Engine has decided to apply some per-install flat fees billed monthly, retroactively (in part), and using some rather shady techniques to modify older Terms of Service. Thousands of small and mid developers will find themselves in a dire situation in january 2024, being forced to pay $0.20 per install of their game, including reinstalls, install on multiple PCs by the same users, updates and even pirated copies. This last point is still a hot topic and Unity has contradicted itself about it, but there's reasonable doubts about how can Unity figure out if an install is legitimate, or if it's a first time install, without a consent to gather data from the user. So far they haven't provided any answers.
Exiled Kingdoms *is NOT* made with Unity, thanks to the heavens, so it's not tainted by any of this. Otherwise I'd be out of business (or refusing to pay their bills, more likely). Mobile games have a high number of installs and a low revenue per install, so those that made the mistake of trusting Unity TOS in the past and released a game, may find themselves in debt with Unity, for more money than they make off their games.
Archaelund *IS* made with Unity, and after 4 and a half years I can't migrate to a new engine, realistically. Being a PC game, I suppose we will be able to deal with the new situation. In the worst case, I'll just migrate slowly and sue them for damages, since there's nothing of this nonsense in the last terms I agreed upon (Unity 2020.3 LTS). There should be no impact on Archaelund's Early Access release date, but it might have an effect on the planned price.
I'd like to voice my support for more vulnerable developers of low-cost or even free apps that might be threatened by these new policies, and call on unity to reverse the whole thing on old Unity versions, until they can be fully transparent on their model. I am sure they are realizing already they can't pull this off. There's technological issues, there's legal issues. And worst of all, there's the broken trust of the developers. And let's not forget investors: uUity stock fell by 5.5% only yesterday, and today another debacle is expected. Let's hope they react and find a way to stay profitable that is more healthy for the developers' community.
Exiled Kingdoms *is NOT* made with Unity, thanks to the heavens, so it's not tainted by any of this. Otherwise I'd be out of business (or refusing to pay their bills, more likely). Mobile games have a high number of installs and a low revenue per install, so those that made the mistake of trusting Unity TOS in the past and released a game, may find themselves in debt with Unity, for more money than they make off their games.
Archaelund *IS* made with Unity, and after 4 and a half years I can't migrate to a new engine, realistically. Being a PC game, I suppose we will be able to deal with the new situation. In the worst case, I'll just migrate slowly and sue them for damages, since there's nothing of this nonsense in the last terms I agreed upon (Unity 2020.3 LTS). There should be no impact on Archaelund's Early Access release date, but it might have an effect on the planned price.
I'd like to voice my support for more vulnerable developers of low-cost or even free apps that might be threatened by these new policies, and call on unity to reverse the whole thing on old Unity versions, until they can be fully transparent on their model. I am sure they are realizing already they can't pull this off. There's technological issues, there's legal issues. And worst of all, there's the broken trust of the developers. And let's not forget investors: uUity stock fell by 5.5% only yesterday, and today another debacle is expected. Let's hope they react and find a way to stay profitable that is more healthy for the developers' community.