Suggestion

stonedwolf

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06/02/2019
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It could easily get out of hand in terms of play test balance, already fast weapons have a number of significant secondary advantages: disproportionately increasing Critical rate; disproportionately making use of fixed-rate additional damage such as Elemental bonuses, Trait bonuses, and Skills (Heavyhand, Duel); and disproportionately triggering effects such as Stun and Paralyse.

Testing and balancing the various min-maxes would be a nightmare slog.
 

Fjfgjfx

Member
Joined
12/10/2018
Messages
55
It could easily get out of hand in terms of play test balance, already fast weapons have a number of significant secondary advantages: disproportionately increasing Critical rate; disproportionately making use of fixed-rate additional damage such as Elemental bonuses, Trait bonuses, and Skills (Heavyhand, Duel); and disproportionately triggering effects such as Stun and Paralyse.

Testing and balancing the various min-maxes would be a nightmare slog.
I mean it would be realistic to gain permanent attack speed because of high strength and agility
 

stonedwolf

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I mean it would be realistic to gain permanent attack speed because of high strength and agility

All RPG combat simulation is an exercise in simplification. You could dedicate phone's entire CPU cycle to trying to simulate combat and not even get close to accuracy.

If we were to try realism, armoured entities would be nigh invulnerable to arrows and swords, a single hit from a giant or dragon sized creature would kill a humanoid and with ease, player characters would run in terror when entering an undead-filled dungeon, mobs would almost always overwhelm a player character, combat fatigue would be an issue, a warbow is literally useless in the hands of anyone other than an archer who has been practising multiple times a week since birth, and literally hundreds of other factors all interplaying.

As for multiple attacks per round, if the player gets them as they advance why not give them to more advanced opponents? Not that I necessarily agree that multiple combat-effective rounds per second is even realistic.
 

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