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<blockquote data-quote="stonedwolf" data-source="post: 65128" data-attributes="member: 21926"><p>It could easily get out of hand in terms of play test balance, already fast weapons have a number of significant secondary advantages: disproportionately increasing Critical rate; disproportionately making use of fixed-rate additional damage such as Elemental bonuses, Trait bonuses, and Skills (Heavyhand, Duel); and disproportionately triggering effects such as Stun and Paralyse.</p><p></p><p>Testing and balancing the various min-maxes would be a nightmare slog.</p></blockquote><p></p>
[QUOTE="stonedwolf, post: 65128, member: 21926"] It could easily get out of hand in terms of play test balance, already fast weapons have a number of significant secondary advantages: disproportionately increasing Critical rate; disproportionately making use of fixed-rate additional damage such as Elemental bonuses, Trait bonuses, and Skills (Heavyhand, Duel); and disproportionately triggering effects such as Stun and Paralyse. Testing and balancing the various min-maxes would be a nightmare slog. [/QUOTE]
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