https://www.exiledkingdoms.com/wiki/api.php?action=feedcontributions&user=Zalvarez0627&feedformat=atomExiled Kingdoms Wiki - User contributions [en]2024-03-19T11:16:45ZUser contributionsMediaWiki 1.39.4https://www.exiledkingdoms.com/wiki/index.php?title=The_Ark_of_Lothasan&diff=27470The Ark of Lothasan2018-09-04T10:58:10Z<p>Zalvarez0627: </p>
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<div><noinclude>[[Category:Quests:Story]]</noinclude> {{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=The Ark of Lothasan.png<br />
|Name=The Ark of Lothasan<br />
|Groups=Main|QstNum=68<br />
|Giver=[[Ghostly Figure]]<br />
|LocStart=[[Tower of Tremadan]]<br />
|LocCmp1=[[Friguld]]|LocCmp2=[[Dragon Coast]]<br />
|LocCmp3=[[Sunken Citadel]]|LocCmp4=[[Ashen Cape]]<br />
|LocCmp5=[[Ark of Lothasan]]|LocCmp6=[[Ark of Lothasan (Reactor)]]|LocEnd=[[Ark of Lothasan (Upper Deck)]]<br />
|Steps=# Complete quest [[The Shards of Fate]]<br />
# Wait for the arrival of a magical letter <br />
# Talk to Ghostly Figure in Tremadan's Tower<br />
# Talk to [[Captain Dorse]] in [[Friguld]]<br />
# Move across [[Dragon Coast]], [[Southern Dragon Mountains]], [[Ashen Wastes]] and [[Sunken Citadel]] until gain acces to the Ark<br />
# Find Blue, Red and Orange Key Cards<br />
# Talk to the [[Oracle]]<br />
# Activate the Reactor in lower deck<br />
# Go back to the Oracle<br />
# Find Green Card<br />
# (Optional) Acquire Data Pad<br />
# Enter Elevator to the upper deck<br />
# (Optional) Find Pointy Tool<br />
# (Optional) Rescue [[Amarisa]]<br />
# Find Password and Control Module<br />
# Enter Command Bridge<br />
<br />
|Walkthrough=#Congratulations, you've completed [[The Shards of Fate]] quest!<br />
#A few days after completing The Shards of Fate you receive a magical letter alerting you that Tremadan's Ghostly Figure has discovered new information and that you should return to the Tower of Tremadan as soon as possible.<br />
#This conversation with Ghostly Figure is your only chance to learn about your true heritage by passing an [[Intellect]] 5 check. Additionally, you can pass an Intellect 2 check to learn more about how to find the Ark. <br />
#Talk to [[Captain Dorse]] in [[Friguld]] to reach [[Dragon Coast]]. <br />
#As you traverse your way down the [[Dragon Coast]] you will be confronted by sir [[Valeran]], a [[Forsaken]] member. This interaction may result in a fight that can be avoided by passing Intellect 3 and Intellect 5 checks or by simply running away from him. Your choices here will influence future events. The land ahead is [[Southern Dragon Mountains]] guarded by [[Zealot]]s and even further you will pass through the [[Ashen Wastes]], a radioactive land patrolled by mutated [[Ashen Minotaur]]s. You will eventually reach the [[Sunken Citadel]] where you must solve a puzzle dungeon in order to gain access to the Ark. If you manage to kill [[The Underking]] a shortcut beacon between [[Northern Inori]] and the Ark will be unlocked.<br />
# Once inside the Ark, you need to pass a security barrier that allows entrance to your character only, meaning in order to proceed, your companion is sent back home . Your initial enemies will be [[Steel Spider]] and [[Steel Wizard]]. At first your main goal will be to collect four colored key cards ('''''Blue, Red, Orange, Green'''''). There are 4 computer terminals that require entering these cards in the proper sequence (each terminal requiring a small [[Ancient Battery]] to power the terminal). If the correct card sequence is entered, a barrier is lowered. If the sequence is entered incorrectly, you receive a shock and take lightning damage.<br />
# The first card you will be able to find is '''''Blue'''''. It’s in a corpse on the floor of the third room in the eastern corridor. At the end of this same corridor, in the northeast corner, there’s a machine which can convert 5 small batteries into 1 large battery. You need at least 2 large batteries to complete the main quest, meaning you have to collect at least 10 small batteries from loots or crates and convert them into their larger versions. Rarely, a crate or enemy may drop a large battery. Once in possession of the '''''Blue Keycard''''', head west until you reach a room blocked by a barrier, which is the entrance to the western corridor. In this room you will first encounter machine racks, which rebuilds machine creatures upon destruction, after a period of time. Access the computer terminal and it will require the sequence: '''Authentication'''. Insert the '''''Blue Keycard''''' to lower the barrier. There is a secret door in the southern part of this hallway, in which the '''''Red Keycard''''' can be found. Now go back and access the computer next to the remaining barrier. It will require the sequence: '''Authentication, Validation'''. Insert '''''Blue Keycard''''' and then the '''''Red Keycard'''''. In a room that appears to have long rows of computer servers, you will find the '''''Orange Keycard''''' in a corpse on floor. Now proceed towards the northwest corner of the level where there is a barrier that can be unlocked with the sequence: '''Validation, Confirmation, Authentication'''. Insert the '''''Red, Orange''''' and then '''''Blue Keycard'''''. Continue past the lowered barrier where you will find two staircases. Head upstairs .<br />
# When you find the [[Oracle]] upstairs, use a large battery. Interact with the Oracle and he tells you that the Ark is actually a Space Ship manned by an alien race called [[Muud'ari]] that crashed on this planet a long time ago. He also informs you that recent intruders opened a dimensional wormhole which he fears may destroy the Ark. However, since the wormhole is located in an Escape Pod, he plans to detach the Pod from the ship sending it towards the space, but to do so requires your help to activate the Ark’s Emergency Reactor in the lower deck. He warns you that this task requires one large battery and gives you the password to access the Reactor floor. <br />
# From the upper level, take the downstairs twice until you reach the reactor level. This floor is contaminated with radiation so use appropriate anti-rad protection. Use the password given to you by the Oracle to lower the barrier. Find the reactor, a large yellow machine, and activate it using a large battery. In the reactor room you will also find the '''''Green Keycard''''' in a corpse on the floor. Return to the Oracle. This time he sends you to the upper deck to retrieve the '''''Control Module''''' and insert it back in the Main Computer in the Command Bridge. If you pass an Intellect check you are granted +1 skill point.<br />
# Go back to the room with rows of computers on the first floor. The last barrier, that gives access to the elevator, will require one final sequence. Once all of the barriers have been lowered, the cards will be removed from your inventory. <br />
#-- ('''<big>Optionally</big>''') -- in this same room, you will encounter a terminal that appears to be dim. If if's fed a battery, it will come to life and display info about the existence of the Horrors, [[Dimensional Parasite]]s capable of devastating planets that are released whenever a wormhole is opened. If you pass an Intellect 2 check, the terminal will spit out a '''''Data Pad''''' with info on it.<br />
# Once you go up the elevator your game will automatically be saved, loading that save will put you before having used the elevator. From this point on scrolls of recall won't work and going back down the elevator will result in a '''bad ending'''. You either have to complete the quest... or die trying. You may have to restore a previously saved game. In the beginning of the upper level, there’s a trap set on floor that can be bypassed by finding a secret passage. <br />
#-- ('''<big>Optionally</big>''') -- in northwest, you will find a '''''Pointy Tool''''' in a secret room. If in possession of the '''''Pointy Tool''''' and you access the medical bay terminal and pass an Awareness 5 check, you will learn that achieving immortality also comes with side effects. <br />
#-- ('''<big>Optionally</big>''') -- in the northeast, you will find Amarisa trapped in a cell. There’s a secret door in the wall behind her where you can activate a terminal that releases her. Once she is free, you will have to choose: to send her back home, run away together, or have her join you. You may free her any time before entering Command Bridge.<br />
# Access to the Command Bridge is granted by a password, found on a document hidden in a secret room towards the southwest. In this room there is also a chest that contains the '''''Control Module'''''. Once you enter the Command Bridge, a barrier will be materialize behind you preventing you from leaving. <br />
# Proceed fully into the room and you will find the members of the Forsaken have gathered. They’re actually descendants of the Muud’ari who survived the Ark’s fall and are debating if they should enter the wormhole to return to their world Notunamet where it's said they could achieve immortality. A debate will begin...<br />
<br />
*The debate has a series of possible answers that add or remove from a “score”<br />
#speaking politely “It will be my greatest pleasure to take part in your debate…” +1<br />
#Sir Valeran is there +1<br />
#show Data Pad. +2<br />
#pass INT 5 check +1<br />
#know that you are Muud'ari and say so “I’m as Muud’ari as you are…” +1<br />
#pass PER 5 check +1<br />
#prove immortality is flawed (info acquired using Pointy Tool in Medical Bay) +3<br />
#"This 'creature' is tired of your games..." -1<br />
#"I admit I am not sure wether they are real or not." -1<br />
#"You are putting too much faith in old texts..." -1<br />
#"I am a mere human being that tries to save his own people..." -1<br />
--Dialogue options “I don’t care, you’re all gonna die now. (Attack)” or “I am your death (Attack)” will pick a fight with the whole Forsaken.<br />
<br />
*Depending on your score you will receive different outcomes.<br />
#By achieving a score of 0-3, the Forsaken will cross the wormhole releasing the Horror which you have to fight against. You may receive Amarisa’s aid If you freed her and didn’t send her away.<br />
#By achieving a score of 4-8 you win the debate. If so, the [[Magister]] will betrayal the vote of the council and cross the wormhole releasing the Horror anyway, but [[Lady Calenda]] will help you in fight. If Sir Valeran is alive, he will help you too.<br />
#By achieving a score of 9-10, you also convince the Magister. This way, the Forsaken agree to part ways forever, never speaking of their ancient origins and mixing once more with humans. the wormhole remains sealed and you don't get to fight the Horror<br />
<br />
*Endings:<br />
#Good Ending: after defeating the Horror or winning the Magister’s favor, insert the Control Module in Main Computer triggering the launching sequece. You run out of the Ark in time to see the Escape Pod taking off at incredible speed. An explosion brighter than the sun marks the destruction of the Deep Gate, and you victory. Congratulations, you saved the world!<br />
#Bad Ending: Flee using the elevator or choose to flee with Amarisa. You discover the Horrors are real while they feast on this damned world. '''This will end the game, making you restore from a save.'''<br />
#Evil Ending: it requires, beforehand, to have chosen to kill the [[Flame Prophet]] in [[The Prodigal Daughter]] quest and have passed an Int 5 check in Tower of Tremadan in order to acquire info on your Muud’ari lineage being your Archmage grandfather a former Forsaken. It will add a new dialogue option with Sir Valeran in Dragon Coast. Later, in order to prove your loyalty, you will be asked to kill Amarisa in the lower deck and Lady Calenda in upper deck. So during the debate dialogue you will be given the option to join the Forsaken and cross the Deep Gate. '''This will end the game, making you restore from a save.''' <br />
|Video=*[https://www.youtube.com/watch?v=3kPce5hRxN0 Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 1]<br />
*[https://www.youtube.com/watch?v=julVsYIVk0Y Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 2]<br />
*[https://www.youtube.com/watch?v=LitZbuxTHBw Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 3]<br />
*[https://www.youtube.com/watch?v=NMzD2aiU4ms Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 4]<br />
*[https://www.youtube.com/watch?v=HQof2X_hwec Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 5]<br />
*[https://www.youtube.com/watch?v=3EoZ3XwiLJk Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 6]<br />
*[https://www.youtube.com/watch?v=W0ek0cXTj_4 Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 7]<br />
*[https://www.youtube.com/watch?v=Q5elCY2KTeU Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 8 (Bad Ending)]<br />
*[https://www.youtube.com/watch?v=jmcUY1c0yJA Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 9 (Good Ending)]<br />
|Outcome1=<br />
|Reputation1=<br />
|Reward1= 61,500 XP; <br />
|Outcome2=For convincing the Magister to destroy the Deep Gate:<br />
|Reputation2=|Reward2=[[Magister Pendant]]<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=[[The Shards of Fate]]<br />
|Long_Description= Completing the Ark quest involves completing the main story arc of Exiled Kingdoms. <br />
|Completable=Yes<br />
|Notes=* If you use the Ark's medical facilities or travel in the elevator, the auto-save slot will be used. This is the same save-game slot that is used whenever you sleep at an inn.<br />
* It's highly recommended to use weapons that deal lightning damage and to bring protection against lightning damage and spirit effects.<br />
* There are items that are especially helpful in order to fulfill the Trait checks in the Forsaken Council's debate: [[Crown of Galade]] (+2 [[Intellect]]) and [[Bishop Ring]] (+2 [[Personality]]). These items must be equipped before the debate dialogue begins in order to influence the debate.<br />
* [[Goggled Helmet]] (+2 [[Awareness]]) may also help pass the Trait check necessary to use the [[Pointy Tool]] in the Medical Bay.<br />
*If you're having trouble remembering, the card colors match their names in alphabetical order. Blue = Authentication; Green = Clearance; Orange = Confirmation; Red = Validation.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Call_of_the_Blood&diff=27469Call of the Blood2018-09-03T12:14:23Z<p>Zalvarez0627: </p>
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<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Call of the Blood.png<br />
|Name=Call of the Blood<br />
|Groups=Companion|QstNum=89<br />
|Giver=[[Messenger]]<br />
|LocStart=Random Encounter in Varsilia<br />
|LocCmp1=[[Castle Storme]]|LocCmp2=[[Temple of Blood]]<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Mount Storme]]<br />
|Steps=# Receive quest from [[Messenger]] while traveling the roads with [[Grissenda]]<br />
# Travel to [[Castle Storme]] in [[Mount Storme]]<br />
# Speak to [[Captain Fendrick]] for access to the castle from the court yard. (Won't be able to leave until quest is complete)<br />
# Speak with [[Dobros Storme]]<br />
## (Optional) Speak with [[Radia]]<br />
## (Optional) Speak with [[Andrys Storme]]<br />
# Sleep for the night (different options, I chose pretend sleep to watch for assassin's)<br />
# Will wake to assassin's, and all guards will be hostile.<br />
## (Optional) Speak to [[Radia]]<br />
## (Optional) Kill [[Andrys Storme]]<br />
# Kill [[Captain Fendrick]]<br />
# Past graveyard and [[The Executioner]] is a hidden door that leads to the [[Temple of Blood]]<br />
## (Optional) Read book in room to the Northeast <br />
# All [[Vampire]]s will be invulnerable until 3 fountains are cleaned with fresh water (Requires INT 3 or drinking the blood and taking damage)<br />
# Once 3 Fountains cleansed you can defeat the [[Vampire Elder]] and [[Dobros Storme]]<br />
# Save [[Grissenda]]s sister [[Eirenda]] to exit the dungeon and complete the quest<br />
|Walkthrough=A random encounter with [[Messenger]] with [[Grissenda]] as your companion will reveal that Grissenda's sister, [[Eirenda]], is married to Baron [[Dobros Storme]] and requested her presence at [[Castle Storme]]. At Castle Storme, you will be let into the courtyard. This is your last chance to leave. <br />
<br />
Talk to [[Captain Fendrick]], who will let you in. Walk through the castle and talk to [[Dobros Storme]], who will let you sleep. Here you have three options:<br />
#Decline his hospitality, causing all guards to become immediately aggressive (Best option--no spawns)<br />
#Accept, but fake sleeping, which will spawn 5 hostile guards around you<br />
#Accept and sleep, healing you fully but dealing extra damage (Only use if you NEED to sleep)<br />
<br />
In a room to the North, you can optionally fight [[Andrys Storme]]. He will spawn two [[Skeletal Champion]]s and a [[Death Knight]] and seal the exit, trapping you in. He will drop nothing, so only kill him if you are well prepared and can spare the health. <br />
<br />
In a room to the South, you will find [[Radia]] dead, who will give a vague clue about how to stop the vampires.<br />
<br />
In a room to the Northeast, you will have to fight [[Captain Fendrick]] to get bye. He will spawn a poisonous cloud, much like [[Ancient Mummy]]. He will drop [[Maul of Disease]], with Slow 1, which will be very useful later on. <br />
<br />
The yard in the back is full of [[Beheaded One]], weak enemies that will constantly respawn at a very fast pace. You cannot fight your way through them all, so you will have to sprint past. To the Northwest, there is a secret door that leads to [[Temple of Blood]]. ''[[Potion of Speed]] will help with this. Additionally, a corpse to the northeast has two [[Scroll: Turn Undead]] and [[Scroll of Detection]].''<br />
<br />
You can optionally kill [[The Executioner]] for rumor boss loot, but this will be a tough fight as you will get swarmed quickly.<br />
<br />
Once in the Temple of Blood, you will need to cleanse 3 Fountains. You must have either Intellect 3 or drink the blood and take some damage.<br />
<br />
All [[Vampire]]s are immortal until you clean the fountains. You have to run to each fountain and clean it while gaining a massive following of undead enemies. Potions of Speed are again helpful here; you can also wait until you're swarmed, use [[Scroll: Turn Undead]], and sneak away. There are four secret doors that connect two passages, which will help you fight the swarm one at a time, but you might not have time to find them. <br />
<br />
Once the fountains are clear, go to the middle room, which contains two [[Vampire]]s, a few undead enemies, [[Dobros Storme]], and [[Vampire Elder]]. You can lure the initial monsters separately, but you must fight Dobros Storme and Vampire Elder together. If you still have a Scroll: Turn Undead, you can stun [[Vampire Elder]] and pull [[Dobros Storme]] away. The cage with [[Eirenda]] will unlock once both are dead. [[Dobros Storme]] will drop [[Scimitar of the Wolf]], and Vampire Elder will drop [[Ancient Tolassian Tome]] and rumor boss loot. <br />
<br />
Talk to Eirenda, who will teleport you back to the entrance of Castle Storme. Talk to her again and [[Grissenda]] will gain 3 trait points and 3 skill points. <br />
<br />
|Video=<br />
|Outcome1=Save [[Eirenda]]<br />
|Reputation1=<br />
|Reward1=[[Grissenda]] becomes capable of learning Advanced Skills; [[Grissenda]] gains 3 trait points and 3 skill points; [[Maul of Disease]]; [[Scimitar of the Wolf]]; [[Ancient Tolassian Tome]]<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=You must have [[Grissenda]] as your companion in order to receive this quest and gain access to [[Castle Storme]].<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Ark_of_Lothasan&diff=27404The Ark of Lothasan2018-08-31T03:16:58Z<p>Zalvarez0627: </p>
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<div><noinclude>[[Category:Quests:Story]]</noinclude> {{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=The Ark of Lothasan.png<br />
|Name=The Ark of Lothasan<br />
|Groups=Main|QstNum=68<br />
|Giver=[[Ghostly Figure]]<br />
|LocStart=[[Tower of Tremadan]]<br />
|LocCmp1=[[Friguld]]|LocCmp2=[[Dragon Coast]]<br />
|LocCmp3=[[Sunken Citadel]]|LocCmp4=[[Ashen Cape]]<br />
|LocCmp5=[[Ark of Lothasan]]|LocCmp6=[[Ark of Lothasan (Reactor)]]|LocEnd=[[Ark of Lothasan (Upper Deck)]]<br />
|Steps=# Complete quest [[The Shards of Fate]]<br />
# Wait for the arrival of a magical letter <br />
# Talk to Ghostly Figure in Tremadan's Tower<br />
# Talk to [[Captain Dorse]] in [[Friguld]]<br />
# Move across [[Dragon Coast]], [[Southern Dragon Mountains]], [[Ashen Wastes]] and [[Sunken Citadel]] until gain acces to the Ark<br />
# Find Blue, Red and Orange Key Cards<br />
# Talk to the [[Oracle]]<br />
# Activate the Reactor in lower deck<br />
# Go back to the Oracle<br />
# Find Green Card<br />
# (Optional) Acquire Data Pad<br />
# Enter Elevator to the upper deck<br />
# (Optional) Find Pointy Tool<br />
# (Optional) Rescue [[Amarisa]]<br />
# Find Password and Control Module<br />
# Enter Command Bridge<br />
<br />
|Walkthrough=#Congratulations, you've completed [[The Shards of Fate]] quest!<br />
#A few days after completing The Shards of Fate you receive a magical letter alerting you that Tremadan's Ghostly Figure has discovered new information and that you should return to the Tower of Tremadan as soon as possible.<br />
#This conversation with Ghostly Figure is your only chance to learn about your true heritage by passing an [[Intellect]] 5 check. Additionally, you can pass an Intellect 2 check to learn more about how to find the Ark. <br />
#Talk to [[Captain Dorse]] in [[Friguld]] to reach [[Dragon Coast]]. <br />
#As you traverse your way down the [[Dragon Coast]] you will be confronted by sir [[Valeran]], a [[Forsaken]] member. This interaction may result in a fight that can be avoided by passing Intellect 3 and Intellect 5 checks or by simply running away from him. Your choices here will influence future events. The land ahead is [[Southern Dragon Mountains]] guarded by [[Zealot]]s and even further you will pass through the [[Ashen Wastes]], a radioactive land patrolled by mutated [[Ashen Minotaur]]s. You will eventually reach the [[Sunken Citadel]] where you must solve a puzzle dungeon in order to gain access to the Ark. If you manage to kill [[The Underking]] a shortcut beacon between [[Northern Inori]] and the Ark will be unlocked.<br />
# Once inside the Ark, you need to pass a security barrier that allows entrance to your character only, meaning in order to proceed, your companion is sent back home . Your initial enemies will be [[Steel Spider]] and [[Steel Wizard]]. At first your main goal will be to collect four colored key cards ('''''Blue, Red, Orange, Green'''''). There are 4 computer terminals that require entering these cards in the proper sequence (each terminal requiring a small [[Ancient Battery]] to power the terminal). If the correct card sequence is entered, a barrier is lowered. If the sequence is entered incorrectly, you receive a shock and take lightning damage.<br />
# The first card you will be able to find is '''''Blue'''''. It’s in a corpse on the floor of the third room in the eastern corridor. At the end of this same corridor, in the northeast corner, there’s a machine which can convert 5 small batteries into 1 large battery. You need at least 2 large batteries to complete the main quest, meaning you have to collect at least 10 small batteries from loots or crates and convert them into their larger versions. Rarely, a crate or enemy may drop a large battery. Once in possession of the '''''Blue Keycard''''', head west until you reach a room blocked by a barrier, which is the entrance to the western corridor. In this room you will first encounter machine racks, which rebuilds machine creatures upon destruction, after a period of time. Access the computer terminal and it will require the sequence: '''Authentication'''. Insert the '''''Blue Keycard''''' to lower the barrier. There is a secret door in the southern part of this hallway, in which the '''''Red Keycard''''' can be found. Now go back and access the computer next to the remaining barrier. It will require the sequence: '''Authentication, Validation'''. Insert '''''Blue Keycard''''' and then the '''''Red Keycard'''''. In a room that appears to have long rows of computer servers, you will find the '''''Orange Keycard''''' in a corpse on floor. Now proceed towards the northwest corner of the level where there is a barrier that can be unlocked with the sequence: '''Validation, Confirmation, Authentication'''. Insert the '''''Red, Orange''''' and then '''''Blue Keycard'''''. Continue past the lowered barrier where you will find two staircases. Head upstairs .<br />
# When you find the [[Oracle]] upstairs, use a large battery. Interact with the Oracle and he tells you that the Ark is actually a Space Ship manned by an alien race called [[Muud'ari]] that crashed on this planet a long time ago. He also informs you that recent intruders opened a dimensional wormhole which he fears may destroy the Ark. However, since the wormhole is located in an Escape Pod, he plans to detach the Pod from the ship sending it towards the space, but to do so requires your help to activate the Ark’s Emergency Reactor in the lower deck. He warns you that this task requires one large battery and gives you the password to access the Reactor floor. <br />
# From the upper level, take the downstairs twice until you reach the reactor level. This floor is contaminated with radiation so use appropriate anti-rad protection. Use the password given to you by the Oracle to lower the barrier. Find the reactor, a large yellow machine, and activate it using a large battery. In the reactor room you will also find the '''''Green Keycard''''' in a corpse on the floor. Return to the Oracle. This time he sends you to the upper deck to retrieve the '''''Control Module''''' and insert it back in the Main Computer in the Command Bridge. If you pass an Intellect check you are granted +1 skill point.<br />
# Go back to the room with rows of computers on the first floor. The last barrier, that gives access to the elevator, will require one final sequence. Once all of the barriers have been lowered, the cards will be removed from your inventory. <br />
#-- ('''<big>Optionally</big>''') -- in this same room, you will encounter a terminal that appears to be dim. If if's fed a battery, it will come to life and display info about the existence of the Horrors, [[Dimensional Parasite]]s capable of devastating planets that are released whenever a wormhole is opened. If you pass an Intellect 2 check, the terminal will spit out a '''''Data Pad''''' with info on it.<br />
# Once you go up the elevator your game will automatically be saved, loading that save will put you before having used the elevator. From this point on scrolls of recall won't work and going back down the elevator will result in a '''bad ending'''. You either have to complete the quest... or die trying. You may have to restore a previously saved game. In the beginning of the upper level, there’s a trap set on floor that can be bypassed by finding a secret passage. <br />
#-- ('''<big>Optionally</big>''') -- in northwest, you will find a '''''Pointy Tool''''' in a secret room. If in possession of the '''''Pointy Tool''''' and you access the medical bay terminal and pass an Awareness 5 check, you will learn that achieving immortality also comes with side effects. <br />
#-- ('''<big>Optionally</big>''') -- in the northeast, you will find Amarisa trapped in a cell. There’s a secret door in the wall behind her where you can activate a terminal that releases her. Once she is free, you will have to choose: to send her back home, run away together, or have her join you. You may free her any time before entering Command Bridge.<br />
# Access to the Command Bridge is granted by a password, found on a document hidden in a secret room towards the southwest. In this room there is also a chest that contains the '''''Control Module'''''. Once you enter the Command Bridge, a barrier will be materialize behind you preventing you from leaving. <br />
# Proceed fully into the room and you will find the members of the Forsaken have gathered. They’re actually descendants of the Muud’ari who survived the Ark’s fall and are debating if they should enter the wormhole to return to their world Notunamet where it's said they could achieve immortality. A debate will begin...<br />
<br />
*The debate has a series of possible answers that add or remove from a “score”<br />
#speaking politely “It will be my greatest pleasure to take part in your debate…” +1<br />
#Sir Valeran is there +1<br />
#show Data Pad. +2<br />
#pass INT 5 check +1<br />
#know that you are Muud'ari and say so “I’m as Muud’ari as you are…” +1<br />
#pass PER 5 check +1<br />
#prove immortality is flawed (info acquired using Pointy Tool in Medical Bay) +3<br />
#"This 'creature' is tired of your games..." -1<br />
#"I admit I am not sure wether they are real or not." -1<br />
#"You are putting too much faith in old texts..." -1<br />
#"I am a mere human being that tries to save his own people..." -1<br />
--Dialogue options “I don’t care, you’re all gonna die now. (Attack)” or “I am your death (Attack)” will pick a fight with the whole Forsaken.<br />
<br />
*Depending on your score you will receive different outcomes.<br />
#By achieving a score of 0-3, the Forsaken will cross the wormhole releasing the Horror which you have to fight against. You may receive Amarisa’s aid If you freed her and didn’t send her away.<br />
#By achieving a score of 4-8 you win the debate. If so, the [[Magister]] will betrayal the vote of the council and cross the wormhole releasing the Horror anyway, but [[Lady Calenda]] will help you in fight. If Sir Valeran is alive, he will help you too.<br />
#By achieving a score of 9-10, you also convince the Magister. This way, the Forsaken agree to part ways forever, never speaking of their ancient origins and mixing once more with humans. the wormhole remains sealed and you don't get to fight the Horror<br />
<br />
*Endings:<br />
#Good Ending: after defeating the Horror or winning the Magister’s favor, insert the Control Module in Main Computer triggering the launching sequece. You run out of the Ark in time to see the Escape Pod taking off at incredible speed. An explosion brighter than the sun marks the destruction of the Deep Gate, and you victory. Congratulations, you saved the world!<br />
#Bad Ending: Flee using the elevator or choose to flee with Amarisa. You discover the Horrors are real while they feast on this damned world. '''This will end the game, making you restore from a save.'''<br />
#Evil Ending: it requires, beforehand, to have chosen to kill the [[Flame Prophet]] in [[The Prodigal Daughter]] quest and have passed an Int 5 check in Tower of Tremadan in order to acquire info on your Muud’ari lineage being your Archmage grandfather a former Forsaken. It will add a new dialogue option with Sir Valeran in Dragon Coast. Later, in order to prove your loyalty, you will be asked to kill Amarisa in the lower deck and Lady Calenda in upper deck. So during the debate dialogue you will be given the option to join the Forsaken and cross the Deep Gate. '''This will end the game, making you restore from a save.''' <br />
|Video=*[https://www.youtube.com/watch?v=3kPce5hRxN0 Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 1]<br />
*[https://www.youtube.com/watch?v=julVsYIVk0Y Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 2]<br />
*[https://www.youtube.com/watch?v=LitZbuxTHBw Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 3]<br />
*[https://www.youtube.com/watch?v=NMzD2aiU4ms Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 4]<br />
*[https://www.youtube.com/watch?v=HQof2X_hwec Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 5]<br />
*[https://www.youtube.com/watch?v=3EoZ3XwiLJk Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 6]<br />
*[https://www.youtube.com/watch?v=W0ek0cXTj_4 Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 7]<br />
*[https://www.youtube.com/watch?v=Q5elCY2KTeU Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 8 (Bad Ending)]<br />
*[https://www.youtube.com/watch?v=jmcUY1c0yJA Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 9 (Good Ending)]<br />
|Outcome1=<br />
|Reputation1=<br />
|Reward1= 61,500 XP; <br />
|Outcome2=For convincing the Magister to destroy the Deep Gate:<br />
|Reputation2=|Reward2=[[Magister Pendant]]<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=[[The Shards of Fate]]<br />
|Long_Description= Completing the Ark quest involves completing the main story arc of Exiled Kingdoms. <br />
|Completable=Yes<br />
|Notes=* If you use the Ark's medical facilities or travel in the elevator, the auto-save slot will be used. This is the same save-game slot that is used whenever you sleep at an inn.<br />
* It's highly recommended to use weapons that deal lightning damage and to bring protection against lightning damage and spirit effects.<br />
* There are items that are especially helpful in order to fulfill the Trait checks in the Forsaken Council's debate: [[Crown of Galade]] (+2 [[Intellect]]) and [[Bishop Ring]] (+2 [[Personality]]). These items must be equipped before the debate dialogue begins in order to influence the debate.<br />
* [[Goggled Helmet]] (+2 [[Awareness]]) may also help pass the Trait check necessary to use the [[Pointy Tool]] in the Medical Bay.<br />
*Blue Keycard -- Authentication; Red Keycard -- Validation; Orange Keycard -- Confirmation; Green Keycard -- Clearance<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Emerald&diff=27403Emerald2018-08-30T22:20:59Z<p>Zalvarez0627: </p>
<hr />
<div>{{ItmSub<br />
|Step={{{1|ItmIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Gem emerald2.png<br />
|Image=Emerald.jpg<br />
|Name=Emerald<br />
|Groups=[[Gem]]|Class=All<br />
|CWar=✔|CRog=✔|CCle=✔|CMag=✔|CAll=✔<br />
|Stackable=✔<br />
|Effect=<br />
|Effect_Amount=<br />
|CastingCost=<br />
|CastingReq=<br />
|Duration_Range=<br />
|Value=200|Cost={{{Cost|}}}<br />
|Quest=[[Honor among Thieves]]; [[The Orbs of Galade]]<br />
|Long_Description=Can be sold for 350 to [[Orduc of Solliga]] vendor in [[Jabal (City)]]. Also, you can use these emeralds to pay for services from the minotaur priestess.<br />
|Location=[[Mercian Royal Crypt]]; [[Abandoned Tower]];[[Earth Elemental]];[[Carrion Eater]]; [[Forbidden Pit]]; [[Wyvern]]; [[Wyvern Whelp]]; [[Ashen Wastes]]<br />
|Notes=<br />
After the quest [[The Orbs of Galade]], the [[High Priestess Br'mee]] will craft the [[Ring of the Bull]] or [[Ring of Holiness]] for 30 emeralds each. You can also bring her 10 emeralds each time to gain 5,000 XP points.<br />
*The question of how best to farm Emeralds comes up a lot. Consider that about one in five [[Wyvern]]s and [[Wyvern Whelp]]s drop an Emerald. Only about one in ten Nests from [[Lambar Cave]] and [[Cave of Echoes]] have an Emerald, but you will also gain experience and collect [[Vorator Egg]]s, which are always useful. Finally, [[Mercian Royal Crypt]] contains eight Sarcophagi with around a 15% chance of containing an Emerald, which is again slower than killing Wyverns but will let you gain more gold. <br />
|Description=A gem, bright green.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Call_of_the_Blood&diff=27402Call of the Blood2018-08-29T14:41:59Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Call of the Blood.png<br />
|Name=Call of the Blood<br />
|Groups=Companion|QstNum=89<br />
|Giver=[[Messenger]]<br />
|LocStart=Random Encounter in Varsilia<br />
|LocCmp1=[[Castle Storme]]|LocCmp2=[[Temple of Blood]]<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Mount Storme]]<br />
|Steps=# Receive quest from [[Messenger]] while traveling the roads with [[Grissenda]]<br />
# Travel to [[Castle Storme]] in [[Mount Storme]]<br />
# Speak to [[Captain Fendrick]] for access to the castle from the court yard. (Won't be able to leave until quest is complete)<br />
# Speak with [[Dobros Storme]]<br />
## (Optional) Speak with [[Radia]]<br />
## (Optional) Speak with [[Andrys Storme]]<br />
# Sleep for the night (different options, I chose pretend sleep to watch for assassin's)<br />
# Will wake to assassin's, and all guards will be hostile.<br />
## (Optional) Speak to [[Radia]]<br />
## (Optional) Kill [[Andrys Storme]]<br />
# Kill [[Captain Fendrick]]<br />
# Past graveyard and [[The Executioner]] is a hidden door that leads to the [[Temple of Blood]]<br />
## (Optional) Read book in room to the Northeast <br />
# All [[Vampire]]s will be invulnerable until 3 fountains are cleaned with fresh water (Requires INT 3 or reading the book)<br />
# Once 3 Fountains cleansed you can defeat the [[Vampire Elder]] and [[Dobros Storme]]<br />
# Save [[Grissenda]]s sister [[Eirenda]] to exit the dungeon and complete the quest<br />
|Walkthrough=A random encounter with [[Messenger]] with [[Grissenda]] as your companion will reveal that Grissenda's sister, [[Eirenda]], is married to Baron [[Dobros Storme]] and requested her presence at [[Castle Storme]]. At Castle Storme, you will be let into the courtyard. This is your last chance to leave. <br />
<br />
Talk to [[Captain Fendrick]], who will let you in. Walk through the castle and talk to [[Dobros Storme]], who will let you sleep. Here you have three options:<br />
#Decline his hospitality, causing all guards to become immediately aggressive (Best option--no spawns)<br />
#Accept, but fake sleeping, which will spawn 5 hostile guards around you<br />
#Accept and sleep, healing you fully but dealing extra damage (Only use if you NEED to sleep)<br />
<br />
In a room to the North, you can optionally fight [[Andrys Storme]]. He will spawn two [[Skeletal Champion]]s and a [[Death Knight]] and seal the exit, trapping you in. He will drop nothing, so only kill him if you are well prepared and can spare the health. <br />
<br />
In a room to the South, you will find [[Radia]] dead, who will give a vague clue about how to stop the vampires.<br />
<br />
In a room to the Northeast, you will have to fight [[Captain Fendrick]] to get bye. He will spawn a poisonous cloud, much like [[Ancient Mummy]]. He will drop [[Maul of Disease]], with Slow 1, which will be very useful later on. <br />
<br />
The yard in the back is full of [[Beheaded One]], weak enemies that will constantly respawn at a very fast pace. You cannot fight your way through them all, so you will have to sprint past. To the Northwest, there is a secret door that leads to [[Temple of Blood]]. ''[[Potion of Speed]] will help with this. Additionally, a corpse to the northeast has two [[Scroll: Turn Undead]] and [[Scroll of Detection]].''<br />
<br />
You can optionally kill [[The Executioner]] for rumor boss loot, but this will be a tough fight as you will get swarmed quickly.<br />
<br />
Once in the Temple of Blood, you will need to cleanse 3 Fountains. You must have either Intellect 3, or read a book to the Northeast. The book will reveal that you need to clean the fountains with water. <br />
<br />
All [[Vampire]]s are immortal until you clean the fountains. You have to run to each fountain and clean it while gaining a massive following of undead enemies. Potions of Speed are again helpful here; you can also wait until you're swarmed, use [[Scroll: Turn Undead]], and sneak away. There are four secret doors that connect two passages, which will help you fight the swarm one at a time, but you might not have time to find them. <br />
<br />
Once the fountains are clear, go to the middle room, which contains two [[Vampire]]s, a few undead enemies, [[Dobros Storme]], and [[Vampire Elder]]. You can lure the initial monsters separately, but you must fight Dobros Storme and Vampire Elder together. If you still have a Scroll: Turn Undead, you can stun [[Vampire Elder]] and pull [[Dobros Storme]] away. The cage with [[Eirenda]] will unlock once both are dead. [[Dobros Storme]] will drop [[Scimitar of the Wolf]], and Vampire Elder will drop [[Ancient Tolassian Tome]] and rumor boss loot. <br />
<br />
Talk to Eirenda, who will teleport you back to the entrance of Castle Storme. Talk to her again and [[Grissenda]] will gain 3 trait points and 3 skill points. <br />
<br />
<br />
Note: Completed on hard as a level 17 cleric by using 20,000 gold worth of consumables. <br />
<br />
|Video=<br />
|Outcome1=Save [[Eirenda]]<br />
|Reputation1=<br />
|Reward1=[[Grissenda]] becomes capable of learning Advanced Skills; [[Grissenda]] gains 3 trait points and 3 skill points; [[Maul of Disease]]; [[Scimitar of the Wolf]]; [[Ancient Tolassian Tome]]<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=You must have [[Grissenda]] as your companion in order to receive this quest and gain access to [[Castle Storme]].<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Random_Encounters&diff=27320Random Encounters2018-08-22T03:40:22Z<p>Zalvarez0627: </p>
<hr />
<div><noinclude>[[Category:Random Encounters]]</noinclude><br />
<br />
This page will host the various random encounters you may find in your travels throughout the Isle of Varannar. There are multiple spawn points on most maps, and what you will find as you explore will be different most times you travel.<br />
<br />
<br />
== Travelling Merchants ==<br />
{{Columns|1|<br />
* [[A Shady Traveller]]<br />
* [[Travelling Alchemist]]<br />
* [[Travelling Armorer]]<br />
}}<br />
<br />
== Non-Combative Encounters ==<br />
{{Columns|1|<br />
* [[Companions#Hired Companions|Mercenary Hirelings]]<br />
}}<br />
<br />
== Combative Encounters ==<br />
{{Columns|1|<br />
* [[Rampaging Hill Giant]]<br />
* [[Orc Warband]]<br />
* [[Troll Group]]<br />
}}<br />
<br />
== Combat Decided Based on Your Choices Encounters ==<br />
{{Columns|2|<br />
* [[Highwaymen]]<br />
* [[Varannari Hunters]]<br />
* [[Vigilant Knight]]<br />
* [[Wandering Monks]]<br />
}}<br />
<br />
== Rumor Bosses ==<br />
{{Columns|2|<br />
* [[Giant Chieftain]]<br />
* [[Great Manticore]]<br />
* [[Green Dragon]]<br />
* [[Lich]]<br />
* [[Minotaur Warlord]]<br />
* [[Red Dragon]]<br />
* [[Skeletal Warlord]]<br />
* [[Troll Marauder]]<br />
* [[Ursan Chief]]<br />
* [[White Dragon]]<br />
<br />
}}<br />
<br />
== Locations ==<br />
Random encounters are most frequently found on roads between cities. <br />
<br />
The road from [[Rhöneis]] to [[Nivarian]] ''always'' has two random encounters, so if you are looking for a specific random encounter or want to boost your reputation with [[Varsilia]] by defeating the Vigilant Knight, follow this road, sleep in one town, then go the other way and sleep again.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Altar_of_The_Three&diff=27319Altar of The Three2018-08-22T02:25:13Z<p>Zalvarez0627: </p>
<hr />
<div>Shrines can be found in locations where [[The Three]] are venerated. Voluntary donations will lead to [[The Three]] opening your mind, increasing your ability to learn and gain xp. Priests located nearby shrines also often have [[quests]] available and some occasionally provide lore and information to pilgrims seeking knowledge regarding The Three. These priests will also heal you in exchange of a donation. [[Mage]]s and [[Cleric]]s can pray at shrines once per day to receive level * 2 mana points.<br />
<br />
==Healing==<br />
*Small Donation - 25 gold to heal 25 points of health.<br />
*Large Donation - 60 gold to heal 80 points of health.<br />
<br />
==Offerings==<br />
*A small offering of 100 [[Gold]] - 3% bonus XP for 7 days<br />
*A large offering of 500 [[Gold]] - 5% bonus XP for 7 days<br />
<br />
==Shrine Locations==<br />
* [[Fögas (City)]]<br />
* [[Icemist (City)]]<br />
* [[Lannegar (City)]]<br />
* [[Kingsbridge (City)]]<br />
* [[New Anthur (City)]]<br />
* [[New Garand (City)]]<br />
* [[Nivarian (City)]]<br />
* [[Rhöneis (City)]]<br />
* Crusader Encampment in the [[Great Inori]]<br />
<br />
==Notes==<br />
* The XP boost from donations will not stack with each other or with scrolls of wisdom. Instead the most recently applied will overwrite the other. However, both XP boosts will stack with [[Wisdom]] on items and [[Intellect]] bonuses.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Emerald_Valley/map&diff=27318Emerald Valley/map2018-08-22T02:19:38Z<p>Zalvarez0627: </p>
<hr />
<div>{{overlay<br />
|image=Emerald Valley.jpg<br />
|title=Emerald Valley<br />
|grid=no<br />
|windrose=yes<br />
|width=800<br />
|height=412<br />
|columns=2<br />
<br />
|legend1title=Important sites and secrets<br />
|legend1start=1<br />
<br />
|overlay1=Exit to [[Great Inori]]<br />
|overlay1tip=Exit<br />
|overlay1colour=access<br />
|overlay1top=98<br />
|overlay1left=542<br />
<br />
|overlay2=Exit to [[Golden Cove]]<br />
|overlay2tip=Exit<br />
|overlay2colour=access<br />
|overlay2top=295<br />
|overlay2left=587<br />
<br />
|overlay3=Entrance to [[Kurgua Cave]]<br />
|overlay3tip=Entrance<br />
|overlay3colour=access<br />
|overlay3top=146<br />
|overlay3left=401<br />
<br />
|overlay4=Corpse with [[Bone Mace]], [[Emerald]], [[Sapphire]]<br />
|overlay4tip=Corpse<br />
|overlay4colour=site<br />
|overlay4top=238<br />
|overlay4left=625<br />
}}<br />
<noinclude>[[Category:Areas:Maps]]</noinclude></div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Manticore&diff=27317Manticore2018-08-22T02:11:45Z<p>Zalvarez0627: </p>
<hr />
<div>{{MobSub<br />
|Step={{{1|mobIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Manticore.png<br />
|Image=Manticore.png<br />
|Name=Manticore<br />
|LevelL=14|LevelH=14<br />
|Class=Warrior|Race=strong<br />
|Attributes=[[Beast]]<br />
|Skills=<br />
|HP=178|Armor=17|Movement=1.25<br />
|WpnID=manticore<br />
|RawDmg=27,40,0,20,5,10,3,1.5,0,0,0<br />
|RawResist=120,40,120,120,300,10<br />
|Groups=Magical Creatures<br />
|Quest=<br />
|Drops=[[Emerald]]; [[Gloves of Luck]]; [[Gold]]; [[Greater Ring of Endurance]]; [[Poisonous Bow]]; [[Scorpion Venom]]<br />
|Long_Description=<br />
|Location=[[Random Encounters]]; [[Emerald Valley]]<br />
|Notes=<br />
|Description=<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Greater_Ring_of_Endurance&diff=27316Greater Ring of Endurance2018-08-22T02:08:43Z<p>Zalvarez0627: </p>
<hr />
<div>{{ArmSub<br />
|Step={{{1|ArmIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Ring5.png<br />
|Image=Greater ring of endurance.jpg<br />
|Name=Greater Ring of Endurance<br />
|Slot=[[Ring]]<br />
|Rarity=Uncommon<br />
|Groups=|Class=All<br />
|CWar=✔|CRog=✔|CCle=✔|CMag=✔|CAll=✔<br />
|Armor=|Health=|Mana=<br />
|RawAttr=0,0,0,0,0,0,0<br />
|RawResistArm=0,0,0,0,30,0<br />
|RawTrait=0,0,0,0,0,0<br />
|Value=550|Cost={{{Cost|2200}}}<br />
|Quest=<br />
|Long_Description=<br />
|Location=[[Wyverntail Complex]]; [[Manticore]]<br />
|Notes=<br />
|Description=Ancient Tolassian relic, it shines with a pulsating green magical light.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Talk:An_Easy_Job&diff=27034Talk:An Easy Job2018-08-09T13:24:29Z<p>Zalvarez0627: Created page with "I'm not sure how to edit page titles but keeping with the wiki format this should probably be "An Easy Job", just to avoid confusion."</p>
<hr />
<div>I'm not sure how to edit page titles but keeping with the wiki format this should probably be "An Easy Job", just to avoid confusion.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=An_Easy_Job&diff=27033An Easy Job2018-08-09T13:23:42Z<p>Zalvarez0627: Reverted edits by Zalvarez0627 (talk) to last revision by MikeB</p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=An easy job.png<br />
|Name=An easy job<br />
|Groups=Side|QstNum=30<br />
|Giver=[[Dansul]]<br />
|LocStart=[[Sagar Enclave]]<br />
|LocCmp1=[[North Sagar Forest]]|LocCmp2=<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Dansul]]<br />
|Steps=#(You must be level 6 to unlock this quest.)<br />
#Agree to get 2 [[Merple]] for [[Dansul]].<br />
#Head north to the snowy part of [[North Sagar Forest]].<br />
#Explore the northeast for [[Merple]].<br />
#Return for your reward.<br />
|Walkthrough=As you explore the [[South Sagar Forest]], you will come across a tower. This is the [[Sagar Enclave]], one of the [[Wizard's Guild]] many stations through out the land. Inside, [[Dansul]] will be waiting for you. Speak to him about working for the guild and he will offer you an easy job. He needs 2 specimen of a plant known as [[Merple]], which can be found in snowy areas near rivers not yet frozen over. Dansul informs you an area fitting this description lies just to the north, a short hike away.<br />
:<br />
Leave the tower and head north into the [[North Sagar Forest]]. Continue north, fighting off wolves until you reach the river. Follow the river towards the middle of the map to find a bridge that leads across to a snowy area. Cross the bridge and hold up. Something Dansul forgot to mention was that [[Merple]] is a favorite food of [[Wyvern Whelp]]s. Consider saving and healing up before heading further east. There are four spawn points for the weed, all right next to the river. Decide whether you want to fight 2-3 whelps or just make a mad dash for the weeds and run back to the tower. Either way, hopefully two spawns are available and you won't have to come back for a second trip.<br />
:<br />
With the two samples in hand, return to Dansul. When asked about the whelps, he claims he knew you could handle it and no misleading was intended. As agreed, he rewards you with the [[Mystic Ring]], a nice early ring for [[Cleric]]s and [[Mage]]s. You also gain experience and a bump in reputation with the [[Wizard's Guild]].<br />
|Video=*[https://www.youtube.com/watch?v=-JHp3k9gbd8 Exiled Kingdoms Quest Walkthrough - An Easy Job]<br />
|Outcome1=Turn in 2 [[Merple]]:<br />
|Reputation1=[[Wizard's Guild]] +2<br />
|Reward1=[[Mystic Ring]]; 300 XP<br />
|Outcome2=<br />
|Reputation2=|Reward2=<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=[[Dansul]] the wizard is missing one ingredient, [[Merple]], he needs to complete his research. They typically grow near frozen rivers, and one happens to be a short ways north.<br />
|Completable=Yes<br />
|Notes=* Grab an extra [[Merple]] for the [[Ancient Verses]] quest.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=An_Easy_Job&diff=27032An Easy Job2018-08-09T13:23:33Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=An easy job.png<br />
|Name=An Easy Job<br />
|Groups=Side|QstNum=30<br />
|Giver=[[Dansul]]<br />
|LocStart=[[Sagar Enclave]]<br />
|LocCmp1=[[North Sagar Forest]]|LocCmp2=<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Dansul]]<br />
|Steps=#(You must be level 6 to unlock this quest.)<br />
#Agree to get 2 [[Merple]] for [[Dansul]].<br />
#Head north to the snowy part of [[North Sagar Forest]].<br />
#Explore the northeast for [[Merple]].<br />
#Return for your reward.<br />
|Walkthrough=As you explore the [[South Sagar Forest]], you will come across a tower. This is the [[Sagar Enclave]], one of the [[Wizard's Guild]] many stations through out the land. Inside, [[Dansul]] will be waiting for you. Speak to him about working for the guild and he will offer you an easy job. He needs 2 specimen of a plant known as [[Merple]], which can be found in snowy areas near rivers not yet frozen over. Dansul informs you an area fitting this description lies just to the north, a short hike away.<br />
:<br />
Leave the tower and head north into the [[North Sagar Forest]]. Continue north, fighting off wolves until you reach the river. Follow the river towards the middle of the map to find a bridge that leads across to a snowy area. Cross the bridge and hold up. Something Dansul forgot to mention was that [[Merple]] is a favorite food of [[Wyvern Whelp]]s. Consider saving and healing up before heading further east. There are four spawn points for the weed, all right next to the river. Decide whether you want to fight 2-3 whelps or just make a mad dash for the weeds and run back to the tower. Either way, hopefully two spawns are available and you won't have to come back for a second trip.<br />
:<br />
With the two samples in hand, return to Dansul. When asked about the whelps, he claims he knew you could handle it and no misleading was intended. As agreed, he rewards you with the [[Mystic Ring]], a nice early ring for [[Cleric]]s and [[Mage]]s. You also gain experience and a bump in reputation with the [[Wizard's Guild]].<br />
|Video=*[https://www.youtube.com/watch?v=-JHp3k9gbd8 Exiled Kingdoms Quest Walkthrough - An Easy Job]<br />
|Outcome1=Turn in 2 [[Merple]]:<br />
|Reputation1=[[Wizard's Guild]] +2<br />
|Reward1=[[Mystic Ring]]; 300 XP<br />
|Outcome2=<br />
|Reputation2=|Reward2=<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=[[Dansul]] the wizard is missing one ingredient, [[Merple]], he needs to complete his research. They typically grow near frozen rivers, and one happens to be a short ways north.<br />
|Completable=Yes<br />
|Notes=* Grab an extra [[Merple]] for the [[Ancient Verses]] quest.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Hall_of_Wisdom/map&diff=27027The Hall of Wisdom/map2018-08-06T21:27:41Z<p>Zalvarez0627: </p>
<hr />
<div>{{overlay<br />
|image=The Hall of Wisdom.jpg<br />
|title=The Hall of Wisdom<br />
|grid=no<br />
|windrose=yes<br />
|width=800<br />
|height=420<br />
|columns=2<br />
<br />
|legend1title=Important sites and secrets<br />
|legend1start=1<br />
|legend2title=Important NPCs and enemies<br />
|legend2start=7<br />
<br />
|overlay1=Exit to [[Nivarian (City)]]<br />
|overlay1tip=Exit<br />
|overlay1colour=access<br />
|overlay1top=337<br />
|overlay1left=578<br />
|overlay1top2=129<br />
|overlay1left2=533<br />
<br />
|overlay2=Books providing information on the Witches of Orogg<br />
|overlay2tip=Book<br />
|overlay2colour=site<br />
|overlay2top=163<br />
|overlay2left=172<br />
|overlay2top2=123<br />
|overlay2left2=358<br />
|overlay2top3=176<br />
|overlay2left3=385<br />
|overlay2top4=196<br />
|overlay2left4=505<br />
<br />
|overlay3=Altar providing holy visions<br />
|overlay3tip=Altar<br />
|overlay3colour=site<br />
|overlay3top=228<br />
|overlay3left=105<br />
<br />
|overlay4=Shelf providing information on Tremadan (for quest [[A Key to the Past]])<br />
|overlay4tip=Shelf<br />
|overlay4colour=site<br />
|overlay4top=78<br />
|overlay4left=317<br />
<br />
|overlay5=Shelf containing [[Scroll of Wisdom]], [[Scroll: Summon Wolf]], [[Scroll: Summon Dire Wolf]]<br />
|overlay5tip=Shelf<br />
|overlay5colour=site<br />
|overlay5top=78<br />
|overlay5left=247<br />
<br />
|overlay6=Bed for free rest (members of [[The Three]] only)<br />
|overlay6tip=Bed<br />
|overlay6colour=site<br />
|overlay6top=70<br />
|overlay6left=420<br />
<br />
|overlay7=Teleporter to [[New Garand's Temple]] (members of [[The Three]] only)<br />
|overlay7tip=Teleporter<br />
|overlay7colour=site<br />
|overlay7top=116<br />
|overlay7left=506<br />
<br />
|overlay8=[[Guardian (Hall of Wisdom)|Guardian]] granting access<br />
|overlay8tip=Guardian<br />
|overlay8colour=npc<br />
|overlay8top=288<br />
|overlay8left=534<br />
<br />
|overlay9=[[Bishop Bareid]] advancing quest [[The Dead God]]; teaching skills [[Battle Prayer]], [[Flames of Faith]] (members of [[The Three]] only) (replaced by [[Father Harad]] after death)<br />
|overlay9tip=Bishop Bareid<br />
|overlay9colour=npc<br />
|overlay9top=134<br />
|overlay9left=279<br />
<br />
|overlay10=[[Guardian (Chapel of the Faithful)|Guardian]] granting access to {{#invoke:overlay|icon|3|site}},{{#invoke:overlay|icon|11|npc}}<br />
|overlay10tip=Guardian<br />
|overlay10colour=npc<br />
|overlay10top=252<br />
|overlay10left=269<br />
<br />
|overlay11=[[Archbishop Dilla]] providing information on [[Duremas]] (after quest [[... and the Abyss Gazed Back]]); teaching skills [[Battle Prayer]], [[Flames of Faith]] (members of [[The Three]] only)<br />
|overlay11tip=Archbishop Dilla<br />
|overlay11colour=npc<br />
|overlay11top=240<br />
|overlay11left=143<br />
}}<br />
<noinclude>[[Category:Areas:Maps]]</noinclude></div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Hall_of_Wisdom&diff=27026The Hall of Wisdom2018-08-06T21:17:33Z<p>Zalvarez0627: </p>
<hr />
<div>{{AreaSub<br />
|Step={{{1|areaIndv}}}<br />
|Sel={{{2|}}}<br />
|Name=The Hall of Wisdom<br />
|Map=The Hall of Wisdom.jpg<br />
|Grid=F11<br />
|Type=Building<br />
|LevelL=|LevelH=<br />
|Adjacent=[[Nivarian]]<br />
|Town=<br />
|Merchants=<br />
|Transportation=<br />
|Dungeon=<br />
|Difficulty=<br />
|Quest=[[The Dead God]]; [[A Key to the Past]]<br />
|Threats=<br />
|NPCs=[[Archbishop Dilla]]; [[Father Harad]]; [[Bishop Bareid]]<br />
|ItemsFixed=<br />
* 1 shelf containing:<br />
: [[Scroll: Summon Dire Wolf]], [[Scroll: Summon Wolf]], [[Scroll of Wisdom]]<br />
|Description=<br />
|Lore=<br />
|Notes=<br />
* To access the Hall of Wisdom, you need a reputation of 20 with [[Ilmara]] and 15 with [[The Three]] OR be a member of [[The Three]].<br />
* Altar to pay money to see visions. You may purchase the visions only in the following order. Each offer may be purchased only once.<br />
<br />
** 5000 gold: 2500 XP <br />
"You enter a trance of confusing dreams. You see a mighty wizard, reciting a powerful incantation. Today is the great day, the one he has been working towards for decades. He raises a hand to cast the spell, and then... his hand trembles. He turns his face away and sees his own reflection in a distant mirror; what he sees fills him with despair"<br />
** 20,000 gold: 10,000 XP<br />
"You enter a trance of confusing dreams. Your see a mighty fortified town, greater than [[New Garand]] or any other you know. Yet it is destroyed by dark winds, its walls ripped apart like if they were made of wet paper. The screams of thousands of voices wake you up from the vision."<br />
** 50,000 gold: 20,000 XP<br />
"You enter a trance of confusing dreams. You see the interior of a large tent, in which three men and one woman argue over a map. They speak proud and threatening words to each other and leave angrily. Outside, from the shadows of an endless labyrinth of tents, famished faces look at them with resignation."<br />
** 100,000 gold: 30,000 XP and 1 [[Trait]] point<br />
"You enter a trance of confusing dreams. You see a beautiful mountain range, a rich and plentiful green land. One night a wise minotaur king is gazing at the constellations when suddenly he witnesses a star falling from the skies, flattening mountains and leveling forests in a ball of fire. A dark mist begins to float from the crater, killing and corrupting anything it touches."<br />
** 250,000 gold: 50,000 XP and 1 [[Skill]] point<br />
"You enter a trance of confusing dreams. You fly over a vast land dotted with dark ruins. You recognize a large statue... the fabled Colossus of Anthur! This must be the old Empire. You see small war fleets disembarking at different costal towns over the years, raising different banners... seems like the Kingdoms are returning to Andoria at last. Adventurers from the Exiled Kingdoms flock to these new territories in search of ancient secrets and fortune, ignoring the many perils. But the vision of this 'sequel' ends abruptly and you return to the present game..."<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Fireball&diff=27025Fireball2018-08-06T15:52:29Z<p>Zalvarez0627: </p>
<hr />
<div>{{SkillSub<br />
|Step={{{1|skillIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Fireball.png<br />
|Screenshot=<br />
|Name=Fireball<br />
|Class=M<br />
|CWar=|CRog=|CCle=|CMag=✔|CAll=<br />
|Gen=|Adv=<br />
|Prerequisite=<br />
|LearnedFrom=<br />
|Level1Effect=Deals 9-18 fire damage.<br />
|Level1Cost=1<br />
|Level1ManaCost=4<br />
|Level1Cooldown=5<br />
|Level2Effect=Deals 15-30 fire damage.<br />
|Level2Cost=2<br />
|Level2ManaCost=8<br />
|Level2Cooldown=5<br />
|Level3Effect=Deals 28-56 fire damage.<br />
|Level3Cost=2<br />
|Level3ManaCost=16<br />
|Level3Cooldown=5<br />
|Level4Effect=Deals 42-84 fire damage.<br />
|Level4Cost=2<br />
|Level4ManaCost=32<br />
|Level4Cooldown=5<br />
|EffectSummary=You deal <code>9-18</code>/<code>15-30</code>/<code>28-56</code>/<code>42-84</code> fire damage.<br />
|CostSummary=<code>1</code>/<code>2</code>/<code>2</code>/<code>2</code><br />
|ManaCostSummary=<code>4</code>/<code>8</code>/<code>16</code>/<code>32</code><br />
|CooldownSummary=<code>5</code>/<code>5</code>/<code>5</code>/<code>5</code><br />
|Notes=This skill can injure you but not companions or summons.<br />
|Long_Description=<br />
|Description=Launch a fireball towards the enemy you face (or the nearest enemy if you face none) that will cause a fiery explosion. Beware, as the fire can't tell friend from foe.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=High_Priestess_Br%27mee&diff=27024High Priestess Br'mee2018-08-06T00:43:24Z<p>Zalvarez0627: </p>
<hr />
<div>{{NPCSub<br />
|Step={{{1|npcIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Adt minotaur shaman.png<br />
|Image=F37.png<br />
|Name=High Priestess Br'mee<br />
|Class=Cleric|Race=miniboss<br />
|Level=18|Faction=<br />
|Inventory=<br />
|Quotation=Wanderers from the surface, might we battle with honor if we meet at the Maze.<br />
|Location1=[[Maze of Lamth (Level 2)]]<br />
|Location2=<br />
|Quest=[[The Orbs of Galade]]<br />
|Actions=After returning the Orbs of Galade she will craft <font color=red>one</font> of the following rings for you:<br />
* [[Ring of Holiness]] - requires 30 [[Emerald]]s<br />
* [[Ring of the Bull]] - requires 30 [[Emerald]]s<br />
Additionally, she teaches you some lore for 10 [[Emerald]]s, providing 5,000 XP each time.<br />
|Backstory=<br />
|Situational=<br />
|Description=<br />
|Notes= *When being taught lore, you will not receive any dialogue, it will just tell you that you learned things, so you don't have to do any reading. <br />
*After completing [[The Lost Kingdom]], all aggressive conversation options with the minotaurs will be removed, making you unable to get Charm of the Great Seer or the second reward from King M'dmoo.<br />
<!-- Mob Attributes --><br />
|Groups=Minotaurs<br />
|Combatant=True<br />
|LevelL=18|LevelH=18<br />
|Attributes=[[Beast]]<br />
|Skills=[[Heal Wounds]]: 2<br />
|HP=390|Armor=21|Movement=1<br />
|WpnID=lightning3<br />
|RawDmg=25,34,3,0,0,9,1,1.5,0,0,0<br />
|RawResist=0,70,0,0,70,0<br />
|Drops=[[Charm of the Great Seer]]<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=High_Priestess_Br%27mee&diff=27023High Priestess Br'mee2018-08-06T00:43:09Z<p>Zalvarez0627: </p>
<hr />
<div>{{NPCSub<br />
|Step={{{1|npcIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Adt minotaur shaman.png<br />
|Image=F37.png<br />
|Name=High Priestess Br'mee<br />
|Class=Cleric|Race=miniboss<br />
|Level=18|Faction=<br />
|Inventory=<br />
|Quotation=Wanderers from the surface, might we battle with honor if we meet at the Maze.<br />
|Location1=[[Maze of Lamth (Level 2)]]<br />
|Location2=<br />
|Quest=[[The Orbs of Galade]]<br />
|Actions=After returning the Orbs of Galade she will craft <font color=red>one</font> of the following rings for you:<br />
* [[Ring of Holiness]] - requires 30 [[Emerald]]s<br />
* [[Ring of the Bull]] - requires 30 [[Emerald]]s<br />
Additionally, she teaches you some lore for 10 [[Emerald]]s, providing 5,000 XP each time.<br />
|Backstory=<br />
|Situational=<br />
|Description=<br />
|Notes= *When being taught lore, you will not receive any dialogue, it will just tell you that you learned things, so you don't have to do any reading. <br />
*After completing The Lost Kingdom, all aggressive conversation options with the minotaurs will be removed, making you unable to get Charm of the Great Seer or the second reward from King M'dmoo.<br />
<!-- Mob Attributes --><br />
|Groups=Minotaurs<br />
|Combatant=True<br />
|LevelL=18|LevelH=18<br />
|Attributes=[[Beast]]<br />
|Skills=[[Heal Wounds]]: 2<br />
|HP=390|Armor=21|Movement=1<br />
|WpnID=lightning3<br />
|RawDmg=25,34,3,0,0,9,1,1.5,0,0,0<br />
|RawResist=0,70,0,0,70,0<br />
|Drops=[[Charm of the Great Seer]]<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=King_M%27dmoo&diff=27022King M'dmoo2018-08-06T00:42:35Z<p>Zalvarez0627: </p>
<hr />
<div>{{NPCSub<br />
|Step={{{1|npcIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Adt minotaur warrior.png<br />
|Image=M73.png<br />
|Name=King M'dmoo<br />
|Class=Warrior|Race=boss<br />
|Level=19|Faction=<br />
|Inventory=<br />
|Quotation=You survived the proving grounds and earned our hospitality, foreigner.<br />
|Location1=[[Maze of Lamth (Level 2)]]<br />
|Location2=<br />
|Quest=[[The Lost Kingdom]]<br />
|Actions=<br />
|Backstory=<br />
|Situational=<br />
|Description=<br />
|Notes=*After completing [[The Lost Kingdom]], all aggressive conversation options with the minotaurs will be removed, making you unable to get [[Charm of the Great Seer]] or the second reward from [[King M'dmoo]].<br />
<!-- Mob Attributes --><br />
|Groups=Minotaurs<br />
|Combatant=True<br />
|LevelL=19|LevelH=19<br />
|Attributes=[[Beast]]<br />
|Skills=[[Fury]]: 3<br />
|HP=784|Armor=25|Movement=1<br />
|WpnID=mino_greataxe_epic<br />
|RawDmg=32,53,0,0,0,9,5,1.5,0,0,0<br />
|RawResist=20,70,20,20,70,0<br />
|Drops=[[Axe of the Minotaur Kings]]; [[Cloak of Might]]<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Rur%27azar&diff=27021Rur'azar2018-08-05T01:18:48Z<p>Zalvarez0627: </p>
<hr />
<div>{{NPCSub<br />
|Step={{{1|npcIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=M23.png<br />
|Name=Rur'azar<br />
|Race=|Class=<br />
|Level=|Faction=[[Royal Loreseekers]]<br />
|Inventory=<br />
|Quotation=<br />
|Location1=[[The Great Library]]<br />
|Location2=<br />
|Quest=[[A Key to the Past]]; [[Where is Amarisa?]]<br />
|Actions=Researches topics for you, if you have +13 reputation with the [[Royal Loreseekers]], in exchange for rare items.<br />
|Backstory=<br />
|Situational=<br />
|Description=A member of the [[Royal Loreseekers]] that specialises in conducting research through the archives the group possesses. The Loreseekers have the largest archives within the Exiled Kingdoms so researching a certain topic can take a long time. Therefore, to make it worth his time he will often ask for rare items as a payment. He will only complete research for you if you have good reputation within the Loreseekers (+13)<br />
|Notes=Speaking to him rudely during your first interaction will decrease your reputation by 2.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Royal_Loreseekers&diff=27020Royal Loreseekers2018-08-05T01:18:00Z<p>Zalvarez0627: </p>
<hr />
<div>{{Guild<br />
|Description=An ancient order of sages and explorers, loyal to the Kingdom of [[Varsilia]]. Many of them are sorcerers and alchemists as well.<br />
|Loc1=[[The Great Library]]<br />
|Symbol=Royal_loreseekers_flag.png<br />
|Symbol Text=The Royal Loreseekers Flag<br />
|Loc1Img=The Great Library.jpg<br />
|Loc1ImgDesc=Interior of The Great Library<br />
|Loc1Description=Located in [[New Garand]]<br />
<br />
|Members1=<br />
* [[Anton Gerdt]]<br />
* [[Rur'azar]]<br />
* [[Gebadi]]<br />
* [[Tangir]]<br />
<br />
|Quests1=<br />
* [[Forgotten Lore]]<br />
* [[The Lost Coven]]<br />
* [[Secrets of the Dead]]<br />
* [[The Mathrisian Codex]]<br />
|Merchant1=Alchemist Dryonos<br />
<br />
|Skills1=<br />
{{:Death Ward|SkillTbl}}<br />
{{:Magical Training|SkillTbl}}<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Body_Development&diff=27019Body Development2018-08-04T02:15:20Z<p>Zalvarez0627: </p>
<hr />
<div>{{SkillSub<br />
|Step={{{1|skillIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Body Development.png<br />
|Screenshot=<br />
|Name=Body Development<br />
|CWar=✔|CRog=✔|CCle=✔|CMag=✔|CAll=✔<br />
|Gen=|Adv=✔<br />
|Prerequisite=[[Endurance]] 4<br />
|LearnedFrom=[[Sergeant Morg]]<br />
|Level1Effect=Each point of [[Endurance]] grants you 1.5hp/level (Normally it is 1 per level)<br />
|Level1Cost=1<br />
|Level1ManaCost=<br />
|Level1Cooldown=Passive<br />
|Level2Effect=Each point of [[Strength]] grants you 1hp/level (double than normal)<br />
|Level2Cost=2<br />
|Level2ManaCost=<br />
|Level2Cooldown=Passive<br />
|Level3Effect=Each point of [[Endurance]] grants you 2hp/level (double than normal)<br />
|Level3Cost=3<br />
|Level3ManaCost=<br />
|Level3Cooldown=Passive<br />
|Level4Effect=<br />
|Level4Cost=<br />
|Level4ManaCost=<br />
|Level4Cooldown=<br />
|EffectSummary=Each point of <code>[[Endurance]]</code>/<code>[[Strength]]</code>/<code>[[Endurance]]</code> grants you <code>1.5</code>/<code>1</code>/<code>2</code>hp/level<br />
|CostSummary=<code>1</code>/<code>2</code>/<code>3</code><br />
|ManaCostSummary=<br />
|CooldownSummary=<br />
|Notes=*<span style="color:red">Warning: When resetting skills or forgetting advanced skills, losing [[Body Development]] will cause you to lose health. This can lead to death.</span><br />
|Long_Description=Your constant adventuring and fighting has resulted in a finely-honed body primed and ready to maximize the efficiency of your trained self.<br />
|Description=Your intensive training results in higher maximum hit points.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Skill&diff=27018Skill2018-08-04T02:10:46Z<p>Zalvarez0627: </p>
<hr />
<div>[[Category:Skills]]<br />
__NOTOC__<br />
See page [[Skill Table]] for a basic description of all skills.<br />
<br />
==[[Cleric]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Cleric}}<br />
}}<br />
==[[Mage]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Mage}}<br />
}}<br />
==[[Rogue]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Rogue}}<br />
}}<br />
==[[Warrior]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Warrior}}<br />
}}<br />
==General Skills==<br />
{{Columns|2|<br />
{{ListofSkills|GeneralL}}<br />
}}<br />
==Advanced Skills==<br />
{{Columns|2|<br />
{{ListofSkills|AdvancedL}}<br />
}}<br />
<br />
== Resetting skill points ==<br />
*You can reset your character's skills and redistribute skill points by talking to [[Dirg Sweetblade]], [[Sister Marie]], [[Darema Brighthammer]], or [[Mezimer]]. You may reset your trait points, reset skill points, or forget all advanced skills for 2,000 gold the first time. The cost for resetting anything will increase all other costs by 4,000 gold each time. For example, resetting skill points will cost 2,000; then resetting trait points will cost 6,000; then resetting skill points again will cost 10,000. <br />
<br />
*You can reset your companion's trait ''and'' skill points for 5,000 gold the first time and an additional 2,000 gold each time afterwards. Your companion will NOT forget their advanced skills by doing this.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Trait&diff=27017Trait2018-08-04T02:08:38Z<p>Zalvarez0627: </p>
<hr />
<div>[[Category:Traits]]<br />
Character '''traits''' are the building blocks of heroes. As players progress through the game, higher [[Intellect]], [[Awareness]], and [[Personality]] scores open up more conversation options in [[Quests]]. Some [[:Category:Skills|Skills]] have minimum trait requirements. <br />
:<br />
Some Equipment may provide trait bonuses. Armor bonuses of the same trait do not add up, instead the highest value is taken. A full list of the items providing these bonuses can be viewed in the [[Equipment#Armor Traits|Equipment List]]. Augmented traits are shown on the [[Character Sheet]] as bright <span style="color:lime">green</span> values.<br />
<br />
[[File:Traits.jpg|800px]]<br />
== Trait Scores and Points ==<br />
Each level, a character gains two '''''trait points''''' (''3 after level 15''). Additional trait points can also be gained by reading the rare [[Ancient Tolassian Tome|Ancient Tolassian Tomes]]. These trait points can be used to raise ''trait scores'', that is, the actual amount of the trait your character has. See the following table to see how trait scores relate to trait point costs.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Trait Score<br />
! Trait Point Cost Starting From Score 0<br />
|-<br />
| 1<br />
| 1<br />
|-<br />
| 2<br />
| 1 + 2 = 3<br />
|-<br />
| 3<br />
| 1 + 2 + 3 = 6<br />
|-<br />
| 4<br />
| 10<br />
|-<br />
| 5<br />
| 15<br />
|-<br />
| 6<br />
| 21<br />
|-<br />
|}<br />
<br />
For example, to gain an Endurance score of 3 (from a score of 0), you first have to purchase score 1 and score 2, so the total is 6 trait points spent.<br />
<br />
== Trait Descriptions ==<br />
<br />
<gallery><br />
File:Strength.png|link=[[Strength]]|[[Strength]] (STR)<br />Physical might, ability to lift, press and cause harm. Its main effect is increasing melee damage, but also increases your health.<br />
File:Endurance.png|link=[[Endurance]]|[[Endurance]] (END)<br />Health, resistance to pain and ability to carry on. This trait is what mostly defines your hit points, so it is essential to survive.<br />
File:Agility.png|link=[[Agility]]|[[Agility]] (AGI)<br />Coordination, speed, balance, and manual dexterity. It is a versatile trait, useful in many areas.<br />
File:Intellect.png|link=[[Intellect]]|[[Intellect]] (INT)<br />Reasoning, memory, ability to learn and think. Its greatest effect on game is mana points for mages. It may make available new conversation options.<br />
File:Awareness.png|link=[[Awareness]]|[[Awareness]] (AWA)<br />Perception, ability to notice changes around you, consciously or not. It may make available new conversation options.<br />
File:Personality.png|link=[[Personality]]|[[Personality]] (PER)<br />Understanding of human nature, but also self-control and focus. Defines mana points for priests. Often, will make available new conversation options.<br />
</gallery><br />
<br />
== Trait Checks ==<br />
The following list provides an overview on all [[Trait]] checks currently known in the game. Those marked with [[File:Decisive.png|16px]] are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.<br />
{{Tables|TraitTbl}}<br />
{{ListofTraitChecks}}<br />
</table><br />
<br />
== Resetting trait points ==<br />
*You can reset your character's traits and redistribute trait points by talking to [[Dirg Sweetblade]], [[Sister Marie]], [[Darema Brighthammer]], or [[Mezimer]]. You may reset your trait points, reset skill points, or forget all advanced skills for 2,000 gold the first time. The cost for resetting anything will increase all other costs by 4,000 gold each time. For example, resetting trait points will cost 2,000; then resetting skill points will cost 6,000; then resetting trait points again will cost 10,000. <br />
<br />
*You can reset your companion's trait ''and'' skill points for 5,000 gold the first time and an additional 2,000 gold each time afterwards. Your companion will NOT forget their advanced skills by doing this.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Skill&diff=27016Skill2018-08-04T02:07:19Z<p>Zalvarez0627: </p>
<hr />
<div>[[Category:Skills]]<br />
__NOTOC__<br />
See page [[Skill Table]] for a basic description of all skills.<br />
<br />
==[[Cleric]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Cleric}}<br />
}}<br />
==[[Mage]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Mage}}<br />
}}<br />
==[[Rogue]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Rogue}}<br />
}}<br />
==[[Warrior]] Skills==<br />
{{Columns|2|<br />
{{ListofSkills|ClassSkillSelL|Warrior}}<br />
}}<br />
==General Skills==<br />
{{Columns|2|<br />
{{ListofSkills|GeneralL}}<br />
}}<br />
==Advanced Skills==<br />
{{Columns|2|<br />
{{ListofSkills|AdvancedL}}<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Skill_Table&diff=27015Skill Table2018-08-04T02:06:49Z<p>Zalvarez0627: </p>
<hr />
<div>[[Category:Skills]]<br />
*See page [[Skill]] for skills listed by class.<br />
{{Tables|SkillTbl}}<br />
{{ListofSkills|SkillTbl}}<br />
<br />
</table><br />
==Notes==<br />
* To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you ''cannot'' learn a skill requiring Endurance 4<br />
* The second level of [[Stealth]] reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.<br />
* [[Evasion]] gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Skill_Table&diff=27014Skill Table2018-08-04T02:06:40Z<p>Zalvarez0627: </p>
<hr />
<div>[[Category:Skills]]<br />
*See page[[Skill]] for skills listed by class.<br />
{{Tables|SkillTbl}}<br />
{{ListofSkills|SkillTbl}}<br />
<br />
</table><br />
==Notes==<br />
* To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you ''cannot'' learn a skill requiring Endurance 4<br />
* The second level of [[Stealth]] reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.<br />
* [[Evasion]] gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Skill_Table&diff=27013Skill Table2018-08-04T02:05:11Z<p>Zalvarez0627: </p>
<hr />
<div>[[Category:Skills]]<br />
<br />
{{Tables|SkillTbl}}<br />
{{ListofSkills|SkillTbl}}<br />
<br />
</table><br />
==Notes==<br />
* To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you ''cannot'' learn a skill requiring Endurance 4<br />
* The second level of [[Stealth]] reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.<br />
* [[Evasion]] gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Trait&diff=27012Trait2018-08-04T02:01:47Z<p>Zalvarez0627: </p>
<hr />
<div>[[Category:Traits]]<br />
Character '''traits''' are the building blocks of heroes. As players progress through the game, higher [[Intellect]], [[Awareness]], and [[Personality]] scores open up more conversation options in [[Quests]]. Some [[:Category:Skills|Skills]] have minimum trait requirements. <br />
:<br />
Some Equipment may provide trait bonuses. Armor bonuses of the same trait do not add up, instead the highest value is taken. A full list of the items providing these bonuses can be viewed in the [[Equipment#Armor Traits|Equipment List]]. Augmented traits are shown on the [[Character Sheet]] as bright <span style="color:lime">green</span> values.<br />
[[File:Traits.jpg|800px]]<br />
== Trait Scores and Points ==<br />
Each level, a character gains two '''''trait points''''' (''3 after level 15''). Additional trait points can also be gained by reading the rare [[Ancient Tolassian Tome|Ancient Tolassian Tomes]]. These trait points can be used to raise ''trait scores'', that is, the actual amount of the trait your character has. See the following table to see how trait scores relate to trait point costs.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Trait Score<br />
! Trait Point Cost Starting From Score 0<br />
|-<br />
| 1<br />
| 1<br />
|-<br />
| 2<br />
| 1 + 2 = 3<br />
|-<br />
| 3<br />
| 1 + 2 + 3 = 6<br />
|-<br />
| 4<br />
| 10<br />
|-<br />
| 5<br />
| 15<br />
|-<br />
| 6<br />
| 21<br />
|-<br />
|}<br />
<br />
For example, to gain an Endurance score of 3 (from a score of 0), you first have to purchase score 1 and score 2, so the total is 6 trait points spent.<br />
<br />
== Trait Descriptions ==<br />
<br />
<gallery><br />
File:Strength.png|link=[[Strength]]|[[Strength]] (STR)<br />Physical might, ability to lift, press and cause harm. Its main effect is increasing melee damage, but also increases your health.<br />
File:Endurance.png|link=[[Endurance]]|[[Endurance]] (END)<br />Health, resistance to pain and ability to carry on. This trait is what mostly defines your hit points, so it is essential to survive.<br />
File:Agility.png|link=[[Agility]]|[[Agility]] (AGI)<br />Coordination, speed, balance, and manual dexterity. It is a versatile trait, useful in many areas.<br />
File:Intellect.png|link=[[Intellect]]|[[Intellect]] (INT)<br />Reasoning, memory, ability to learn and think. Its greatest effect on game is mana points for mages. It may make available new conversation options.<br />
File:Awareness.png|link=[[Awareness]]|[[Awareness]] (AWA)<br />Perception, ability to notice changes around you, consciously or not. It may make available new conversation options.<br />
File:Personality.png|link=[[Personality]]|[[Personality]] (PER)<br />Understanding of human nature, but also self-control and focus. Defines mana points for priests. Often, will make available new conversation options.<br />
</gallery><br />
<br />
== Trait Checks ==<br />
The following list provides an overview on all [[Trait]] checks currently known in the game. Those marked with [[File:Decisive.png|16px]] are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.<br />
{{Tables|TraitTbl}}<br />
{{ListofTraitChecks}}<br />
</table><br />
<br />
== Resetting trait points ==<br />
*You can reset your character's traits and redistribute trait points by talking to [[Dirg Sweetblade]], [[Sister Marie]], [[Darema Brighthammer]], or [[Mezimer]]. You may reset your trait points, reset skill points, or forget all advanced skills for 2,000 gold the first time. The cost for resetting anything will increase all other costs by 4,000 gold each time. For example, resetting trait points will cost 2,000; then resetting skill points will cost 6,000; then resetting trait points again will cost 10,000. <br />
<br />
*You can reset your companion's trait ''and'' skill points for 5,000 gold the first time and an additional 2,000 gold each time afterwards. Your companion will NOT forget their advanced skills by doing this.</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Wizard%27s_Guild&diff=27011Wizard's Guild2018-08-04T01:56:45Z<p>Zalvarez0627: </p>
<hr />
<div>{{Guild<br />
|Description=This mysterious organization is powerful in [[Thuram]], but as other kingdoms need the service of magicians, they have allowed them to build wizard towers in other places.<br />
|Symbol=Wizards_guild_flag.png<br />
|Symbol Text=The Wizard's Guild Flag<br />
|Loc1=[[Kingsbridge]](an NPC member is here)<br />
|Loc1Description=[[Kingsbridge]]<br />
<br />
|Members1=<br />
* [[Janod]]<br />
<br />
|Quests1=<br />
* [[A fair deal]]<br />
* [[A Mad Wizard]]<br />
<br />
|Merchant1=<br />
|Merchant1Wares=<br />
<br />
|Loc2=[[Iron Enclave]]<br />
|Loc2Img=Iron Enclave.jpg<br />
|Loc2ImgDesc=Wizard Tower in Iron Valley(Iron Enclave)<br />
|Loc2Description=Located in the [[Iron Valley]]<br />
|Members2=<br />
* [[Dartos]]<br />
* [[Aglaron]]<br />
<br />
|Quests2=<br />
* [[Outstanding Apprentice]]<br />
<br />
|Merchant2=<br />
Dartos<br />
<br />
|Skills2=<br />
{{:Fire Mastery|SkillTbl}}<br />
{{:Fire Ward|SkillTbl}}<br />
<br />
|Loc3=[[Sagar Enclave]]<br />
|Loc3Img=Sagar Enclave.jpg<br />
|Loc3ImgDesc=Wizard Tower in South Sagar Forest(Sagar Enclave)<br />
|Loc3Description=Located in [[South Sagar Forest]]<br />
|Members3=<br />
* [[Dansul]]<br />
<br />
|Quests3=<br />
* [[An easy job]]<br />
<br />
|Merchant3=<br />
Dansul<br />
<br />
|Loc4=[[Inori Enclave]]<br />
|Loc4Img=Inori Enclave.jpg<br />
|Loc4ImgDesc=Wizard Tower in Northern Inori(Inori Enclave)<br />
|Loc4Description=Located in [[Northern Inori]]<br />
|Members4=<br />
* [[Couk]]<br />
* [[Misara]]<br />
|Quests4=* [[Important research]]<br />
<br />
|Merchant4=<br />
Couk<br />
<br />
|Skills4=<br />
{{:Mage Barrier|SkillTbl}}<br />
{{:Shock Ward|SkillTbl}}<br />
<br />
|Loc5=[[Great Plains Enclave]]<br />
|Loc5Img=Great Plains Enclave.jpg<br />
|Loc5ImgDesc=Wizard Tower in Great Plains(Great Plains Enclave)<br />
|Loc5Description=Located in [[Great Plains]]<br />
|Members5=<br />
* [[Barahid]]<br />
* [[Arabelle de Winter]]<br />
|Quests5=[[Stopping Prejudice]]<br />
|Merchant5=<br />
Barahid<br />
|Skills5=<br />
{{:Ice Mastery|SkillTbl}}<br />
{{:Ice Ward|SkillTbl}}<br />
<br />
|Loc6=[[Icemist (City)]]<br />
|Loc6Description=Located in [[Icemist Fjord]] (Inside [[Icemist (City)]])<br />
|Members6=<br />
* [[Ilemma]]<br />
* [[Dorbus]]<br />
* [[Mezimer]]<br />
* [[Trader Gilron]]<br />
|Quests6=<br />
|Merchant6=<br />
Trader Gilron<br />
|Skills6=<br />
{{:Arcanist|SkillTbl}}<br />
{{:Disintegrate|SkillTbl}}<br />
{{:Earth Mastery|SkillTbl}}<br />
{{:Gate|SkillTbl}}<br />
{{:Summoner|SkillTbl}}<br />
{{:Toxic Ward|SkillTbl}}<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=A_Mad_Wizard&diff=27010A Mad Wizard2018-08-04T01:56:03Z<p>Zalvarez0627: </p>
<hr />
<div><noinclude>[[Category:Quests:Companion]]</noinclude> {{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=A Mad Wizard.png<br />
|Name=A Mad Wizard<br />
|Groups=Companion|QstNum=33<br />
|Giver=[[Janod]]<br />
|LocStart=[[Kingsbridge (City)]]<br />
|LocCmp1=[[New Garand Sewers]]|LocCmp2=<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Janod]]<br />
|Steps=#(You must have [[Adaon]] as a companion to unlock this quest.)<br />
#Get confronted by [[Janod]].<br />
#Speak with Adaon about the orb.<br />
#Search the [[New Garand Sewers]] for a fat man.<br />
#Solve [[Butterfingers]] problem.<br />
#Get the orb and return it to Janod.<br />
|Walkthrough=As soon as you approach [[Janod]] with Adaon as your current companion, he will confront the thief. Be confrontational back and Janod will attack; you will fail the quest and incur severe penalties to your Thuram and Wizard's Guild reputation. Instead, show respect and beg him to forgive Adaon. It seems when Adaon stole from Janod, he took a very important magic item, [[The Orb of Shadows]]. When you ask Adaon for it back, he informs you that he pawned it to some hooded man for some gold. Janod demands you return the orb or pay him 10,000 gold in retribution. Until then, your name is garbage in Thuram and with the Wizard's Guild.<br />
:<br />
Speak with Adaon about selling the orb, and he won't be able to give you much, only that it was in the sewers with a fat, little man. Travel back to [[New Garand (City)|New Garand]] with Adaon and enter the sewers from the southwestern entrance near the keep. Fight through the groups of rats as you head north. In the northwest corner, you will find [[Butterfingers]] and his shop. Adaon confirms this is the man he traded with and that no one ever likes him. Unfortunately, Butterfingers is having an issue in his storeroom and until it is resolved, he has no way of getting the orb for you.<br />
:<br />
Listen to his story, and agree to handle the thief. In exchange, you will gain the orb. Drag Adaon into the storeroom with you, and get ready for some fun. The rogue is not in great shape, and seems to be losing control of himself when he suddenly transforms into a werebeast that hits real hard. Potion of shielding goes a long way here. Inside the dead body you can find a [[Silver Dagger]] that deals extra damage to shape shifters. Killing the beast will earn you a reputation bump with the Seventh House, and access to the orb.<br />
:<br />
Returning the orb to Janod is the final part of this journey, so head back to [[Kingsbridge (City)|Kingsbridge]] and do so. He will again trust you, and restore your good standing within the Wizards Guild and Thuram. Once again you have a solved an issue created entirely by Adaon and his shenanigans. You can also choose to pay Janod 10,000 gold at any point in time. Do so after retrieving the orb, and you will be able to keep the orb for possible uses later.<br />
<br />
* Note: There is probably no known reason to keep the Orb for later use in the game. If you keep it, you will not be able to get rid of it since it has status of a quest item (i.e. it cannot be dropped or traded).<br />
|Video=*[https://www.youtube.com/watch?v=Caq69ylHFCs Exiled Kingdoms Quest Walkthrough - A Mad Wizard]<br />
|Outcome1=Return [[The Orb of Shadows]]:<br />
|Reputation1=[[Thuram]] +40; [[Wizard's Guild]] +40; (Beating the beast) [[Seventh House]] +5<br />
|Reward1=600 XP<br />
|Outcome2=React brashly during first meeting:<br />
|Reputation2=[[Thuram]] -40; [[Wizard's Guild]] -40|Reward2=Nothing<br />
|Outcome3=Pay 10,000 gold:<br />
|Reputation3=[[Thuram]] +40; [[Wizard's Guild]] +40|Reward3=[[The Orb of Shadows]]; 400 XP<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=[[A fair deal]]<br />
|Long_Description=It seems befriending [[Adaon]], the 'former' thief, did not go unnoticed. The wizard [[Janod]] has unsettled business with him and you get stuck in the middle.<br />
|Completable=Adverse<br />
|Notes=* If you choose to pay [[Janod]], you can get a 2,000 gold refund by passing a [[Personality]] 2 check.<br />
* It is advised to first confront [[Janod]] without [[Adaon]] in order to initiate and complete a [[A fair deal]]. Otherwise the latter quest will be rendered impossible, since [[Janod]] leaves after concluding {{PAGENAME}}.<br />
* If you attack [[Janod]], you can still restore your reputation by giving [[Conjurer (Icemist)]] 10,000 gold and [[The Orb of Shadows]].<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Janod&diff=27009Janod2018-08-04T01:53:32Z<p>Zalvarez0627: </p>
<hr />
<div>{{NPCSub<br />
|Step={{{1|npcIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Male tunic blue.png<br />
|Image=M35.png<br />
|Name=Janod<br />
|Class=Wizard|Race=miniboss<br />
|Level=14|Faction=[[Wizard's Guild]]<br />
|Inventory=<br />
|Quotation=You! I recognise you, damn thief!<br />
|Location1=[[Kingsbridge (City)]]<br />
|Location2=<br />
|Quest=[[A fair deal]]; [[A Mad Wizard]]<br />
|Actions=<br />
|Backstory=Janod is a wizard from [[Thuram]]. Whilst taking care of business in [[Varsilia]] he was unfortunate as to team up with [[Adaon]] and get robbed by him whilst drunk. When the main character shares his story about also getting robbed by the same wretch, Janod sympathizes. But if the character turns up and is accompanied by Adaon, Janod becomes angry. You wouldn't like Janod when he's angry.<br />
|Situational=Once you go near him whilst accompanied by [[Adaon]], he confronts you. If you are rational and polite he will give you a chance do right Adaon's wrongs. If you are disrespectful, he will attack, and probably beat you. No matter how you act, he will reduce your reputation with both [[Thuram]] and the [[Wizard's Guild]] by 40. By acting polite, you are given an easy way to restore your reputation: giving him 10,000 gold or [[The Orb of Shadows]]. If you attack him, you will have to give 10,000 gold ''and'' the orb to [[Conjurer (Icemist)]]. <br />
|Description=Janod is a wronged wizard hanging out in [[Kingsbridge (City)]]. He can be found just over the bridge, in the corner. He wears a blue ceremonial robe and is a very noticeable figure. He offers the quest [[A fair deal]] and sympathizes with your mutual muggings by Adaon. However if you have [[Adaon]] as a companion before you've completed A fair deal it will be impossible to complete as you will have to do [[A Mad Wizard]] after which he continues his travels.<br />
|Notes=<br />
<!-- Mob Attributes --><br />
*While [[A Mad Wizard]] is in progress, you will not be able to enter any enclaves, so you cannot use their teleportation, learn skills, start/complete quests, or buy anything. <br />
|Combatant=True<br />
|Groups=Wizard's Guild<br />
|LevelL=14|LevelH=14<br />
|Attributes=<br />
|Skills=<br />
|HP=260|Armor=23|Movement=1<br />
|WpnID=fire_shot2<br />
|RawDmg=17,22,1,0,0,10,5,1.5,0,0,0<br />
|RawResist=40,40,40,40,40,40<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Call_of_the_Blood&diff=27003Call of the Blood2018-07-31T02:21:10Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Call of the Blood.png<br />
|Name=Call of the Blood<br />
|Groups=Companion|QstNum=89<br />
|Giver=[[Messenger]]<br />
|LocStart=Random Encounter in Varsilia<br />
|LocCmp1=[[Castle Storme]]|LocCmp2=[[Temple of Blood]]<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Mount Storme]]<br />
|Steps=# Receive quest from [[Messenger]] while traveling the roads with [[Grissenda]]<br />
# Travel to [[Castle Storme]] in [[Mount Storme]]<br />
# Speak to [[Captain Fendrick]] for access to the castle from the court yard. (Won't be able to leave until quest is complete)<br />
# Speak with [[Dobros Storme]]<br />
## (Optional) Speak with [[Radia]]<br />
## (Optional) Speak with [[Andrys Storme]]<br />
# Sleep for the night (different options, I chose pretend sleep to watch for assassin's)<br />
# Will wake to assassin's, and all guards will be hostile.<br />
## (Optional) Speak to [[Radia]]<br />
## (Optional) Kill [[Andrys Storme]]<br />
# Kill [[Captain Fendrick]]<br />
# Past graveyard and [[The Executioner]] is a hidden door that leads to the [[Temple of Blood]]<br />
## (Optional) Read book in room to the Northeast <br />
# All [[Vampire]]s will be invulnerable until 3 fountains are cleaned with fresh water (Requires INT 3 or reading the book)<br />
# Once 3 Fountains cleansed you can defeat the [[Vampire Elder]] and [[Dobros Storme]]<br />
# Save [[Grissenda]]s sister [[Eirenda]] to exit the dungeon and complete the quest<br />
|Walkthrough=A random encounter with [[Messenger]] with [[Grissenda]] as your companion will reveal that Grissenda's sister, [[Eirenda]], is married to Baron [[Dobros Storme]] and requested her presence at [[Castle Storme]]. At Castle Storme, you will be let into the courtyard. This is your last chance to leave. <br />
<br />
Talk to [[Captain Fendrick]], who will let you in. Walk through the castle and talk to [[Dobros Storme]], who will let you sleep. Here you have three options:<br />
#Decline his hospitality, causing all guards to become immediately aggressive (Best option--no spawns)<br />
#Accept, but fake sleeping, which will spawn 5 hostile guards around you<br />
#Accept and sleep, healing you fully but dealing extra damage (Only use if you NEED to sleep)<br />
<br />
In a room to the North, you can optionally fight [[Andrys Storme]]. He will spawn two [[Skeletal Champion]]s and a [[Death Knight]] and seal the exit, trapping you in. He will drop nothing, so only kill him if you are well prepared and can spare the health. <br />
<br />
In a room to the South, you will find [[Radia]] dead, who will give a vague clue about how to stop the vampires.<br />
<br />
In a room to the Northeast, you will have to fight [[Captain Fendrick]] to get bye. He will spawn a poisonous cloud, much like [[Ancient Mummy]]. He will drop [[Maul of Disease]], with Slow 1, which will be very useful later on. <br />
<br />
The yard in the back is full of [[Beheaded One]], weak enemies that will constantly respawn at a very fast pace. You cannot fight your way through them all, so you will have to sprint past. To the Northwest, there is a secret door that leads to [[Temple of Blood]]. ''[[Potion of Speed]] will help with this. Additionally, a corpse to the northeast has two [[Scroll: Turn Undead]] and [[Scroll of Detection]].''<br />
<br />
You can optionally kill [[The Executioner]] for rumor boss loot, but this will be a tough fight as you will get swarmed quickly.<br />
<br />
Once in the Temple of Blood, you will need to cleanse 3 Fountains. You must have either Intellect 3, or read a book to the Northeast. The book will reveal that you need to clean the fountains with water. <br />
<br />
All [[Vampire]]s are immortal until you clean the fountains. You have to run to each fountain and clean it while gaining a massive following of undead enemies. Potions of Speed are again helpful here; you can also wait until you're swarmed, use [[Scroll: Turn Undead]], and sneak away. There are four secret doors that connect two passages, which may make getting to the fountains easier, but you might not have time to find them. <br />
<br />
Once the fountains are clear, go to the middle room, which contains two [[Vampire]]s, a few undead enemies, [[Dobros Storme]], and [[Vampire Elder]]. You can lure the initial monsters separately, but you must fight Dobros Storme and Vampire Elder together. If you still have a Scroll: Turn Undead, you can stun [[Vampire Elder]] and pull [[Dobros Storme]] away. The cage with [[Eirenda]] will unlock once both are dead. [[Dobros Storme]] will drop [[Scimitar of the Wolf]], and Vampire Elder will drop [[Ancient Tolassian Tome]] and rumor boss loot. <br />
<br />
Talk to Eirenda, who will teleport you back to the entrance of Castle Storme. Talk to her again and [[Grissenda]] will gain 3 trait points and 3 skill points. <br />
<br />
<br />
Note: Completed on hard as a level 17 cleric by using 20,000 gold worth of consumables. <br />
<br />
|Video=<br />
|Outcome1=Save [[Eirenda]]<br />
|Reputation1=<br />
|Reward1=[[Grissenda]] becomes capable of learning Advanced Skills; [[Grissenda]] gains 3 trait points and 3 skill points; [[Maul of Disease]]; [[Scimitar of the Wolf]]; [[Ancient Tolassian Tome]]<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=You must have [[Grissenda]] as your companion in order to receive this quest and gain access to [[Castle Storme]].<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Trial_and_Error&diff=27002Trial and Error2018-07-31T02:20:36Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Trial and Error.png<br />
|Name=Trial and Error<br />
|Groups=Companion|QstNum=90<br />
|Giver=[[Beggar]]<br />
|LocStart=Random Encounter in Varsilia<br />
|LocCmp1=[[Western Korne]]|LocCmp2=[[Eastern Korne]]<br />
|LocCmp3=[[Heart of Korne]]|LocCmp4=[[The Observatory]]<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Bagadar]]<br />
|Steps=# With [[Adaon]] as a companion, find the random road encounter with a [[Beggar]]<br />
# Head to Port Malan Prison<br />
# Speak with [[Bagadar]]<br />
# (Optional) Speak with [[Governor Todbir]]<br />
# Travel to the [[Heart of Korne]] in [[Eastern Korne]]<br />
# Speak with the [[Prisoner]]<br />
# In room across from throne room is a brick that needs to be pushed in.<br />
# Head up the stairs behind the grate in the Eastern tunnel<br />
# Go into [[The Observatory]]<br />
# Speaking with the statue telports you further inside.<br />
# Read book (Awa 3 check)<br />
# Recover the journal from the corpse<br />
# Set the wheel on the device to 11 And compass to East<br />
# Use rune to exit dungeon<br />
# show evidence to [[Governor Todbir]]<br />
# Speak with [[Bagadar]]<br />
|Walkthrough=Once you reach level 13, [[Beggar]] will approach you on roads and ask for money. You can give 50 gold, 100 gold, or nothing. No choice will result in reputation changes. <br />
<br />
Once you have [[Adaon]] as your companion, [[Beggar]] will recognize him and tell him that [[Bagadar]], Adaon's old caretaker, is imprisoned. Travel to [[Western Korne]] and you will be allowed into the prison with Adaon. Bagadar will reveal that he found a map to the treasure of Malan, and sold it to a noble named Aramas. Aramas died and Bagadar was imprisoned for murder, but he knows the map led to [[Eastern Korne]]. <br />
<br />
Travel to [[Heart of Korne]], a dungeon full of [[Ursan]] and [[Shaman]]. Be prepared to get swarmed, and remember that the [[Ursan]] can stun you with Bash. To the South, there is a cage with prisoners and a lever. Use the lever and talk to [[Prisoner]] to free them, granting +4 rep with Port Malan and Varsilia. <br />
<br />
To the North, you will find the Throne Room, with a group of [[Ursan]] and the [[King of Korne]]. You will not receive unique loot from him, just rumor boss loot, so you may want to wait until later to kill him. From the throne room, go East and kill [[High Shaman]]. Next to the shrine in that room, there is a wall with a brick sticking out. Push it to unlock the path to [[The Observatory]]. <br />
<br />
To the northeast, defeat another [[High Shaman]] and exit back to [[Eastern Korne]]. You can descend stairs to get to [[The Observatory]]. Note: You can teleport from [[Heart of Korne]] and [[Eastern Korne]] but not [[The Observatory]]. Make sure you are prepared before you go in!<br />
<br />
In [[The Observatory]], get close to the statue and Adaon will touch its palm, teleporting you further in and making it impossible to escape until the quest is complete. You will need to defeat about five [[Lesser Earth Elemental]]s, two [[Iron Golem]]s, and one [[Ancient Guardian]]. Additionally, in a room to the southeast, you can get 4 [[Scroll: Teleport]] and 4 [[Scroll of Detection]] from bookshelves. <br />
<br />
To the Northeast, pick up [[Sir Aramas' Remains]] from a corpse. Then go to the main room to the north. The chest will contain Malan's treasure, listed below. There is also a book you can read, explaining that the telescope in the room is aimed at Andoria. Passing an Awareness 3 check will tell you the settings for the telescope: the direction Andoria is located (East) and the holiest number (11, associated with the imperial religion). Enter these into the telescope to learn that Andoria is not completely destroyed, the Horrors are gone, and it is inhabited. This will grant 10,000 xp. Entering the wrong settings will deal 200 shock damage. <br />
<br />
Step on the glowing rune to leave [[The Observatory]]. You will always be able to go back, with any companion. Go back to the prison with Adaon and speak to [[Governor Todbir]], who will take the remains and free Bagadar. Adaon will refuse Bagadar's offer of partnership, learn advanced skills, and gain 3 trait points and 3 skill points. <br />
<br />
|Video=<br />
|Outcome1=Free [[Bagadar]]:<br />
|Reputation1=[[Port Malan]] +4; [[Varsilia]] +4<br />
|Reward1=[[Adaon]] becomes capable of learning Advanced Skills; [[Silver Bow of Malan]]; [[Purple Diamond]]; [[Gold Ingot]] x4; [[Staff of Wonders]]; [[Tome of Lost Wisdom]]; 10,000 XP (from Telescope)<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=*You must have [[Adaon]] as your companion in order to receive this quest and gain access to [[The Observatory]].<br />
*Shock resistance reduces the damage dealt by failed attempts to use the telescope.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Sewer_of_Horrors&diff=26998The Sewer of Horrors2018-07-30T01:58:06Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=The Sewer of Horrors.png<br />
|Name=The Sewer of Horrors<br />
|Groups=Side|QstNum=85<br />
|Giver=[[Folcarad Whitestorm]]<br />
|LocStart=[[Icemist (City)]]<br />
|LocCmp1=[[Sewer of Horrors]]|LocCmp2=[[Icemist Underlevels]]<br />
|LocCmp3=[[Elemental Plane of Fire]]|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Deepfrost Glacier]]<br />
|Steps=#Talk to [[Folcarad Whitestorm]]<br />
#Enter [[Sewer of Horrors]]<br />
#Activate 2 levers to unlock bridges<br />
#Activate 5 levers to unlock a teleporter<br />
#*2 levers in devourer's area (there's one in a secret room)<br />
#*3 levers in poisonous room<br />
#Teleport to [[Icemist Underlevels]]<br />
#Find [[Breno]] and talk to him<br />
#Gather 3 [[Magical Ruby]] by finding 2 in chests and looting 1 from the [[White King]] <br />
#Interact with the statue and activate the bridge<br />
#(Optional) Defeat [[Saradan the Fire Lord]]:<br />
#Teleport to [[Elemental Plane of Fire]]<br />
#Teleport to [[Deepfrost Glacier]]<br />
|Walkthrough=The three dungeons involved in this quest--[[Sewer of Horrors]], [[Icemist Underlevels]], and [[Elemental Plane of Fire]]--have a large number of fire, ice, poison, and undead enemies. Devourers and Lich can paralyze you as well. Prepare yourself against all of these elements. Two greater rings for each element plus [[Greater Potion of Resist Cold]] and [[Greater Potion of Resist Fire]] from [[Trader Gilron]] is a good start. Bring your [[Thick Skin]] reward too. <br />
<br />
Ark weapons are the best for this quest, because no enemies are healed by shock damage. Bring as many batteries as possible! You will go through them very quickly. Spirit weapons are a good backup. <br />
<br />
[[Epic Omelette]]s and lots of healing will be needed. Summons will help, too, as will potions of speed and invisibility. '''Scrolls of Detection are essential!'''<br />
<br />
<br />
<br />
'''1.''' Once you descend the stairs to Sewer of Horrors, go South. You will need to pass a number of high-level spike traps and defeat [[Mutant Rat]]s, which are constantly respawning. Skip a door to the West, and go as far South as possible. Next, [[Giant Skeleton]]s and death smoke will block your way East. [[Demilich]] will also paralyze you. At the end of the hall, flip the lever you see. You can optionally defeat [[Merzadan the Undying]], or you can run away and hope he doesn't follow. <br />
<br />
'''2.''' Go back West and go through the door. Go East and cross the bridge, which was just unlocked from Merzadan's lever. Follow the path through more rats and use the lever at the end. Then go back to the first door you passed. <br />
<br />
'''3.1''' You have two options here. This doorleads to a secret room with two runes. The rune to the right will teleport you a few meters away. The rune to the left will send you directly to [[Carrion Lord]]. Defeat him, then go West and defeat two more devourers. The next room to the West, with a number of bodies and bones, has an exit to the South. Go through this and flick a lever. <br />
<br />
'''3.2''' You may also follow the path to the North and defeat a couple more rats and some [[Mutant Devourer]]s. Go East to find the room with the bones and flick the lever. Continue East and defeat the two devourers and [[Carrion Lord]]. <br />
<br />
'''4.''' The room with the Carrion Lord contains a secret door with a lever. Use it. <br />
<br />
'''5.''' Finally, to the South you will find a maze with an poison cloud and very many [[Animated Waste]]s. Equip as much poison resistance as possible--preferably 100+-- and a potion of speed. The Northwest, Southwest, and Southeast corners of the maze have levers. Flick all of them to take down the grate in the middle of the room. Step on the rune to be teleported to a safe area with a staircase to [[Icemist Underlevels]]. <br />
Congratulations, you completed the easy part!<br />
<br />
<br />
<br />
<br />
'''6.''' Descend to [[Icemist Underlevels]]. The first room will contain four [[Ice Elemental]]s and two [[Insane Wizard (Blue)]]. Kill them, then go through a door to the North. Defeat another elemental, then locate a secret door to the North. There are multiple spike traps in this hallway, so use a Scroll of Detection and keep your health up. Find [[Breno]], who will tell you that you need to defeat [[Saradan the Fire Lord]]. Add Breno to your team--there's no reason not to, since he cannot die. You can also sleep for 12 hours, which will reset the area. '''This will overwrite your Inn save, so if you die, you will have to come back here or to another save slot.'''<br />
<br />
''Note: The Wizards can stun you.''<br />
<br />
'''7.1''' Next, you must collect three [[Magical Ruby]]. The first is through a door directly East of Breno's secret entrance. <br />
'''7.2.''' The Second ruby is located near [[The White King]]. Go West of Breno's hideout, then go through the door to the West. The ruby is located in a chest past two [[Insane Wizard (Blue)]] and [[The White King]], so you can sprint past them, collect the ruby, and run away. However, The White King is easier than the Carrion Lord and Merzadan, ''and'' you have Breno, so you might as well kill him. <br />
'''7.3''' Finally, from Breno's hideout, go South, then West, then North to find the last ruby. <br />
<br />
''Note: At any point, go back to [[Sewer of Horrors]] to revive your companions. You can also sleep to revive them, but this will reset the area and make you fight enemies again.''<br />
<br />
'''8.''' Go back to the central room, then go South. You will have to beat a handful of [[Ancient Guardian]]s one at a time. Go slowly or you will have to face multiple. Follow the hall West, where you will find a statue. Interact with it and use the three rubies to unlock the bridge to Saradan. <br />
<br />
'''9.''' Cross the bridge and defeat three [[Fire Elemental]]s and two [[Insane Wizard (Red)]]. Go through the door, then turn East and defeat a [[Red Dragon]] and a [[Demon]]. <br />
<br />
'''10.''' Go through the door down the Eastern hallway. Three Demons and a Fire Elemental guard Saradan. Fire Elementals will spawn slowly, so you may want to lure Saradan out of the room and fight him somewhere else. Kill him for +5 reputation with Thuram.<br />
<br />
<br />
<br />
<br />
'''11.''' Enter the lava pool to get to [[Elemental Plane of Fire]]. This is the hard part. Equip ALL of the fire resistance you can--there's no such thing as too much. Go directly south until you see a river of fire. Cross it, then continue east until you see two rivers of fire. Follow the '''Westernmost''' stream until you see an opening in the trees; then follow the path past the [[Greater Demon]] and enter Basalt Castle. Find your way to the blue portal, which will send you to [[Deepfrost Glacier]], completing the quest and granting +12 reputation with [[Thuram]]. <br />
<br />
''Note: Ignore all enemies here, especially on the river. The river of fire deals massive fire damage--hundreds per second--and getting trapped will get you killed. Also, [[Scroll: Summon Fire Elemental]] is very useful, as it is invincible. It will (hopefully) distract most of the nearby enemies.''<br />
<br />
'''Optional:''' Kill [[Greater Demon]] and [[Lord of the Pit]] for rumor boss loot, plus a [[Tome of Lost Wisdom]] from Lord of the Pit. This will be very hard to do, as elementals and demons will swarm you and both bosses will continuously heal. However, it will be even harder your second time through, as you will not have Breno to take or deal damage. <br />
<br />
<br />
<br />
|Video=*[https://www.youtube.com/watch?v=sA1aJR-qi_E Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 1]<br />
*[https://www.youtube.com/watch?v=_uly3SB8Cik Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 2]<br />
*[https://www.youtube.com/watch?v=Sd-WTNraVLg Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 3]<br />
|Outcome1=Killing [[Saradan the Fire Lord]]:<br />
|Reputation1=[[Thuram]] +5|Reward1=2,550 XP<br />
|Outcome2=Escaping with [[Breno]]:<br />
|Reputation2=[[Thuram]] +12|Reward2=20,000 XP<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=*Unlike other NPCs [[Breno]] doesn't die permanently and is only knocked out, like a companion. This makes it a good idea to take him with you immediately.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Ark_of_Lothasan&diff=26997The Ark of Lothasan2018-07-29T21:17:56Z<p>Zalvarez0627: </p>
<hr />
<div><noinclude>[[Category:Quests:Story]]</noinclude> {{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=The Ark of Lothasan.png<br />
|Name=The Ark of Lothasan<br />
|Groups=Main|QstNum=68<br />
|Giver=[[Ghostly Figure]]<br />
|LocStart=[[Tower of Tremadan]]<br />
|LocCmp1=[[Friguld]]|LocCmp2=[[Dragon Coast]]<br />
|LocCmp3=[[Sunken Citadel]]|LocCmp4=[[Ashen Cape]]<br />
|LocCmp5=[[Ark of Lothasan]]|LocCmp6=[[Ark of Lothasan (Reactor)]]|LocEnd=[[Ark of Lothasan (Upper Deck)]]<br />
|Steps=# Complete quest [[The Shards of Fate]]<br />
# Wait for the arrival of a magical letter <br />
# Talk to Ghostly Figure in Tremadan's Tower<br />
# Talk to [[Captain Dorse]] in [[Friguld]]<br />
# Move across [[Dragon Coast]], [[Southern Dragon Mountains]], [[Ashen Wastes]] and [[Sunken Citadel]] until gain acces to the Ark<br />
# Find Blue, Red and Orange Key Cards<br />
# Talk to the [[Oracle]]<br />
# Activate the Reactor in lower deck<br />
# Go back to the Oracle<br />
# Find Green Card<br />
# (Optional) Acquire Data Pad<br />
# Enter Elevator to the upper deck<br />
# (Optional) Find Pointy Tool<br />
# (Optional) Rescue [[Amarisa]]<br />
# Find Password and Control Module<br />
# Enter Command Bridge<br />
<br />
|Walkthrough=#Congratulations, you've completed [[The Shards of Fate]] quest!<br />
#A few days after completing The Shards of Fate you receive a magical letter alerting you that Tremadan's Ghostly Figure has discovered new information and that you should return to the Tower of Tremadan as soon as possible.<br />
#This conversation with Ghostly Figure is your only chance to learn about your true heritage by passing an [[Intellect]] 5 check. Additionally, you can pass an Intellect 2 check to learn more about how to find the Ark. <br />
#Talk to [[Captain Dorse]] in [[Friguld]] to reach [[Dragon Coast]]. <br />
#As you traverse your way down the [[Dragon Coast]] you will be confronted by sir [[Valeran]], a [[Forsaken]] member. This interaction may result in a fight that can be avoided by passing Intellect 3 and Intellect 5 checks or by simply running away from him. Your choices here will influence future events. The land ahead is [[Southern Dragon Mountains]] guarded by [[Zealot]]s and even further you will pass through the [[Ashen Wastes]], a radioactive land patrolled by mutated [[Ashen Minotaur]]s. You will eventually reach the [[Sunken Citadel]] where you must solve a puzzle dungeon in order to gain access to the Ark. If you manage to kill [[The Underking]] a shortcut beacon between [[Northern Inori]] and the Ark will be unlocked.<br />
# Once inside the Ark, you need to pass a security barrier that allows entrance to your character only, meaning in order to proceed, your companion is sent back home . Your initial enemies will be [[Steel Spider]] and [[Steel Wizard]]. At first your main goal will be to collect four colored key cards ('''''Blue, Red, Orange, Green'''''). There are 4 computer terminals that require entering these cards in the proper sequence (each terminal requiring a small [[Ancient Battery]] to power the terminal). If the correct card sequence is entered, a barrier is lowered. If the sequence is entered incorrectly, you receive a shock and take lightning damage.<br />
# The first card you will be able to find is '''''Blue'''''. It’s in a corpse on the floor of the third room in the eastern corridor. At the end of this same corridor, in the northeast corner, there’s a machine which can convert 5 small batteries into 1 large battery. You need at least 2 large batteries to complete the main quest, meaning you have to collect at least 10 small batteries from loots or crates and convert them into their larger versions. Rarely, a crate or enemy may drop a large battery. Once in possession of the '''''Blue Keycard''''', head west until you reach a room blocked by a barrier, which is the entrance to the western corridor. In this room you will first encounter machine racks, which rebuilds machine creatures upon destruction, after a period of time. Access the computer terminal and it will require the sequence: '''Authentication'''. Insert the '''''Blue Keycard''''' to lower the barrier. There is a secret door in the southern part of this hallway, in which the '''''Red Keycard''''' can be found. Now go back and access the computer next to the remaining barrier. It will require the sequence: '''Authentication, Validation'''. Insert '''''Blue Keycard''''' and then the '''''Red Keycard'''''. In a room that appears to have long rows of computer servers, you will find the '''''Orange Keycard''''' in a corpse on floor. Now proceed towards the northwest corner of the level where there is a barrier that can be unlocked with the sequence: '''Validation, Confirmation, Authentication'''. Insert the '''''Red, Orange''''' and then '''''Blue Keycard'''''. Continue past the lowered barrier where you will find two staircases. Head upstairs .<br />
# When you find the [[Oracle]] upstairs, use a large battery. Interact with the Oracle and he tells you that the Ark is actually a Space Ship manned by an alien race called [[Muud'ari]] that crashed on this planet a long time ago. He also informs you that recent intruders opened a dimensional wormhole which he fears may destroy the Ark. However, since the wormhole is located in an Escape Pod, he plans to detach the Pod from the ship sending it towards the space, but to do so requires your help to activate the Ark’s Emergency Reactor in the lower deck. He warns you that this task requires one large battery and gives you the password to access the Reactor floor. <br />
# From the upper level, take the downstairs twice until you reach the reactor level. This floor is contaminated with radiation so use appropriate anti-rad protection. Use the password given to you by the Oracle to lower the barrier. Find the reactor, a large yellow machine, and activate it using a large battery. In the reactor room you will also find the '''''Green Keycard''''' in a corpse on the floor. Return to the Oracle. This time he sends you to the upper deck to retrieve the '''''Control Module''''' and insert it back in the Main Computer in the Command Bridge. If you pass an Intellect check you are granted +1 skill point.<br />
# Go back to the room with rows of computers on the first floor. The last barrier, that gives access to the elevator, will require one final sequence. Once all of the barriers have been lowered, the cards will be removed from your inventory. <br />
#-- ('''<big>Optionally</big>''') -- in this same room, you will encounter a terminal that appears to be dim. If if's fed a battery, it will come to life and display info about the existence of the Horrors, [[Dimensional Parasite]]s capable of devastating planets that are released whenever a wormhole is opened. If you pass an Intellect 2 check, the terminal will spit out a '''''Data Pad''''' with info on it.<br />
# Once you go up the elevator your game will automatically be saved, loading that save will put you before having used the elevator. From this point on scrolls of recall won't work and going back down the elevator will result in a '''bad ending'''. You either have to complete the quest... or die trying. You may have to restore a previously saved game. In the beginning of the upper level, there’s a trap set on floor that can be bypassed by finding a secret passage. <br />
#-- ('''<big>Optionally</big>''') -- in northwest, you will find a '''''Pointy Tool''''' in a secret room. If in possession of the '''''Pointy Tool''''' and you access the medical bay terminal and pass an Awareness 5 check, you will learn that achieving immortality also comes with side effects. <br />
#-- ('''<big>Optionally</big>''') -- in the northeast, you will find Amarisa trapped in a cell. There’s a secret door in the wall behind her where you can activate a terminal that releases her. Once she is free, you will have to choose: to send her back home, run away together, or have her join you. You may free her any time before entering Command Bridge.<br />
# Access to the Command Bridge is granted by a password, found on a document hidden in a secret room towards the southwest. In this room there is also a chest that contains the '''''Control Module'''''. Once you enter the Command Bridge, a barrier will be materialize behind you preventing you from leaving. <br />
# Proceed fully into the room and you will find the members of the Forsaken have gathered. They’re actually descendants of the Muud’ari who survived the Ark’s fall and are debating if they should enter the wormhole to return to their world Notunamet where it's said they could achieve immortality. A debate will begin...<br />
<br />
*The debate has a series of possible answers that add or remove from a “score”<br />
#speaking politely “It will be my greatest pleasure to take part in your debate…” +1<br />
#Sir Valeran is there +1<br />
#show Data Pad. +2<br />
#pass INT 5 check +1<br />
#know that you are Muud'ari and say so “I’m as Muud’ari as you are…” +1<br />
#pass PER 5 check +1<br />
#prove immortality is flawed (info acquired using Pointy Tool in Medical Bay) +3<br />
#"This 'creature' is tired of your games..." -1<br />
#"I admit I am not sure wether they are real or not." -1<br />
#"You are putting too much faith in old texts..." -1<br />
#"I am a mere human being that tries to save his own people..." -1<br />
--Dialogue options “I don’t care, you’re all gonna die now. (Attack)” or “I am your death (Attack)” will pick a fight with the whole Forsaken.<br />
<br />
*Depending on your score you will receive different outcomes.<br />
#By achieving a score of 0-3, the Forsaken will cross the wormhole releasing the Horror which you have to fight against. You may receive Amarisa’s aid If you freed her and didn’t send her away.<br />
#By achieving a score of 4-8 you win the debate. If so, the [[Magister]] will betrayal the vote of the council and cross the wormhole releasing the Horror anyway, but [[Lady Calenda]] will help you in fight. If Sir Valeran is alive, he will help you too.<br />
#By achieving a score of 9-10, you also convince the Magister. This way, the Forsaken agree to part ways forever, never speaking of their ancient origins and mixing once more with humans. the wormhole remains sealed and you don't get to fight the Horror<br />
<br />
*Endings:<br />
#Good Ending: after defeating the Horror or winning the Magister’s favor, insert the Control Module in Main Computer triggering the launching sequece. You run out of the Ark in time to see the Escape Pod taking off at incredible speed. An explosion brighter than the sun marks the destruction of the Deep Gate, and you victory. Congratulations, you saved the wolrd!<br />
#Bad Ending: Flee using the elevator or choose to flee with Amarisa. You discover the Horrors are real while they feast on this damned world.<br />
#Evil Ending: it requires, beforehand, to have chosen to kill the [[Flame Prophet]] in [[The Prodigal Daughter]] quest and have passed an Int 5 check in Tower of Tremadan in order to acquire info on your Muud’ari lineage being your Archmage grandfather a former Forsaken. It will add a new dialogue option with Sir Valeran in Dragon Coast. Later, in order to prove your loyalty, you will be asked to kill Amarisa in the lower deck and Lady Calenda in upper deck. So during the debate dialogue you will be given the option to join the Forsaken and cross the Deep Gate. '''This will end the game.''' <br />
|Video=*[https://www.youtube.com/watch?v=3kPce5hRxN0 Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 1]<br />
*[https://www.youtube.com/watch?v=julVsYIVk0Y Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 2]<br />
*[https://www.youtube.com/watch?v=LitZbuxTHBw Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 3]<br />
*[https://www.youtube.com/watch?v=NMzD2aiU4ms Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 4]<br />
*[https://www.youtube.com/watch?v=HQof2X_hwec Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 5]<br />
*[https://www.youtube.com/watch?v=3EoZ3XwiLJk Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 6]<br />
*[https://www.youtube.com/watch?v=W0ek0cXTj_4 Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 7]<br />
*[https://www.youtube.com/watch?v=Q5elCY2KTeU Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 8 (Bad Ending)]<br />
*[https://www.youtube.com/watch?v=jmcUY1c0yJA Exiled Kingdoms Quest Walkthrough - The Ark of Lothasan Part 9 (Good Ending)]<br />
|Outcome1=<br />
|Reputation1=<br />
|Reward1= 61,500 XP; <br />
|Outcome2=For convincing the Magister to destroy the Deep Gate:<br />
|Reputation2=|Reward2=[[Magister Pendant]]<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=[[The Shards of Fate]]<br />
|Long_Description= Completing the Ark quest involves completing the main story arc of Exiled Kingdoms. <br />
|Completable=Yes<br />
|Notes=* If you use the Ark's medical facilities or travel in the elevator, the auto-save slot will be used. This is the same save-game slot that is used whenever you sleep at an inn.<br />
* It's highly recommended to use weapons that deal lightning damage and to bring protection against lightning damage and spirit effects.<br />
* There are items that are especially helpful in order to fulfill the Trait checks in the Forsaken Council's debate: [[Crown of Galade]] (+2 [[Intellect]]) and [[Bishop Ring]] (+2 [[Personality]]). These items must be equipped before the debate dialogue begins in order to influence the debate.<br />
* [[Goggled Helmet]] (+2 [[Awareness]]) may also help pass the Trait check necessary to use the [[Pointy Tool]] in the Medical Bay.<br />
*Blue Keycard -- Authentication; Red Keycard -- Validation; Orange Keycard -- Confirmation; Green Keycard -- Clearance<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Defending_the_Outpost&diff=26996Defending the Outpost2018-07-29T21:10:58Z<p>Zalvarez0627: </p>
<hr />
<div><noinclude>[[Category:Quests:Guild]]</noinclude> {{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Defending the Outpost.png<br />
|Name=Defending the Outpost<br />
|Groups=Guild|QstNum=76<br />
|Giver=[[Sergeant Morg]]<br />
|LocStart=[[The Warrior's Guild (Nivarian)]]<br />
|LocCmp1=[[Iross Highlands]]|LocCmp2=<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[The Warrior's Guild (Nivarian)]]<br />
|TraitC1=Intellect<br />
|TraitC1V=1<br />
|TraitC2=Personality<br />
|TraitC2V=2<br />
|TraitC3=<br />
|TraitC3V=<br />
|Steps=#You require access to the [[Warrior's Guild]].<br />
#Speak to [[Sergeant Morg]] in [[The Warrior's Guild (Nivarian)]].<br />
#Enter [[Iross Highlands]] and head north to the camp besides the mountains.<br />
#Speak to [[Xerla]].<br />
#(Optional) Pass an [[Intellect]] 1 check and agree to arm the group with [[Silver Longsword]]s (Can bring them beforehand).<br />
#(Optional) Pass a [[Personality]] 2 check and receive 2000 [[Gold]] (doesn't have to be spent on [[Silver Longsword]]s).<br />
#(Optional) Travel to [[Fögas (City)]] and purchase the 3 [[Silver Longsword]]s for 1000 [[Gold]] each.<br />
#(Optional) Speak to [[Xerla]] and give the longswords to the group.<br />
#Choose to camp with them for a few hours.<br />
#When attacked, head west of the camp and defeat [[Ahroun]], the werewolf leader. This will end the assault. <br />
#If you gave the men [[Silver Longsword]]s you will have around 2 minutes to kill the Werewolf Leader before people start dieing. If not you only have around 15-20 seconds.<br />
#Return to the [[The Warrior's Guild (Nivarian)]] and speak to [[Sergeant Morg]]. You will be rewarded based on how many soldiers survived the attack. <br />
|Walkthrough=*Start the quest by speaking to [[Sergeant Morg]] in the [[The Warrior's Guild (Nivarian)]]. When asked about training opportunities he will reveal that he can only train member's of the [[Warrior's Guild]] as he needs to train reinforcements for a group in the [[Iross Highlands]]. Volunteer to help out and the quest will begin.<br />
<br />
*Travel to [[Iross Highlands]], preferably during the day when less [[Werewolf|Werewolves]] are around, and find the camp against the northern mountains. It is highly recommended to bring a silver weapon for yourself.<br />
<br />
*Speak to [[Xerla]] and she will reveal the extent of her issues, and that she was expecting reinforcements of 6 warriors as well as builders to construct a stronger fort. Here you can immediately choose to camp with them for a few hours, immediately beginning the assault. However it is recommended to discuss the monsters they are facing. She will reveal that they are facing werewolves and her men are having difficulty harming them. She worries that a werewolf leader is gathering a group to assault the camp. <br />
<br />
*Pass an [[Intellect]] 1 check and suggest that her issues might be due to not using silver weapons. She will confirm that her men are using regular swords. Volunteer to bring 3 [[Silver Longsword]]s. Here you can ask for help purchasing the expensive swords by passing a [[Personality]] 2 check. She will contribute 2000 [[Gold]], meaning you must pay 1000 of your own if you wish to. It is always an option to keep the gold for yourself, at no loss to reputation.<br />
<br />
*Get one longsword from a corpse in [[Great Plains]], one from a hidden sarcophagus in [[Gurguth Cave]], and one from [[Sergeant Morg]] for 300 gold (free with PER 2), OR buy them for 1000 gold each in [[Fögas (City)]].<br />
<br />
*During the ambush leave the defence to the group and head west. Infinite werewolves (level 12-13) will spawn besides all 3 entrances, one at a time. The only way to stop the assault is to kill the leader, [[Ahroun]]. You will find the pack leader a short distance west of the camp. Kill him quickly before the soldiers start to die.<br />
<br />
*If you choose the equip the men with [[Silver Longsword]]s they will be able to survive for around 2 minutes unassisted. If you didn't, they will start dieing after 15-20 seconds.<br />
<br />
*After [[Ahroun]] is slain, all the werewolves instantly retreat. Return to the [[The Warrior's Guild (Nivarian)]] and speak to [[Sergeant Morg]] to collect your reward. He will reward you based on the number of survivors left at the camp, but will be willing to train you regardless of the losses incurred.<br />
|Video=*[https://www.youtube.com/watch?v=fLIzAzDgnpM Exiled Kingdoms Quest Walkthrough - Defending the Outpost]<br />
|Outcome1=Speak to [[Sergeant Morg]] after defeating [[Ahroun]], the werewolf leader.<br />
|Reputation1= |Reward1=The ability to learn [[Infantry Training]] and [[Body Development]]<br />
|Outcome2=Have all the soldiers survive the assault<br />
|Reputation2=[[Warrior's Guild]] +5; [[Ilmara]] +4|Reward2=2500 XP; 3000 [[Gold]]; [[Potion of Shielding]] x2<br />
|Outcome3=Have some of the soldiers survive the assault<br />
|Reputation3=[[Warrior's Guild]] +3; [[Ilmara]] +4|Reward3=1500 XP; 3000 [[Gold]]<br />
|Outcome4=Have none of the soldiers survive the assault<br />
|Reputation4=|Reward4=1000 XP; 1500 [[Gold]]<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=A group of warrior's have been commissioned a task to watch over the [[Iross Highlands]]. However they have come under heavy attack and require reinforcements immediately. Desperate and stretched for resources, you will have to help out.<br />
|Completable=Yes<br />
|Notes=*After equipping the men with [[Silver Longsword]]s, any surviving soldiers will remain at the camp and keep the improved swords.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Defending_the_Outpost&diff=26995Defending the Outpost2018-07-29T21:10:19Z<p>Zalvarez0627: </p>
<hr />
<div><noinclude>[[Category:Quests:Guild]]</noinclude> {{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Defending the Outpost.png<br />
|Name=Defending the Outpost<br />
|Groups=Guild|QstNum=76<br />
|Giver=[[Sergeant Morg]]<br />
|LocStart=[[The Warrior's Guild (Nivarian)]]<br />
|LocCmp1=[[Iross Highlands]]|LocCmp2=<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[The Warrior's Guild (Nivarian)]]<br />
|TraitC1=Intellect<br />
|TraitC1V=1<br />
|TraitC2=Personality<br />
|TraitC2V=2<br />
|TraitC3=<br />
|TraitC3V=<br />
|Steps=#You require access to the [[Warrior's Guild]].<br />
#Speak to [[Sergeant Morg]] in [[The Warrior's Guild (Nivarian)]].<br />
#Enter [[Iross Highlands]] and head north to the camp besides the mountains.<br />
#Speak to [[Xerla]].<br />
#(Optional) Pass an [[Intellect]] 1 check and agree to arm the group with [[Silver Longsword]]s (Can bring them beforehand).<br />
#(Optional) Pass a [[Personality]] 2 check and receive 2000 [[Gold]] (doesn't have to be spent on [[Silver Longsword]]s).<br />
#(Optional) Travel to [[Fögas (City)]] and purchase the 3 [[Silver Longsword]]s for 1000 [[Gold]] each.<br />
#(Optional) Speak to [[Xerla]] and give the longswords to the group.<br />
#Choose to camp with them for a few hours.<br />
#When attacked, head west of the camp and defeat [[Ahroun]], the werewolf leader. This will end the assault. <br />
#If you gave the men [[Silver Longsword]]s you will have around 2 minutes to kill the Werewolf Leader before people start dieing. If not you only have around 15-20 seconds.<br />
#Return to the [[The Warrior's Guild (Nivarian)]] and speak to [[Sergeant Morg]]. You will be rewarded based on how many soldiers survived the attack. <br />
|Walkthrough=*Start the quest by speaking to [[Sergeant Morg]] in the [[The Warrior's Guild (Nivarian)]]. When asked about training opportunities he will reveal that he can only train member's of the [[Warrior's Guild]] as he needs to train reinforcements for a group in the [[Iross Highlands]]. Volunteer to help out and the quest will begin.<br />
*Travel to [[Iross Highlands]], preferably during the day when less [[Werewolf|Werewolves]] are around, and find the camp against the northern mountains. It is highly recommended to bring a silver weapon for yourself.<br />
*Speak to [[Xerla]] and she will reveal the extent of her issues, and that she was expecting reinforcements of 6 warriors as well as builders to construct a stronger fort. Here you can immediately choose to camp with them for a few hours, immediately beginning the assault. However it is recommended to discuss the monsters they are facing. She will reveal that they are facing werewolves and her men are having difficulty harming them. She worries that a werewolf leader is gathering a group to assault the camp. <br />
*Pass an [[Intellect]] 1 check and suggest that her issues might be due to not using silver weapons. She will confirm that her men are using regular swords. Volunteer to bring 3 [[Silver Longsword]]s. Here you can ask for help purchasing the expensive swords by passing a [[Personality]] 2 check. She will contribute 2000 [[Gold]], meaning you must pay 1000 of your own if you wish to. It is always an option to keep the gold for yourself, at no loss to reputation.<br />
*Get one longsword from a corpse in [[Great Plains]], one from a hidden sarcophagus in [[Gurguth Cave]], and one from [[Sergeant Morg]] for 300 gold (free with PER 2), OR buy them for 1000 gold each in [[Fögas (City)]]. <br />
*During the ambush leave the defence to the group and head west. Infinite werewolves (level 12-13) will spawn besides all 3 entrances, one at a time. The only way to stop the assault is to kill the leader, [[Ahroun]]. You will find the pack leader a short distance west of the camp. Kill him quickly before the soldiers start to die.<br />
*If you choose the equip the men with [[Silver Longsword]]s they will be able to survive for around 2 minutes unassisted. If you didn't, they will start dieing after 15-20 seconds.<br />
*After [[Ahroun]] is slain, all the werewolves instantly retreat. Return to the [[The Warrior's Guild (Nivarian)]] and speak to [[Sergeant Morg]] to collect your reward. He will reward you based on the number of survivors left at the camp, but will be willing to train you regardless of the losses incurred.<br />
|Video=*[https://www.youtube.com/watch?v=fLIzAzDgnpM Exiled Kingdoms Quest Walkthrough - Defending the Outpost]<br />
|Outcome1=Speak to [[Sergeant Morg]] after defeating [[Ahroun]], the werewolf leader.<br />
|Reputation1= |Reward1=The ability to learn [[Infantry Training]] and [[Body Development]]<br />
|Outcome2=Have all the soldiers survive the assault<br />
|Reputation2=[[Warrior's Guild]] +5; [[Ilmara]] +4|Reward2=2500 XP; 3000 [[Gold]]; [[Potion of Shielding]] x2<br />
|Outcome3=Have some of the soldiers survive the assault<br />
|Reputation3=[[Warrior's Guild]] +3; [[Ilmara]] +4|Reward3=1500 XP; 3000 [[Gold]]<br />
|Outcome4=Have none of the soldiers survive the assault<br />
|Reputation4=|Reward4=1000 XP; 1500 [[Gold]]<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=A group of warrior's have been commissioned a task to watch over the [[Iross Highlands]]. However they have come under heavy attack and require reinforcements immediately. Desperate and stretched for resources, you will have to help out.<br />
|Completable=Yes<br />
|Notes=*After equipping the men with [[Silver Longsword]]s, any surviving soldiers will remain at the camp and keep the improved swords.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Gurguth_Cave/map&diff=26994Gurguth Cave/map2018-07-29T21:05:34Z<p>Zalvarez0627: </p>
<hr />
<div>{{overlay<br />
|image=Gurguth Cave.jpg<br />
|title=Gurguth Cave<br />
|grid=no<br />
|windrose=yes<br />
|width=800<br />
|height=416<br />
|columns=2<br />
<br />
|legend1title=Important sites and secrets<br />
|legend1start=1<br />
|legend2title=Important NPCs and enemies<br />
|legend2start=8<br />
<br />
|overlay1=Exit to [[The Trollfens]]<br />
|overlay1tip=Exit<br />
|overlay1colour=access<br />
|overlay1top=164<br />
|overlay1left=735<br />
<br />
|overlay2=Shelf containing [[Ancient Tolassian Tome]]<br />
|overlay2tip=Shelf<br />
|overlay2colour=site<br />
|overlay2top=260<br />
|overlay2left=514<br />
<br />
|overlay3=Barrel containing [[Troll Cleaver]]<br />
|overlay3tip=Barrel<br />
|overlay3colour=site<br />
|overlay3top=53<br />
|overlay3left=387<br />
<br />
|overlay4=Corpse holding [[Dartos' Ring of Isolation]] (for quest [[Outstanding Apprentice]])<br />
|overlay4tip=Corpse<br />
|overlay4colour=site<br />
|overlay4top=188<br />
|overlay4left=49<br />
<br />
|overlay5=Throne containing [[Black Shard]] (for quest [[The Shards of Fate]])<br />
|overlay5tip=Throne<br />
|overlay5colour=site<br />
|overlay5top=312<br />
|overlay5left=356<br />
<br />
|overlay6=Sarcophagus containing [[Heroic Helm]], [[Silver Longsword]]<br />
|overlay6tip=Sarcophagus<br />
|overlay6colour=site<br />
|overlay6top=343<br />
|overlay6left=384<br />
<br />
|overlay7=Secret doors (level 10-11)<br />
|overlay7tip=Secret door<br />
|overlay7colour=secret<br />
|overlay7top=208<br />
|overlay7left=497<br />
|overlay7top2=332<br />
|overlay7left2=413<br />
<br />
|overlay8=[[Enraged Troll]] holding [[Ruined Gauntlets of Might]]<br />
|overlay8tip=Enraged Troll<br />
|overlay8colour=enemy<br />
|overlay8top=186<br />
|overlay8left=300<br />
<br />
|overlay9=[[King Gurguth]] holding [[Gurguth's Maul]], [[Hero's Shield]] (replaced by [[Troll King]] after death)<br />
|overlay9tip=King Gurguth<br />
|overlay9colour=enemy<br />
|overlay9top=330<br />
|overlay9left=337<br />
}}<br />
<noinclude>[[Category:Areas:Maps]]</noinclude></div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Forsaken&diff=26993Forsaken2018-07-29T20:45:01Z<p>Zalvarez0627: </p>
<hr />
<div>{{Guild<br />
|Symbol=<br />
|Symbol Text=<br />
|Description=The Forsaken are introduced as a mysterious organization with their own mysterious agenda. Among their ranks there are Knights, High mages and powerful individuals, some of them famous heroes or sages. They also count on the services of human puppets like [[A Shady Traveller (Forsaken)]]. Their tradition includes the formation of a Council which decision shall be carried out by all of them as if they were one and never look back upon it.<br />
|Loc1=[[Magistrate Steinz's House]]<br />
|Loc1Description=You soon discover they have kidnapped [[Amarisa]], a descendant of Arch-mage Tremadan, in order to use her blood to open The Deep Gate and unleash it's Horrors upon this world. You must stop them!<br />
|Loc1Img=<br />
|Loc1ImgDesc=<br />
|Members1=* [[A man in black]]<br />
|Quests1=* [[A Mysterious Letter]]<br />
|Loc2=[[Random Encounters]]<br />
|Loc2Description=The Forsaken are trouble, and, unfortuantely, you might not know that the stranger you just met is part of the Forsaken.<br />
|Members2=* [[A Shady Traveller (Forsaken)]]<br />
|Loc3=[[Dragon Coast]]<br />
|Loc3Description=You have an unexpected encounter with a Forsaken.<br />
|Members3=* [[Valeran]]<br />
|Quests3=* [[The Ark of Lothasan]]<br />
|Loc4=[[Ark of Lothasan (Upper Deck)]]<br />
|Loc4Description=It's revealed that the Forsaken are descendants of the [[Muud'ari]] crew who survived the [[Ark of Lothasan]]'s crash in this world a long time ago and The Deep Gate is an interdimensional wormhole that will grant them passage to their homeworld Noutamet where they wish to achieve immortality. However it would also release [[Dimensional Parasite]]s. World's destiny is in your hands!<br />
|Members4=<br />
* [[Valeran]]<br />
* [[Lady Calenda]]<br />
* [[Magister]]<br />
|Quests4=* [[The Ark of Lothasan]]<br />
<br />
|Notes=The Forsaken do not appear on the Reputation section of your character profile. While you do not have a reputation score with the Forsaken, this does not mean that the choices you make in interacting with them are without consequence.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Grey_Library/map&diff=26992The Grey Library/map2018-07-29T20:34:45Z<p>Zalvarez0627: </p>
<hr />
<div>{{overlay<br />
|image=The Grey Library.jpg<br />
|title=The Grey Library<br />
|grid=no<br />
|windrose=yes<br />
|width=800<br />
|height=420<br />
|columns=2<br />
<br />
|legend1title=Important sites and secrets<br />
|legend1start=1<br />
|legend2title=Important NPCs and enemies<br />
|legend2start=8<br />
<br />
|overlay1=Exit to [[Freetown (City)]]<br />
|overlay1tip=Exit<br />
|overlay1colour=access<br />
|overlay1top=346<br />
|overlay1left=158<br />
<br />
|overlay2=Book providing information on Tremadan (for quest [[A Key to the Past]])<br />
|overlay2tip=Book<br />
|overlay2colour=site<br />
|overlay2top=312<br />
|overlay2left=390<br />
<br />
|overlay3=Shelf containing [[Ancient Tolassian Tome]], [[Of Ghosts and Spectres]] (for quest [[Secrets of the Dead]])<br />
|overlay3tip=Shelf<br />
|overlay3colour=site<br />
|overlay3top=140<br />
|overlay3left=629<br />
<br />
|overlay4=Shelf containing [[Scroll of Detection]], [[Scroll of Wisdom]]<br />
|overlay4tip=Shelf<br />
|overlay4colour=site<br />
|overlay4top=290<br />
|overlay4left=419<br />
<br />
|overlay5=Book providing teleportation to [[Wyvern Mountains]] (for quest [[Lost in a Good Book]])<br />
|overlay5tip=Book<br />
|overlay5colour=site<br />
|overlay5top=45<br />
|overlay5left=363<br />
<br />
|overlay6=Grates blocking access until quest [[Lost in a Good Book]] is active<br />
|overlay6tip=Grate<br />
|overlay6colour=passive<br />
|overlay6top=181<br />
|overlay6left=582<br />
|overlay6top2=172<br />
|overlay6left2=598<br />
<br />
|overlay7=Secret door (level 15)<br />
|overlay7tip=Secret door<br />
|overlay7colour=secret<br />
|overlay7top=225<br />
|overlay7left=630<br />
<br />
|overlay8=Secret door (level 16)<br />
|overlay8tip=Secret door<br />
|overlay8colour=secret<br />
|overlay8top=145<br />
|overlay8left=525<br />
<br />
|overlay9=[[Conjurer (Golden Hand)|Conjurer]] initiating quest [[Secrets of the Dead]]<br />
|overlay9tip=Conjurer<br />
|overlay9colour=npc<br />
|overlay9top=288<br />
|overlay9left=244<br />
<br />
|overlay10=[[Trader Orac]]<br />
|overlay10tip=Trader Orac<br />
|overlay10colour=npc<br />
|overlay10top=170<br />
|overlay10left=363<br />
<br />
|overlay11=[[Trader Otarab]]<br />
|overlay11tip=Trader Otarab<br />
|overlay11colour=npc<br />
|overlay11top=160<br />
|overlay11left=333<br />
}}<br />
<noinclude>[[Category:Areas:Maps]]</noinclude></div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Sewer_of_Horrors&diff=26991The Sewer of Horrors2018-07-29T04:23:38Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=The Sewer of Horrors.png<br />
|Name=The Sewer of Horrors<br />
|Groups=Side|QstNum=85<br />
|Giver=[[Folcarad Whitestorm]]<br />
|LocStart=[[Icemist (City)]]<br />
|LocCmp1=[[Sewer of Horrors]]|LocCmp2=[[Icemist Underlevels]]<br />
|LocCmp3=[[Elemental Plane of Fire]]|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Deepfrost Glacier]]<br />
|Steps=#Talk to [[Folcarad Whitestorm]]<br />
#Enter [[Sewer of Horrors]]<br />
#Activate 2 levers to unlock bridges<br />
#Activate 5 levers to unlock a teleporter<br />
#*2 levers in devourer's area (there's one in a secret room)<br />
#*3 levers in poisonous room<br />
#Teleport to [[Icemist Underlevels]]<br />
#Find [[Breno]] and talk to him<br />
#Gather 3 [[Magical Ruby]] by finding 2 in chests and looting 1 from the [[White King]] <br />
#Interact with the statue and activate the bridge<br />
#(Optional) Defeat [[Saradan the Fire Lord]]:<br />
#Teleport to [[Elemental Plane of Fire]]<br />
#Teleport to [[Deepfrost Glacier]]<br />
|Walkthrough=The three dungeons involved in this quest--[[Sewer of Horrors]], [[Icemist Underlevels]], and [[Elemental Plane of Fire]]--have a large number of fire, ice, poison, and undead enemies. Devourers and Lich can paralyze you as well. Prepare yourself against all of these elements. Two greater rings for each element plus [[Greater Potion of Resist Cold]] and [[Greater Potion of Resist Fire]] from [[Trader Gilron]] is a good start. Bring your [[Thick Skin]] reward too. <br />
<br />
Ark weapons are the best for this quest, because no enemies are healed by shock damage. Bring as many batteries as possible! You will go through them very quickly. Spirit weapons are a good backup. <br />
<br />
[[Epic Omelette]]s and lots of healing will be needed. Summons will help, too, as will potions of speed and invisibility. '''Scrolls of Detection are essential!'''<br />
<br />
<br />
<br />
'''1.''' Once you descend the stairs to Sewer of Horrors, go South. You will need to pass a number of high-level spike traps and defeat [[Mutant Rat]]s, which are constantly respawning. Skip a door to the West, and go as far South as possible. Next, [[Giant Skeleton]]s and death smoke will block your way East. [[Demilich]] will also paralyze you. At the end of the hall, flip the lever you see. You can optionally defeat [[Merzadan the Undying]], or you can run away and hope he doesn't follow. <br />
<br />
'''2.''' Go back West and go through the door. Go East and cross the bridge, which was just unlocked from Merzadan's lever. Follow the path through more rats and use the lever at the end. Then go back to the first door you passed. <br />
<br />
'''3.1''' You have two options here. This doorleads to a secret room with two runes. The rune to the right will teleport you a few meters away. The rune to the left will send you directly to [[Carrion Lord]]. Defeat him, then go West and defeat two more devourers. The next room to the West, with a number of bodies and bones, has an exit to the South. Go through this and flick a lever. <br />
<br />
'''3.2''' You may also follow the path to the North and defeat a couple more rats and some [[Mutant Devourer]]s. Go East to find the room with the bones and flick the lever. Continue East and defeat the two devourers and [[Carrion Lord]]. <br />
<br />
'''4.''' The room with the Carrion Lord contains a secret door with a lever. Use it. <br />
<br />
'''5.''' Finally, to the South you will find a maze with an poison cloud and very many [[Animated Waste]]s. Equip as much poison resistance as possible--preferably 100+-- and a potion of speed. The Northwest, Southwest, and Southeast corners of the maze have levers. Flick all of them to take down the grate in the middle of the room. Step on the rune to be teleported to a safe area with a staircase and a lever. Flick the lever to unlock a bridge connecting you to the hall from #2. This will make getting to [[Icemist Underlevels]] easier in the future (no devourers/elementals). <br />
<br />
Congratulations, you completed the easy part!<br />
<br />
<br />
<br />
<br />
'''6.''' Descend to [[Icemist Underlevels]]. The first room will contain four [[Ice Elemental]]s and two [[Insane Wizard (Blue)]]. Kill them, then go through a door to the North. Defeat another elemental, then locate a secret door to the North. There are multiple spike traps in this hallway, so use a Scroll of Detection and keep your health up. Find [[Breno]], who will tell you that you need to defeat [[Saradan the Fire Lord]]. Add Breno to your team--there's no reason not to, since he cannot die. You can also sleep for 12 hours, which will reset the area. '''This will overwrite your Inn save, so if you die, you will have to come back here or to another save slot.'''<br />
<br />
''Note: The Wizards can stun you.''<br />
<br />
'''7.1''' Next, you must collect three [[Magical Ruby]]. The first is through a door directly East of Breno's secret entrance. <br />
'''7.2.''' The Second ruby is located near [[The White King]]. Go West of Breno's hideout, then go through the door to the West. The ruby is located in a chest past two [[Insane Wizard (Blue)]] and [[The White King]], so you can sprint past them, collect the ruby, and run away. However, The White King is easier than the Carrion Lord and Merzadan, ''and'' you have Breno, so you might as well kill him. <br />
'''7.3''' Finally, from Breno's hideout, go South, then West, then North to find the last ruby. <br />
<br />
''Note: At any point, go back to [[Sewer of Horrors]] to revive your companions. You can also sleep to revive them, but this will reset the area and make you fight enemies again.''<br />
<br />
'''8.''' Go back to the central room, then go South. You will have to beat a handful of [[Ancient Guardian]]s one at a time. Go slowly or you will have to face multiple. Follow the hall West, where you will find a statue. Interact with it and use the three rubies to unlock the bridge to Saradan. <br />
<br />
'''9.''' Cross the bridge and defeat three [[Fire Elemental]]s and two [[Insane Wizard (Red)]]. Go through the door, then turn East and defeat a [[Red Dragon]] and a [[Demon]]. <br />
<br />
'''10.''' Go through the door down the Eastern hallway. Three Demons and a Fire Elemental guard Saradan. Fire Elementals will spawn slowly, so you may want to lure Saradan out of the room and fight him somewhere else. Kill him for +5 reputation with Thuram.<br />
<br />
<br />
<br />
<br />
'''11.''' Enter the lava pool to get to [[Elemental Plane of Fire]]. This is the hard part. Equip ALL of the fire resistance you can--there's no such thing as too much. Go directly south until you see a river of fire. Cross it, then continue east until you see two rivers of fire. Follow the '''Westernmost''' stream until you see an opening in the trees; then follow the path past the [[Greater Demon]] and enter Basalt Castle. Find your way to the blue portal, which will send you to [[Deepfrost Glacier]], completing the quest and granting +12 reputation with [[Thuram]]. <br />
<br />
''Note: Ignore all enemies here, especially on the river. The river of fire deals massive fire damage--hundreds per second--and getting trapped will get you killed. Also, [[Scroll: Summon Fire Elemental]] is very useful, as it is invincible. It will (hopefully) distract most of the nearby enemies.''<br />
<br />
'''Optional:''' Kill [[Greater Demon]] and [[Lord of the Pit]] for rumor boss loot, plus a [[Tome of Lost Wisdom]] from Lord of the Pit. This will be very hard to do, as elementals and demons will swarm you and both bosses will continuously heal. However, it will be even harder your second time through, as you will not have Breno to take or deal damage. <br />
<br />
<br />
<br />
|Video=*[https://www.youtube.com/watch?v=sA1aJR-qi_E Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 1]<br />
*[https://www.youtube.com/watch?v=_uly3SB8Cik Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 2]<br />
*[https://www.youtube.com/watch?v=Sd-WTNraVLg Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 3]<br />
|Outcome1=Killing [[Saradan the Fire Lord]]:<br />
|Reputation1=[[Thuram]] +5|Reward1=2,550 XP<br />
|Outcome2=Escaping with [[Breno]]:<br />
|Reputation2=[[Thuram]] +12|Reward2=20,000 XP<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=*Unlike other NPCs [[Breno]] doesn't die permanently and is only knocked out, like a companion. This makes it a good idea to take him with you immediately.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Sewer_of_Horrors&diff=26990The Sewer of Horrors2018-07-29T04:23:16Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=The Sewer of Horrors.png<br />
|Name=The Sewer of Horrors<br />
|Groups=Side|QstNum=85<br />
|Giver=[[Folcarad Whitestorm]]<br />
|LocStart=[[Icemist (City)]]<br />
|LocCmp1=[[Sewer of Horrors]]|LocCmp2=[[Icemist Underlevels]]<br />
|LocCmp3=[[Elemental Plane of Fire]]|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Deepfrost Glacier]]<br />
|Steps=#Talk to [[Folcarad Whitestorm]]<br />
#Enter [[Sewer of Horrors]]<br />
#Activate 2 levers to unlock bridges<br />
#Activate 5 levers to unlock a teleporter<br />
#*2 levers in devourer's area (there's one in a secret room)<br />
#*3 levers in poisonous room<br />
#Teleport to [[Icemist Underlevels]]<br />
#Find [[Breno]] and talk to him<br />
#Gather 3 [[Magical Ruby]] by finding 2 in chests and looting 1 from the [[White King]] <br />
#Interact with the statue and activate the bridge<br />
#(Optional) Defeat [[Saradan the Fire Lord]]:<br />
#Teleport to [[Elemental Plane of Fire]]<br />
#Teleport to [[Deepfrost Glacier]]<br />
|Walkthrough=The three dungeons involved in this quest--[[Sewer of Horrors]], [[Icemist Underlevels]], and [[Elemental Plane of Fire]]--have a large number of fire, ice, poison, and undead enemies. Devourers and Lich can paralyze you as well. Prepare yourself against all of these elements. Two greater rings for each element plus [[Greater Potion of Resist Cold]] and [[Greater Potion of Resist Fire]] from [[Trader Gilron]] is a good start. Bring your [[Thick Skin]] reward too. <br />
<br />
Ark weapons are the best for this quest, because no enemies are healed by shock damage. Bring as many batteries as possible! You will go through them very quickly. Spirit weapons are a good backup. <br />
<br />
[[Epic Omelette]]s and lots of healing will be needed. Summons will help, too, as will potions of speed and invisibility. '''Scrolls of Detection are essential!'''<br />
<br />
<br />
<br />
'''1.''' Once you descend the stairs to Sewer of Horrors, go South. You will need to pass a number of high-level spike traps and defeat [[Mutant Rat]]s, which are constantly respawning. Skip a door to the West, and go as far South as possible. Next, [[Giant Skeleton]]s and death smoke will block your way East. [[Demilich]] will also paralyze you. At the end of the hall, flip the lever you see. You can optionally defeat [[Merzadan the Undying]], or you can run away and hope he doesn't follow. <br />
<br />
'''2.''' Go back West and go through the door. Go East and cross the bridge, which was just unlocked from Merzadan's lever. Follow the path through more rats and use the lever at the end. Then go back to the first door you passed. <br />
<br />
'''3.1''' You have two options here. This doorleads to a secret room with two runes. The rune to the right will teleport you a few meters away. The rune to the left will send you directly to [[Carrion Lord]]. Defeat him, then go West and defeat two more devourers. The next room to the West, with a number of bodies and bones, has an exit to the South. Go through this and flick a lever. <br />
<br />
'''3.2''' You may also follow the path to the North and defeat a couple more rats and some [[Mutant Devourer]]s. Go East to find the room with the bones and flick the lever. Continue East and defeat the two devourers and [[Carrion Lord]]. <br />
<br />
'''4.''' The room with the Carrion Lord contains a secret door with a lever. Use it. <br />
<br />
'''5.''' Finally, to the South you will find a maze with an poison cloud and very many [[Animated Waste]]s. Equip as much poison resistance as possible--preferably 100+-- and a potion of speed. The Northwest, Southwest, and Southeast corners of the maze have levers. Flick all of them to take down the grate in the middle of the room. Step on the rune to be teleported to a safe area with a staircase and a lever. Flick the lever to unlock a bridge connecting you to the hall from #2. This will make getting to [[Icemist Underlevels]] easier in the future (no devourers/elementals). <br />
<br />
Congratulations, you completed the easy part!<br />
<br />
<br />
<br />
<br />
'''6.''' Descend to [[Icemist Underlevels]]. The first room will contain four [[Ice Elemental]]s and two [[Insane Wizard (Blue)]]. Kill them, then go through a door to the North. Defeat another elemental, then locate a secret door to the North. There are multiple spike traps in this hallway, so use a Scroll of Detection and keep your health up. Find [[Breno]], who will tell you that you need to defeat [[Saradan the Fire Lord]]. Add Breno to your team--there's no reason not to, since he cannot die. You can also sleep for 12 hours, which will reset the area. '''This will overwrite your Inn save, so if you die, you will have to come back here or to another save slot.'''<br />
<br />
''Note: [[Insane Wizard]] can stun you.''<br />
<br />
'''7.1''' Next, you must collect three [[Magical Ruby]]. The first is through a door directly East of Breno's secret entrance. <br />
'''7.2.''' The Second ruby is located near [[The White King]]. Go West of Breno's hideout, then go through the door to the West. The ruby is located in a chest past two [[Insane Wizard (Blue)]] and [[The White King]], so you can sprint past them, collect the ruby, and run away. However, The White King is easier than the Carrion Lord and Merzadan, ''and'' you have Breno, so you might as well kill him. <br />
'''7.3''' Finally, from Breno's hideout, go South, then West, then North to find the last ruby. <br />
<br />
''Note: At any point, go back to [[Sewer of Horrors]] to revive your companions. You can also sleep to revive them, but this will reset the area and make you fight enemies again.''<br />
<br />
'''8.''' Go back to the central room, then go South. You will have to beat a handful of [[Ancient Guardian]]s one at a time. Go slowly or you will have to face multiple. Follow the hall West, where you will find a statue. Interact with it and use the three rubies to unlock the bridge to Saradan. <br />
<br />
'''9.''' Cross the bridge and defeat three [[Fire Elemental]]s and two [[Insane Wizard (Red)]]. Go through the door, then turn East and defeat a [[Red Dragon]] and a [[Demon]]. <br />
<br />
'''10.''' Go through the door down the Eastern hallway. Three Demons and a Fire Elemental guard Saradan. Fire Elementals will spawn slowly, so you may want to lure Saradan out of the room and fight him somewhere else. Kill him for +5 reputation with Thuram.<br />
<br />
<br />
<br />
<br />
'''11.''' Enter the lava pool to get to [[Elemental Plane of Fire]]. This is the hard part. Equip ALL of the fire resistance you can--there's no such thing as too much. Go directly south until you see a river of fire. Cross it, then continue east until you see two rivers of fire. Follow the '''Westernmost''' stream until you see an opening in the trees; then follow the path past the [[Greater Demon]] and enter Basalt Castle. Find your way to the blue portal, which will send you to [[Deepfrost Glacier]], completing the quest and granting +12 reputation with [[Thuram]]. <br />
<br />
''Note: Ignore all enemies here, especially on the river. The river of fire deals massive fire damage--hundreds per second--and getting trapped will get you killed. Also, [[Scroll: Summon Fire Elemental]] is very useful, as it is invincible. It will (hopefully) distract most of the nearby enemies.''<br />
<br />
'''Optional:''' Kill [[Greater Demon]] and [[Lord of the Pit]] for rumor boss loot, plus a [[Tome of Lost Wisdom]] from Lord of the Pit. This will be very hard to do, as elementals and demons will swarm you and both bosses will continuously heal. However, it will be even harder your second time through, as you will not have Breno to take or deal damage. <br />
<br />
<br />
<br />
|Video=*[https://www.youtube.com/watch?v=sA1aJR-qi_E Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 1]<br />
*[https://www.youtube.com/watch?v=_uly3SB8Cik Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 2]<br />
*[https://www.youtube.com/watch?v=Sd-WTNraVLg Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 3]<br />
|Outcome1=Killing [[Saradan the Fire Lord]]:<br />
|Reputation1=[[Thuram]] +5|Reward1=2,550 XP<br />
|Outcome2=Escaping with [[Breno]]:<br />
|Reputation2=[[Thuram]] +12|Reward2=20,000 XP<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=*Unlike other NPCs [[Breno]] doesn't die permanently and is only knocked out, like a companion. This makes it a good idea to take him with you immediately.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=The_Sewer_of_Horrors&diff=26989The Sewer of Horrors2018-07-29T04:22:29Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=The Sewer of Horrors.png<br />
|Name=The Sewer of Horrors<br />
|Groups=Side|QstNum=85<br />
|Giver=[[Folcarad Whitestorm]]<br />
|LocStart=[[Icemist (City)]]<br />
|LocCmp1=[[Sewer of Horrors]]|LocCmp2=[[Icemist Underlevels]]<br />
|LocCmp3=[[Elemental Plane of Fire]]|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Deepfrost Glacier]]<br />
|Steps=#Talk to [[Folcarad Whitestorm]]<br />
#Enter [[Sewer of Horrors]]<br />
#Activate 2 levers to unlock bridges<br />
#Activate 5 levers to unlock a teleporter<br />
#*2 levers in devourer's area (there's one in a secret room)<br />
#*3 levers in poisonous room<br />
#Teleport to [[Icemist Underlevels]]<br />
#Find [[Breno]] and talk to him<br />
#Gather 3 [[Magical Ruby]] by finding 2 in chests and looting 1 from the [[White King]] <br />
#Interact with the statue and activate the bridge<br />
#(Optional) Defeat [[Saradan the Fire Lord]]:<br />
#Teleport to [[Elemental Plane of Fire]]<br />
#Teleport to [[Deepfrost Glacier]]<br />
|Walkthrough=The three dungeons involved in this quest--[[Sewer of Horrors]], [[Icemist Underlevels]], and [[Elemental Plane of Fire]]--have a large number of fire, ice, poison, and undead enemies. Devourers and Lich can paralyze you as well. Prepare yourself against all of these elements. Two greater rings for each element plus [[Greater Potion of Resist Cold]] and [[Greater Potion of Resist Fire]] from [[Trader Gilron]] is a good start. Bring your [[Thick Skin]] reward too. <br />
<br />
Ark weapons are the best for this quest, because no enemies are healed by shock damage. Bring as many batteries as possible! You will go through them very quickly. Spirit weapons are a good backup. <br />
<br />
[[Epic Omelette]]s and lots of healing will be needed. Summons will help, too, as will potions of speed and invisibility. '''Scrolls of Detection are essential!'''<br />
<br />
<br />
<br />
'''1.''' Once you descend the stairs to Sewer of Horrors, go South. You will need to pass a number of high-level spike traps and defeat [[Mutant Rat]]s, which are constantly respawning. Skip a door to the West, and go as far South as possible. Next, [[Giant Skeleton]]s and death smoke will block your way East. [[Demilich]] will also paralyze you. At the end of the hall, flip the lever you see. You can optionally defeat [[Merzadan the Undying]], or you can run away and hope he doesn't follow. <br />
<br />
'''2.''' Go back West and go through the door. Go East and cross the bridge, which was just unlocked from Merzadan's lever. Follow the path through more rats and use the lever at the end. Then go back to the first door you passed. <br />
<br />
'''3.1''' You have two options here. This doorleads to a secret room with two runes. The rune to the right will teleport you a few meters away. The rune to the left will send you directly to [[Carrion Lord]]. Defeat him, then go West and defeat two more devourers. The next room to the West, with a number of bodies and bones, has an exit to the South. Go through this and flick a lever. <br />
<br />
'''3.2''' You may also follow the path to the North and defeat a couple more rats and some [[Mutant Devourers]]. Go East to find the room with the bones and flick the lever. Continue East and defeat the two devourers and [[Carrion Lord]]. <br />
<br />
'''4.''' The room with the Carrion Lord contains a secret door with a lever. Use it. <br />
<br />
'''5.''' Finally, to the South you will find a maze with an poison cloud and very many [[Animated Waste]]s. Equip as much poison resistance as possible--preferably 100+-- and a potion of speed. The Northwest, Southwest, and Southeast corners of the maze have levers. Flick all of them to take down the grate in the middle of the room. Step on the rune to be teleported to a safe area with a staircase and a lever. Flick the lever to unlock a bridge connecting you to the hall from #2. This will make getting to [[Icemist Underlevels]] easier in the future (no devourers/elementals). <br />
<br />
Congratulations, you completed the easy part!<br />
<br />
<br />
<br />
<br />
'''6.''' Descend to [[Icemist Underlevels]]. The first room will contain four [[Ice Elemental]]s and two [[Insane Wizard (Blue)]]. Kill them, then go through a door to the North. Defeat another elemental, then locate a secret door to the North. There are multiple spike traps in this hallway, so use a Scroll of Detection and keep your health up. Find [[Breno]], who will tell you that you need to defeat [[Saradan the Fire Lord]]. Add Breno to your team--there's no reason not to, since he cannot die. You can also sleep for 12 hours, which will reset the area. '''This will overwrite your Inn save, so if you die, you will have to come back here or to another save slot.'''<br />
<br />
''Note: [[Insane Wizard]]s can stun you.''<br />
<br />
'''7.1''' Next, you must collect three [[Magical Rubies]]. The first is through a door directly East of Breno's secret entrance. <br />
'''7.2.''' The Second ruby is located near [[The White King]]. Go West of Breno's hideout, then go through the door to the West. The ruby is located in a chest past two [[Insane Wizard (Blue)]] and [[The White King]], so you can sprint past them, collect the ruby, and run away. However, The White King is easier than the Carrion Lord and Merzadan, ''and'' you have Breno, so you might as well kill him. <br />
'''7.3''' Finally, from Breno's hideout, go South, then West, then North to find the last ruby. <br />
<br />
''Note: At any point, go back to [[Sewer of Horrors]] to revive your companions. You can also sleep to revive them, but this will reset the area and make you fight enemies again.''<br />
<br />
'''8.''' Go back to the central room, then go South. You will have to beat a handful of [[Ancient Guardian]]s one at a time. Go slowly or you will have to face multiple. Follow the hall West, where you will find a statue. Interact with it and use the three rubies to unlock the bridge to Saradan. <br />
<br />
'''9.''' Cross the bridge and defeat three [[Fire Elemental]]s and two [[Insane Wizard (Red)]]. Go through the door, then turn East and defeat a [[Red Dragon]] and a [[Demon]]. <br />
<br />
'''10.''' Go through the door down the Eastern hallway. Three Demons and a Fire Elemental guard Saradan. Fire Elementals will spawn slowly, so you may want to lure Saradan out of the room and fight him somewhere else. Kill him for +5 reputation with Thuram.<br />
<br />
<br />
<br />
<br />
'''11.''' Enter the lava pool to get to [[Elemental Plane of Fire]]. This is the hard part. Equip ALL of the fire resistance you can--there's no such thing as too much. Go directly south until you see a river of fire. Cross it, then continue east until you see two rivers of fire. Follow the '''Westernmost''' stream until you see an opening in the trees; then follow the path past the [[Greater Demon]] and enter Basalt Castle. Find your way to the blue portal, which will send you to [[Deepfrost Glacier]], completing the quest and granting +12 reputation with [[Thuram]]. <br />
<br />
''Note: Ignore all enemies here, especially on the river. The river of fire deals massive fire damage--hundreds per second--and getting trapped will get you killed. Also, [[Scroll: Summon Fire Elemental]] is very useful, as it is invincible. It will (hopefully) distract most of the nearby enemies.''<br />
<br />
'''Optional:''' Kill [[Greater Demon]] and [[Lord of the Pit]] for rumor boss loot, plus a [[Tome of Lost Wisdom]] from Lord of the Pit. This will be very hard to do, as elementals and demons will swarm you and both bosses will continuously heal. However, it will be even harder your second time through, as you will not have Breno to take or deal damage. <br />
<br />
<br />
<br />
|Video=*[https://www.youtube.com/watch?v=sA1aJR-qi_E Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 1]<br />
*[https://www.youtube.com/watch?v=_uly3SB8Cik Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 2]<br />
*[https://www.youtube.com/watch?v=Sd-WTNraVLg Exiled Kingdoms Quest Walkthrough - The Sewer of Horrors Part 3]<br />
|Outcome1=Killing [[Saradan the Fire Lord]]:<br />
|Reputation1=[[Thuram]] +5|Reward1=2,550 XP<br />
|Outcome2=Escaping with [[Breno]]:<br />
|Reputation2=[[Thuram]] +12|Reward2=20,000 XP<br />
|Outcome3=<br />
|Reputation3=|Reward3=<br />
|Outcome4=<br />
|Reputation4=|Reward4=<br />
|Outcome5=<br />
|Reputation5=|Reward5=<br />
|Outcome6=<br />
|Reputation6=|Reward6=<br />
|Outcome7=<br />
|Reputation7=|Reward7=<br />
|Outcome8=<br />
|Reputation8=|Reward8=<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=*Unlike other NPCs [[Breno]] doesn't die permanently and is only knocked out, like a companion. This makes it a good idea to take him with you immediately.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Mystic_Bone_Mace&diff=26883Mystic Bone Mace2018-07-28T16:41:18Z<p>Zalvarez0627: </p>
<hr />
<div>{{WpnSub<br />
|Step={{{1|wpnIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Weapon_mace_bone_b.png<br />
|Image=Mystic Bone Mace.jpg<br />
|Name=Mystic Bone Mace<br />
|Type=[[Hand]]<br />
|Category=[[Mace]]<br />
|Rarity=Uncommon<br />
|Groups=[[Bone]]|Class=W, C<br />
|RawDmg=9,12,0,0,0,9,5,1.5,0,0,0<br />
|RawAttr=1,0,0,0,0,0,1,0<br />
|Value=|Cost={{{Cost|3500}}}<br />
|Quest=<br />
|Long_Description=<br />
|Location=<br />
|FoundIn=[[Emerald Valley]]; [[Kurgua Cave]]<br />
|Notes=*Located in [[Small Chests]] in [[Kurgua Cave]]<br />
*Grants +20 mana to Clerics and Mages. <br />
|Description=The ancient femur of a magic-imbued creature.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Mystic_Bone_Mace&diff=26882Mystic Bone Mace2018-07-28T16:40:57Z<p>Zalvarez0627: </p>
<hr />
<div>{{WpnSub<br />
|Step={{{1|wpnIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Weapon_mace_bone_b.png<br />
|Image=Mystic Bone Mace.jpg<br />
|Name=Mystic Bone Mace<br />
|Type=[[Hand]]<br />
|Category=[[Mace]]<br />
|Rarity=Uncommon<br />
|Groups=[[Bone]]|Class=W, C<br />
|RawDmg=9,12,0,0,0,9,5,1.5,0,0,0<br />
|RawAttr=1,0,0,0,0,0,1,0<br />
|Value=|Cost={{{Cost|3500}}}<br />
|Quest=<br />
|Long_Description=<br />
|Location=<br />
|FoundIn=[[Emerald Valley]]; [[Kurgua Cave]]<br />
|Notes=[[Small Chests]] in [[Kurgua Cave]]<br />
*Grants +20 mana to Clerics and Mages. <br />
|Description=The ancient femur of a magic-imbued creature.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Irazur_Tomb&diff=26823Irazur Tomb2018-07-27T20:24:03Z<p>Zalvarez0627: </p>
<hr />
<div>{{AreaSub<br />
|Step={{{1|areaIndv}}}<br />
|Sel={{{2|}}}<br />
|Name=Irazur Tomb<br />
|Map=Irazur Tomb.jpg<br />
|Grid=G7<br />
|Type=Dungeon<br />
|LevelL=6|LevelH=11<br />
|Dng=✔|Twn=|Out=|Bld=<br />
|Adjacent=[[Great Inori]]<br />
|Town=<br />
|Merchants=<br />
|Transportation=<br />
|Dungeon=<br />
|Difficulty=7<br />
|Quest=[[Restoring the Faith]]; [[The Shards of Fate]]<br />
|Threats=[[Ancient Mummy]]; [[Araim Darkflames]]; [[Skeletal Archer]]; [[Librarian]]; [[Skeletal Champion]]; [[Skeletal Evoker]]; [[Skeletons]]; [[Wraith]]<br />
|Secrets=3<br />
|NPCs=<br />
|Items=True<br />
|ItemsFixed=<br />
* 1 corpse holding:<br />
: [[Holy Symbol of the Three]] (for quest [[Restoring the Faith]])<br />
* 1 shelf (in library) containing:<br />
: [[Ancient Tolassian Tome]], [[Greater Ring of Ice]], [[Potion of Mana]], [[Scroll: Summon Earth Elemental]]<br />
* 1 chest (in secret room) containing:<br />
: [[Executioner's Axe]], [[Tolassian Embalming Codex]] (for quest [[Secrets of the Dead]])<br />
|ItemsRandom=<br />
* 1 corpse holding:<br />
: 13-78 [[Gold]]<br />
* 2 chests containing:<br />
: 6-36 [[Gold]] (100%), [[Potion of Light Healing]] (10%), [[Lesser Ring of Flames]] (7.1%), [[Lesser Ring of Ice]] (6.6%), [[Apprentice Boots]] (6.4%), [[Potion of Death Ward]] (5.9%), [[Scroll of Recall]] (5.1%), [[Lesser Potion of Mana]] (4.7%), [[Steel Dagger]] (4.5%), [[Hardened Leather Cuirass]] (4.4%), [[Steel Shortsword]] (4.3%), [[Apprentice Pants]] (4.2%), [[Hunting Bow]] (3.8%), [[Small Sapphire]] (3.1%), [[Sacrificial Dagger]] (2.7%), [[Apprentice Robes]] (2.3%), [[Scroll: Summon Wolf]] (2.1%)<br />
* 2 sarcophagi containing:<br />
: 9-54 [[Gold]] (100%), [[Steel Longsword]] (13.2%), [[Steel Axe]] (11.9%), [[Potion of Light Healing]] (11.6%), [[Hardened Leather Cuirass]] (7%), [[Wand of Scorching]] (5.2%), [[Small Sapphire]] (5%), [[Orcslicer]] (4.8%), [[Potion of Moderate Healing]] (3.9%), [[Scroll of Detection]] (3.1%)<br />
* 2 sarcophagi containing:<br />
: 11-66 [[Gold]] (100%), [[Journeyman Gauntlets]] (32.8%), [[Potion of Moderate Healing]] (13.9%), [[Forest Chain Leggings]] (10%), [[Scroll of Recall]] (8.3%), [[Journeyman Tunic]] (6.9%), [[Lesser Potion of Mana]] (6.6%), [[Scroll of Detection]] (6.2%), [[Shield of the Forge]] (5.8%), [[Scroll: Summon Wolf]] (5%), [[Blessed Chain Coif]] (4.1%), [[Hunter's Mark]] (3.8%), [[Orcslicer]] (3.6%)<br />
* 5 sarcophagi (in northern hallway) containing:<br />
: 10-60 [[Gold]] (100%), [[Ruby]] (24%), [[Small Sapphire]] (15.3%), [[Small Ruby]] (13.2%), [[Small Diamond]] (11.2%), [[Scroll of Lesser Wisdom]] (8.3%), [[Tolassian Wand]] (6.7%), [[Tolassian Chain Gauntlets]] (4.9%), [[Tolassian Chain Boots]] (4.7%), [[Tolassian Chain Coif]] (4.5%), [[Blessed Platemail Helm]] (4.4%), [[Tolassian Greatstaff]] (4%), [[Scroll of Wisdom]] (3.6%), [[Scroll: Circle of Restoration]] (2.1%), [[Tolassian Chain Leggings]] (2%), [[Tolassian Chain Shirt]] (2%)<br />
|Description=<br />
|Lore=<br />
|Notes=*Teleportion/recall is disabled in this area. <br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Castle_Storme/map&diff=26597Castle Storme/map2018-07-21T14:22:04Z<p>Zalvarez0627: </p>
<hr />
<div>{{overlay<br />
|image=Castle Storme.jpg<br />
|title=Castle Storme<br />
|grid=no<br />
|windrose=yes<br />
|width=800<br />
|height=417<br />
|columns=2<br />
<br />
|legend1title=Important sites and secrets<br />
|legend1start=1<br />
|legend2title=Important NPCs and enemies<br />
|legend2start=7<br />
<br />
|overlay1=Exit to [[Mount Storme]]<br />
|overlay1tip=Exit<br />
|overlay1colour=access<br />
|overlay1top=380<br />
|overlay1left=363<br />
<br />
|overlay2=Entrance to [[Temple of Blood]]<br />
|overlay2tip=Entrance<br />
|overlay2colour=access<br />
|overlay2top=182<br />
|overlay2left=199<br />
<br />
|overlay3=Beds for resting during quest [[Call of the Blood]]<br />
|overlay3tip=Bed<br />
|overlay3colour=site<br />
|overlay3top=173<br />
|overlay3left=406<br />
|overlay3top2=187<br />
|overlay3left2=428<br />
<br />
|overlay4=Corpse holding 2 [[Scroll: Turn Undead]], [[Scroll of Detection]]<br />
|overlay4tip=Corpse<br />
|overlay4colour=site<br />
|overlay4top=200<br />
|overlay4left=640<br />
<br />
|overlay5=Grate blocking access until castle turns hostile during quest [[Call of the Blood]]<br />
|overlay5tip=Grate<br />
|overlay5colour=darkgray<br />
|overlay5top=259<br />
|overlay5left=415<br />
<br />
|overlay6=Teleporation from [[Temple of Blood]] (after quest [[Call of the Blood]])<br />
|overlay6tip=Teleporter<br />
|overlay6colour=darkgray<br />
|overlay6top=156<br />
|overlay6left=398<br />
<br />
|overlay7=Secret door (level 25)<br />
|overlay7tip=Secret door<br />
|overlay7colour=secret<br />
|overlay7top=106<br />
|overlay7left=295<br />
<br />
|overlay8=[[Captain Fendrick]] granting access to inner castle (first time only)<br />
|overlay8tip=Captain Fendrick<br />
|overlay8colour=npc<br />
|overlay8top=302<br />
|overlay8left=347<br />
<br />
|overlay9=[[Andrys Storme]]<br />
|overlay9tip=Andrys Storme<br />
|overlay9colour=npc<br />
|overlay9top=155<br />
|overlay9left=381<br />
<br />
|overlay10=[[Dobros Storme]] advancing quest [[Call of the Blood]]<br />
|overlay10tip=Dobros Storme<br />
|overlay10colour=npc<br />
|overlay10top=195<br />
|overlay10left=332<br />
<br />
|overlay11=[[Radia]] advancing quest [[Call of the Blood]]<br />
|overlay11tip=Radia<br />
|overlay11colour=npc<br />
|overlay11top=217<br />
|overlay11left=276<br />
<br />
|overlay12=[[Captain Fendrick]] holding [[Maul of Disease]] (after castle turned hostile)<br />
|overlay12tip=Captain Fendrick<br />
|overlay12colour=enemy<br />
|overlay12top=220<br />
|overlay12left=537<br />
<br />
|overlay13=[[The Executioner]]<br />
|overlay13tip=The Executioner<br />
|overlay13colour=enemy<br />
|overlay13top=87<br />
|overlay13left=347<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Call_of_the_Blood&diff=26595Call of the Blood2018-07-20T05:06:25Z<p>Zalvarez0627: </p>
<hr />
<div>{{QstSub<br />
|Step={{{1|QstIndv}}}<br />
|Sel={{{2|}}}<br />
|Icon=Call of the Blood.png<br />
|Name=Call of the Blood<br />
|Groups=Companion|QstNum=89<br />
|Giver=[[Messenger]]<br />
|LocStart=Random Encounter in Varsilia<br />
|LocCmp1=[[Castle Storme]]|LocCmp2=[[Temple of Blood]]<br />
|LocCmp3=|LocCmp4=<br />
|LocCmp5=|LocCmp6=<br />
|LocEnd=[[Mount Storme]]<br />
|Steps=# Receive quest from [[Messenger]] while traveling the roads with [[Grissenda]]<br />
# Travel to [[Castle Storme]] in [[Mount Storme]]<br />
# Speak to [[Captain Fendrick]] for access to the castle from the court yard. (Won't be able to leave until quest is complete)<br />
# Speak with [[Dobros Storme]]<br />
## (Optional) Speak with [[Radia]]<br />
## (Optional) Speak with [[Andrys Storme]]<br />
# Sleep for the night (different options, I chose pretend sleep to watch for assassin's)<br />
# Will wake to assassin's, and all guards will be hostile.<br />
## (Optional) Speak to [[Radia]]<br />
## (Optional) Kill [[Andrys Storme]]<br />
# Kill [[Captain Fendrick]]<br />
# Past graveyard and [[The Executioner]] is a hidden door that leads to the [[Temple of Blood]]<br />
## (Optional) Read book in room to the Northeast <br />
# All [[Vampire]]s will be invulnerable until 3 fountains are cleaned with fresh water (Requires INT 3 or reading the book)<br />
# Once 3 Fountains cleansed you can defeat the [[Vampire Elder]] and [[Dobros Storme]]<br />
# Save [[Grissenda]]s sister [[Eirenda]] to exit the dungeon and complete the quest<br />
|Walkthrough=A random encounter with [[Messenger]] with [[Grissenda]] as your companion will reveal that Grissenda's sister, [[Eirenda]], is married to Baron [[Dobros Storme]] and requested her presence at [[Castle Storme]]. At Castle Storme, you will be let into the courtyard. This is your last chance to leave. <br />
<br />
Talk to [[Captain Fendrick]], who will let you in. Walk through the castle and talk to [[Dobros Storme]], who will let you sleep. Here you have three options:<br />
#Decline his hospitality, causing all guards to become immediately aggressive (Best option--no spawns)<br />
#Accept, but fake sleeping, which will spawn 5 hostile guards around you<br />
#Accept and sleep, healing you fully but dealing extra damage (Only use if you NEED to sleep)<br />
<br />
In a room to the North, you can optionally fight [[Andrys Storme]]. He will spawn two [[Skeletal Champion]]s and a [[Death Knight]] and seal the exit, trapping you in. He will drop nothing, so only kill him if you are well prepared and can spare the health. <br />
<br />
In a room to the South, you will find [[Radia]] dead, who will give a vague clue about how to stop the vampires.<br />
<br />
In a room to the Northeast, you will have to fight [[Captain Fendrick]] to get bye. He will spawn a poisonous cloud, much like [[Ancient Mummy]]. He will drop [[Maul of Disease]], with Slow 1, which will be very useful later on. <br />
<br />
The yard in the back is full of [[Beheaded One]], weak enemies that will constantly respawn at a very fast pace. You cannot fight your way through them all, so you will have to sprint past. To the Northwest, there is a secret door that leads to [[Temple of Blood]]. ''[[Potion of Speed]] will help with this. Additionally, a corpse to the northeast has two [[Scroll: Turn Undead]] and [[Scroll of Detection]].''<br />
<br />
You can optionally kill [[The Executioner]] for rumor boss loot, but this will be a tough fight as you will get swarmed quickly.<br />
<br />
Once in the Temple of Blood, you will need to cleanse 3 Fountains. You must have either Intellect 3, or read a book to the Northeast. The book will reveal that you need to clean the fountains with water. <br />
<br />
All [[Vampire]]s are immortal until you clean the fountains. You have to run to each fountain and clean it while gaining a massive following of undead enemies. Potions of Speed are again helpful here; you can also wait until you're swarmed, use [[Scroll: Turn Undead]], and sneak away. There are four secret doors that connect two passages, which may make getting to the fountains easier, but you might not have time to find them. <br />
<br />
Once the fountains are clear, go to the middle room, which contains two [[Vampire]]s, a few undead enemies, [[Dobros Storme]], and [[Vampire Elder]]. You can lure the initial monsters separately, but you must fight Dobros Storme and Vampire Elder together. If you still have a Scroll: Turn Undead, you can stun [[Vampire Elder]] and pull [[Dobros Storme]] away. The cage with [[Eirenda]] will unlock once both are dead. [[Dobros Storme]] will drop [[Scimitar of the Wolf]], and Vampire Elder will drop [[Ancient Tolassian Tome]] and rumor boss loot. <br />
<br />
Talk to Eirenda, who will teleport you back to the entrance of Castle Storme. Talk to her again and [[Grissenda]] will gain 3 trait points and 3 skill points. <br />
<br />
<br />
Note: Completed on hard as a level 17 cleric by using 20,000 gold worth of consumables. <br />
<br />
|Video=<br />
|Outcome1=Save [[Eirenda]]<br />
|Reputation1=<br />
|Reward1=[[Grissenda]] becomes capable of learning Advanced Skills; [[Grissenda]] gains 3 trait points and 3 skill points; [[Maul of Disease]]; [[Scimitar of the Wolf]]; [[Ancient Tolassian Tome]]<br />
|Related=<br />
|Long_Description=<br />
|Completable=Yes<br />
|Notes=You must have [[Grissenda]] as your companion in order to progress through this quest: i.e. receive the quest, Gain entrance to [[Castle Storme]], etc.<br />
}}</div>Zalvarez0627https://www.exiledkingdoms.com/wiki/index.php?title=Castle_Storme&diff=26594Castle Storme2018-07-19T22:03:48Z<p>Zalvarez0627: </p>
<hr />
<div>{{AreaSub<br />
|Step={{{1|areaIndv}}}<br />
|Sel={{{2|}}}<br />
|Name=Castle Storme<br />
|Map=Castle Storme.jpg<br />
|Grid=I9<br />
|Type=Dungeon<br />
|LevelL=3|LevelH=16<br />
|Dng=✔|Twn=|Out=|Bld=<br />
|Adjacent=[[Mount Storme]]<br />
|Town=<br />
|Merchants=<br />
|Transportation=<br />
|Dungeon=[[Temple of Blood]]<br />
|Difficulty=<br />
|Quest=[[Call of the Blood]]<br />
|Threats=[[Beheaded One]]; [[Death Knight]]; [[Nightblade]]; [[Skeletal Archer]]; [[Skeletal Champion]]; [[Skeletal Evoker]]; [[Skeleton]]; [[Soldier]]; [[Soldier (Ranged)]]; [[Stormknight]]; [[The Executioner]]<br />
|Secrets=1<br />
|NPCs=[[Andrys Storme]]; [[Captain Fendrick]]; [[Dobros Storme]]; [[Radia]]<br />
|Items=True<br />
|ItemsFixed=<br />
* 1 corpse holding:<br />
: [[Potion of Greater Healing]], [[Scroll of Detection]], 2x [[Scroll: Turn Undead]]<br />
|ItemsRandom=<br />
* 1 chest and 1 crate containing:<br />
: 11-66 [[Gold]] (100%), [[Journeyman Gauntlets]] (32.7%), [[Potion of Moderate Healing]] (14%), [[Forest Chain Leggings]] (10%), [[Scroll of Recall]] (8.3%), [[Journeyman Tunic]] (6.8%), [[Lesser Potion of Mana]] (6.6%), [[Scroll of Detection]] (6.2%), [[Shield of the Forge]] (5.8%), [[Scroll: Summon Wolf]] (5.1%), [[Blessed Chain Coif]] (4.1%), [[Hunter's Mark]] (3.8%), [[Orcslicer]] (3.7%)<br />
|Description=<br />
|Lore=<br />
|Notes=*There is only one secret door.<br />
}}</div>Zalvarez0627