Northern Inori
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Exiled Kingdoms: Areas |
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Outdoors: Northern Inori |
World Map: G8 |
In-Game Map |
Linked Areas: |
The Northern end of the Inori Desert bordering New Garand.
Dungeons in Area
Buildings in Area
NPCs
Quests
Teleportation
Scroll of Recall and Gate recall to New Garand (City)
Threats
Difficulty (0...9) | Enemy Level | Elemental Dangers | Enemy Vulnerabilities |
---|---|---|---|
2 | 2−8 |
Recurring Enemies
- Sand Spider | Inori Spider | Coyote | Mummy (11x random)
Items
Random Loot
- 3 Tesur spawn points (25%)
Trait Checks
The following Trait checks are associated with this area. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Description | |
---|---|---|---|---|
Awareness 2 | Rodo | Smugglers in the Night | Needed to become aware of Rodo's attempt to poison you (when drinking tea with him) and prevent getting hurt by 100 Toxic damage. You have to fight the smugglers nonetheless. | |
Intellect 2 | Rodo | Smugglers in the Night | Necessary for extorting an additional payment of 500 Gold from Rodo and earning 500 XP (400 XP otherwise). Note: Only available after passing a preceding Personality 2 check. | |
Personality 2 | Rodo | Smugglers in the Night | Mandatory for convincing Rodo to pay Kardagis off and get a peaceful solution. Otherwise a fight is unavoidable. |
Nearby Areas
Map
Important sites and secrets
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Important NPCs and enemies
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Notes
- Just West of the Enclave tower, there is a monolith that will teleport you to Sunken Citadel after you've beaten The Underking.