Quest Difficulty Table
This table attempts to put a rough-consensus difficulty level (1-9) and approximate character level (minimum, and recommended), on each quest in the game. This is to help guide your choices of where to go in the world, and give you a checklist as you progress. For a higher-level listing of quests, see either the main Quests page or the Quest Table, which lists the rewards for each.
Caveats: Various Loreseekers' opinions may vary on some quests being harder or easier than listed. Also, choice of character class affects this, e.g. early-game Mages may need to be closer to the higher end of recommended level ranges, while Warriors can probably charge in on the earlier side.
"Minimum" level stated is meant to be a lower bound of feasibility even by expert players (or in some cases a game-directed restriction, as with Fort Assault), and assumes that if you can achieve the quest objective by running around some boss or fight and scramming, you will do so. "Recommended" levels are closer to the experience of an average player, for the soonest you might want to prioritize that quest and feel comfortable (but challenged) doing it. And sometimes, of course, you'll have been off doing other things, gained some levels, and will come back and hit up a quest for which you're now very over-powered; that's just the nature of non-linear RPGs.
"Miss?" is a flag for whether the quest is "Missable" if you make (non-extreme, but perhaps non-standard) choices in game, such as being hostile to certain factions, arguing with a quest-giver, or getting rid of quest-relevant unique items.
Quests by Difficulty
Q# | Quest Name | Initiator | Initial Area | Main Action Area | Difficulty | Min Lvl | Recom. Lvl | Miss? | Predecessor Quest | Difficulty Notes |
---|---|---|---|---|---|---|---|---|---|---|
1 | Goblin Hunt | Captain Whitewater | Lannegar (City) | Lannegar Valley | 1 | 1 | 1-1 | |||
5 | Gather Ingredients | Alchemist Markus | Lannegar (City) | Lannegar Valley | 1 | 1 | 2-3 | |||
15 | The Seed of Trust | Rodney | Lannegar (City) | Northern Bluemist River | 1 | 2 | 2-4 | |||
2 | The Lost Explorer | Captain Whitewater | Lannegar (City) | Lannegar Mine | 1 | 2 | 3-4 | |||
24 | Flesh is Weak | Brother Janus | Lannegar (City) | Ydaya Tomb | 1 | 2 | 3-4 | |||
9 | Hunting Bugs! | Sheryl | Northern Bluemist River | Northern Bluemist River | 1 | 2 | 3-5 | |||
12 | Coyote Hunt | Captain Teara | Rhöneis (City) | Rhöneis Plains | 1 | 2 | 3-5 | |||
4 | A Mysterious Letter | Game start | Lannegar Valley | Unknown Dungeon | 2 | 2 | 2-5 | |||
22 | Spiders' Sac | Gilmour | New Garand (City) | Various deserts | 2 | 2 | 3-4 | |||
11 | A Warrior's Honor | Grissenda | Northern Bluemist River | Kleyou Tomb | 2 | 2 | 3-6 | If you can beat Lv 3 Zombies, you can probably grab the ring. | ||
26 | Shaking Bones | Brother Gudazar | Rhöneis (City) | Various | 2 | 3 | 3-6 | Any Tolassian tomb will do; Nayau or Kleyou probably easiest | ||
48 | Those in Need | Radaim | Mount Storme | Mount Storme | 2 | 3 | 4-5 | |||
8 | Don't Shoot the Messenger | Rolf Ehrar | Kingsbridge (City) | New Garand Farmlands | 2 | 3 | 4-6 | |||
13 | I Am the Best Hunter in the World... | Deep-Shadow | South Sagar Forest | South Sagar Forest | 2 | 3 | 4-6 | |||
25 | An Initiate's End | Sister Arta | Kingsbridge (City) | Kingsbridge | 2 | 3 | 4-6 | All enemies deal 100% Death damage, so a few resist rings = piece of cake | ||
3 | Head Hunting | Captain Whitewater | Lannegar (City) | Lannegar Mine | 2 | 3 | 4-7 | |||
7 | Find Constanze | Margerithe | Kingsbridge (City) | Bandit Hideout | 2 | 3 | 4-7 | The higher your level, the farther you can go in the hideout | ||
20 | Welcome to the House | an ancient statue | New Garand Sewers | New Garand Sewers | 2 | 4 | 5-7 | Kill or dodge around the Enraged Giant Rat | ||
21 | The Price of Freedom | Praetor Silena | Jabal (City) | North Jabal Hills | 2 | 4 | 5-7 | Yes | If resolving peacefully, only threat is a few spiders | |
36 | Smugglers in the Night | Kardagis | New Garand Sewers | Northern Inori | 2 | 3 | 5-7 | Welcome to the House | Main challenge is getting into the Seventh House in the Sewers | |
37 | The Best Plan | Sergeant Dumek | Kingsbridge (City) | Kingsbridge | 2 | 4 | 5-7 | Easiest to combine this with doing Prisoner of Orcs | ||
6 | Forgotten Lore | Anton Gerdt | Lannegar Valley | Nayau Tomb | 3 | 4 | 6-8 | |||
19 | Where Did I Put My Sword... | Sir Andrew Mason | New Garand (City) | New Garand Sewers | 3 | 5 | 6-8 | No way to avoid fighting 3-4 Ghouls at once | ||
34 | Sand Vermin | Praetor Jenard | Sydarun (City) | Deepsands Cave | 3 | 4 | 6-8 | |||
49 | Restoring the Faith | Hirge | Great Inori | Irazur Tomb | 3 | 5 | 6-8 | Awareness 2 (or Adaon) for poison trap. "Boss" is a Lv 10 Skeletal Champion, but you can run around him if need be. | ||
50 | Three versus Eleven | Hirge | New Garand (City) | New Garand (City) | 3 | 5 | 6-8 | Restoring the Faith | Real challenge are the quests necessary to get the signatures. And Varsilia +30 Rep. | |
18 | Spicing Things Up | Fritha Rhayader | New Garand (City) | Abandoned Smuggler Hideout | 3 | 4 | 6-9 | Can distract the boss wraith and just run and grab the medallion and leave | ||
10 | Prisoner of Orcs | Usham Arok | Southern Bluemist River | Urzuganar Lair | 3 | 5 | 7-10 | Difficulty depends on whether you want to just get Niur out of there, or want to fully explore the Lair. | ||
14 | A Fair Deal | Janod | Kingsbridge (City) | Various | 3 | 5 | 7-10 | Yes | Killing white wolves and fire imps is the test here | |
28 | A Safe Bet | Therod Nom | Rhöneis Plains | Maze of Lamth | 3 | 5 | 7-10 | Totally gear- and companion-dependent, as to when you can kill minotaurs | ||
30 | An Easy Job | Dansul | Sagar Enclave | North Sagar Forest | 3 | 5 | 7-9 | Bring fire damage weapons or run fast | ||
31 | Important Research | Couk | Inori Enclave | Merdxan Cave | 3 | 6 | 7-9 | Trivial if you find the Travelling Alchemist selling them | ||
35 | A Wild Mystery | Nisor | Northern Bluemist River | Rhonata Cave | 3 | 5 | 7-9 | Hunting Bugs! | ||
23 | Message in a Bottle | Waters | New Garand (City) | Imperial Coast | 3 | 6 | 8-11 | |||
47 | Bullfighting | Sergeant Daukar | The Warrior's Guild (New Garand) | Imperial Coast | 3 | 9 | 9-11 | Fort Assault | Lv 9 requirement | |
27 | Dark Matters | Brother Gabriel | New Garand (City) | Nayau Tomb | 4 | 6 | 8-11 | Just, whatever you do, don't open the jar. | ||
58 | The World is a Stage | Cordelia | New Anthur (City) | A Small Islet | 4 | 8 | 10-13 | Hardest part is keeping Laertes from dying | ||
81 | Probably the Best Potion in the World | Brewer Tonel | Whitetower (City) | Whitetower Valley | 4 | 7 | 10-13 | Chunks of Fat can be found on regular bears too, easier than Winter Bears | ||
17 | A Key to the Past | Magistrate Steinz' corpse | New Garand (City) | Tower of Tremadan | 4 | 4 | 7-10 | |||
33 | A Mad Wizard | Janod | Kingsbridge | New Garand Sewers | 4 | 6 | 8-11 | Beating the werewolf can take a few tries | ||
53 | Turning the Scales | Rolgam | Freetown (City) | The Deep Cauldron | 4 | 7 | 8-11 | |||
63 | Honor among Thieves | Rolf Ehrar | The Seventh House (Freetown) | Nekhar Valley | 4 | 6 | 8-11 | Yes | Assumes getting bag (req: AGI 4) | |
38 | Fort Assault | Sergeant Dumek | Kingsbridge (City) | Kingsbridge | 4 | 9 | 9-10 | The Best Plan | Must keep your head and focus on Xurta amid the chaos | |
42 | Safe Passage | Liserpix | Sydarun (City) | South Jabal Hills | 4 | 7 | 9-11 | Hard part is keeping her alive through the ambush fight. Save before it. | ||
62 | The Princess of the Sea | Princess Elleira | Steel Coast | Imperial Fortress | 4 | 7 | 9-11 | If you avoid the Orc part of the castle, the Carrion Eaters, and deal carefully with the Batraxes, Kakrak himself is pretty easy | ||
29 | Where is Giles | Latimer | New Garand (City) | Merdxan Cave | 4 | 7 | 9-12 | Real limitation is when you can get 40 Varsilia rep to start quest | ||
39 | Thick Skin | Bregos Greyhand | Jabal (City) | The Trollfens | 4 | 8 | 9-12 | |||
57 | Mightier than the Sword | Ghostly Scribe | Mercian Royal Crypt | Mercian Royal Crypt | 4 | 8 | 9-12 | If you can survive the initial crypt ambush, this fetch quest is easy | ||
83 | Swine Trouble | Mifadis | Whitetower (City) | Whitetower Valley | 4 | 8 | 9-12 | |||
45 | The Master's Laboratory | Laboratory Doors | Tower of Tremadan | Various | 5 | 8 | 10-12 | Pearls from A Small Islet / Imperial Fortress are the long pole in the tent, here. | ||
75 | Exotic Substances | Kalis | Friguld (City) | Emerald Valley | 5 | 8 | 10-12 | |||
43 | Outstanding Apprentice | Dartos | Iron Enclave | Gurguth Cave | 5 | 9 | 10-13 | |||
59 | ... and the Abyss Gazed Back | Brother Iagus | New Anthur (City) | Askatir Mine | 5 | 8 | 10-13 | First encounter with Paralysis in the game; Spirit resist gear needed | ||
67 | Eye of the Tiger | Mallow | Nivarian (City) | Great Plains | 5 | 8 | 10-13 | |||
69 | Stopping Prejudice | Barahid | Great Plains Enclave | Cave of Echoes | 5 | 8 | 10-13 | INT 4 (to take the rune elevator) will let you skip having to fight your way out | ||
56 | The Lost Coven | Tangir | The Great Library | Abandoned Tower | 5 | 9 | 11-13 | Forgotten Lore | ||
64 | Lost in a Good Book | Arkados the Blind | Freetown (City) | Xialdar Cave | 5 | 9 | 11-13 | Smugglers in the Night | Hobgoblins can swarm; proceed with caution in the cave and it's doable earlier | |
71 | The Moon Children | Brother Palver | Nivarian (City) | Iross Highlands | 5 | 9 | 11-13 | Easy enough to just grab the necklace and Recall out of there | ||
73 | Human Resources | Jarbad | Eastern Inori | Eastern Inori | 5 | 9 | 11-14 | |||
74 | The Snake Gang | Captain | Friguld (City) | Golden Cove Bank | 5 | 9 | 11-14 | If you intend to kill the Director inside the bank, prepare more or add a few levels. | ||
93 | Last of the Legion | Centurion Hyartis | Varann Woodland | Elder Forest | 5 | 9 | 11-14 | Determinant is when you can complete Human Resources, as you can reach 25 Rep through that. | ||
51 | An Odd Couple | Renda Windstrike | Zamohr Mountains | Nilorth Cave | 5 | 7 | 9-12 | Yes | Protection from Cold is key, as is not getting swarmed by the boss minions (use the door to choke, and wear Stability boots if you can) | |
60 | Shielding the Mind | Jachimo | New Anthur (City) | Askatir Mine | 5 | 7 | 9-12 | |||
72 | The Collectionist | Sage Amaryl | Nivarian (City) | Azagul Tomb | 6 | 9 | 11-13 | Fighting the Nightwalker can be made much easier by leading him toward the guards at the city entrance | ||
40 | A Web of Terror | Centurion Kanum | South Jabal Hills | Jabal Grotto | 6 | 9 | 11-14 | You're locked inside until victorious; no Recall. | ||
41 | Dubious Poetry | Love Letters from Lady Leanna | Jabal Grotto | Freetown (City) | 6 | 9 | 11-14 | A Web of Terror | Difficulty based on that of predecessor quest; actual quest can be resolved without fighting | |
52 | The Prisoners' Dilemma | Eirama | Freetown (City) | Castle Bluerock | 6 | 10 | 12-14 | |||
54 | Ancient Verses | Statue | Castle Bluerock | Castle Bluerock | 6 | 10 | 12-14 | Quest is easy, Nightwalker boss is tough (high armor), Shock weapons needed | ||
65 | Secrets of the Dead | Gebadi | The Great Library | 4 Locations | 6 | 10 | 12-14 | First 3 books (Irazur Tomb, Grey Library & Mausoleum) can be had far earlier than the Castle Bluerock one | ||
55 | Easy as Pie | Ronaëf | Freetown (City) | Crimson Hills | 6 | 10 | 12-15 | |||
66 | The Restless Dead | Sergeant Toel | The Warrior's Guild (Freetown) | Mausoleum | 6 | 10 | 12-15 | Fort Assault | ||
82 | The Missing Missionary | Brother De Frere | Icemist (City) | Deepfrost Glacier | 6 | 11 | 13-14 | Substantial fire resist gear needed | ||
76 | Defending the Outpost | Sergeant Morg | The Warrior's Guild (Nivarian) | Iross Highlands | 6 | 11 | 13-15 | A good Silver weapon with Fire or Spirit damage will make short work of Ahroun | ||
61 | The Poisoned River | Captain Demetrius | New Anthur (City) | Wyverntail Complex | 6 | 11 | 13-16 | Totally gear-dependent. With enough Toxic resist, the only question is if you can kill an Iron Golem by itself. | ||
91 | Like Father, Like Son | Azeran | Solliga (City) | Haunted Galleries | 6 | 11 | 13-16 | Final fight with Azeran made much easier by recalling to town and then picking off minions one by one | ||
86 | The Ancient Seal | Hirge | Various cities | Forbidden Pit | 6 | 12 | 14-15 | Restoring the Faith | ||
32 | The Dead God | Reading a Book | Kleyou Tomb | Forgotten Temple | 6 | 12 | 14-16 | |||
90 | Trial and Error | Beggar | Random Encounters | The Observatory | 7 | 13 | 14-15 | Yes | Hard part is getting through Heart of Korne. | |
44 | The Shards of Fate | Ghostly Figure | Tower of Tremadan | Various | 7 | 12 | 14-17 | Takes you all over. Some pieces obtainable at Lv 9-10, others best done at Lv 14-16. | ||
46 | The Prodigal Daughter | The Undermother | Deepburrow Cave | Lambar Cave | 7 | 12 | 14-17 | Assuming you don't want to kill both of them, that is. Killing Unweakened Undermother is an 8 difficulty. | ||
77 | The Orbs of Galade | High Priestess Br'mee | Maze of Lamth (Level 2) | Maze of Lamth (Level 2) | 7 | 13 | 14-17 | |||
87 | The Sacred Weapons | Red Moon | Lamis (City) | Sanctuary Peak, Forbidden Pit | 7 | 12 | 14-17 | |||
88 | Become the Champion! | Tribune Geleb | Freetown (City) | Freetown Arena | 7 | 12 | 14-17 | A Web of Terror | Lack of companion or gear makes the later fights much tougher | |
80 | The Primal Forge | Stridsibum | Bappasalar Cave | Bappasalar Cave | 7 | 14 | 16-19 | |||
84 | Lady of the Night | Captain Torden | Icemist (City) | Desecrated Ruins | 7 | 13 | 16-19 | If you can make it to the chamber, the Heart can be grabbed without killing the Lich | ||
92 | A Hard Bargainer | Golem Trader | City of the Ancients | Gorge of the Silent Kings | 7 | 15 | 16-19 | the War Golem hits surprisingly hard without specific prep | ||
94 | Father of Wolves | Three Claws | Elder Forest | The Undergrove | 7 | 13 | 16-19 | Yes | Tons of minions; more doable if drawing them out one by one | |
70 | The Cursed Abbey | Sister Genta | Fögas (City) | Abbey of Saint Admus | 8 | 14 | 16-18 | Challenge isn't any individual step, moreso the long sequence required to make quest progress. Killing the Hags around the statue might be harder than the Abbot. | ||
79 | The Mathrisian Codex | Derina Gasham | Southern Dragon Mountains | Ashen Cape | 8 | 15 | 17-20 | Surviving the glowing ashes is the hard part; can be addressed with potion volume | ||
96 | Cold Trail | Captain Sorom | Solliga (City) | Forsaken Fortress | 8 | 14 | 17-20 | Can be made easier with selective aggro-ing tactics in the boss room | ||
78 | The Lost Kingdom | King M'dmoo | Maze of Lamth (Level 2) | Sunken Citadel | 8 | 17 | 18-21 | |||
89 | Call of the Blood | Messenger | Random Encounters | Castle Storme | 8 | 16 | 18-21 | Yes | A Warrior's Honor | Surprisingly long gauntlet without rest or escape; the issue is potion sufficiency |
95 | Path of the Deer | Laughing Deer | Elder Forest | The Undergrove | 8 | 15 | 18-21 | Yes | Luckily, killing the three witches is not required for the quest | |
16 | Where is Amarisa? | Amarisa | Unknown Dungeon | Ark of Lothasan (Upper Deck) | 9 | 17 | 21-23 | |||
68 | The Ark of Lothasan | Ghostly Figure | Tower of Tremadan | Ark of Lothasan (Upper Deck) | 9 | 17 | 21-23 | |||
97 | The Temple of the Sleepers | Golem Trader | City of the Ancients | Temple of the Sleepers | 9 | 19 | 22-24 | |||
85 | The Sewer of Horrors | Folcarad Whitestorm | Icemist (City) | Sewer of Horrors, Icemist Underlevels, Elemental Plane of Fire | 9 | 20 | 23-25 | Yes |
Quest Name Legend
All quests without a highlight color are "side" quests.
Story Quests |
Companion Quests |
Guild Quests |
Difficulty Level Summary
Some quick stats about the difficulty levels assigned above:
Diff | Count | Min-Min | Max-Min | Min-Rec | Max-Rec |
---|---|---|---|---|---|
1 | 7 | 1 | 2 | 1-1 | 3-5 |
2 | 14 | 2 | 4 | 2-5 | 5-7 |
3 | 14 | 4 | 9 | 6-8 | 9-11 |
4 | 14 | 4 | 9 | 7-10 | 10-13 |
5 | 14 | 7 | 9 | 9-12 | 13-15 |
6 | 14 | 9 | 12 | 11-13 | 14-16 |
7 | 10 | 12 | 15 | 14-15 | 16-19 |
8 | 6 | 14 | 17 | 16-18 | 18-21 |
9 | 4 | 17 | 20 | 21-23 | 23-25 |