Trait
Trait Basics
Character traits are the building blocks of heroes, defining the parts of life that your character is strong or weak at. As players progress through the game, higher Intellect, Awareness, and Personality scores open up more conversation options in Quests. Some Skills have minimum trait requirements.
Some Equipment may provide trait bonuses. Armor bonuses of the same trait are not cumulative, instead the highest bonus value is applied. A full list of the items providing these bonuses can be viewed in the Equipment List. Augmented traits are shown on the Character Sheet as bright green or pink values.
Trait Descriptions at initial values
Traits showing some with added bonuses (in pink)
Trait Scores and Points
Each level, a character gains two trait points (3 after level 15). Additional trait points can also be gained by reading the rare Ancient Tolassian Tomes. These trait points can be used to raise trait scores, that is, the actual amount of the trait your character has. See the following table to see how trait scores relate to trait point costs.
Trait Score | Trait Point Cost Starting From Score 0 |
---|---|
1 | 1 |
2 | 1 + 2 = 3 |
3 | 1 + 2 + 3 = 6 |
4 | 10 |
5 | 15 |
6 | 21 |
For example, to gain an Endurance score of 3 (from a score of 0), you first have to purchase score 1 and score 2, so the total is 6 trait points spent.
Trait Descriptions
Strength (STR)
Physical might, ability to lift, press and cause harm. Its main effect is increasing melee damage, but also increases your health.Endurance (END)
Health, resistance to pain and ability to carry on. This trait is what mostly defines your hit points, so it is essential to survive.Agility (AGI)
Coordination, speed, balance, and manual dexterity. It is a versatile trait, useful in many areas.Intellect (INT)
Reasoning, memory, ability to learn and think. Its greatest effect on game is mana points for mages. It may make available new conversation options.Awareness (AWA)
Perception, ability to notice changes around you, consciously or not. It may make available new conversation options.Personality (PER)
Understanding of human nature, but also self-control and focus. Defines mana points for priests. Often, will make available new conversation options.
Trait Checks
Sometimes, if you have a sufficient value of a particular trait, it opens up additional dialogue options, which might give bonus XP, useful advice, offer different solutions to quests, or even enable a quest in the first place. Equipment that gives bonuses to the relevant trait will be counted toward clearing a trait check (unlike a Skill prerequisite), so sometimes it makes sense to equip certain items in advance of an NPC interaction that you know will have checks - most obviously the final debate in The Ark of Lothasan, but at many other moments too.
The following list provides an overview on all Trait checks currently known in the game. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Area | Description | |
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Agility 3 | Rock slide | Cold Trail | Eastern Wyvern Mountains | To climb up over the rock slide safely. Otherwise you take 30 damage getting up. | |
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Agility 4 | Leather pouch | Honor among Thieves | Nekhar Valley | Mandatory for obtaining the gems lost by Rolf Ehrar. Otherwise they will be swallowed by the river. |
Agility 6 | Rock slide | Cold Trail | Eastern Wyvern Mountains | To climb down from the rock slide safely. Otherwise you take 100 damage falling down it. Can also just Recall. | |
Agility 7 | Lady Calenda | The Ark of Lothasan | Ark of Lothasan (Upper Deck) | Only when joining the Forsaken: Needed for dealing 200 initial damage to Lady Calenda, making the subsequent fight a bit easier. | |
Awareness 1 | Rodney | The Seed of Trust | Northern Bluemist River | Provides a quicker way for achieving the most profitable outcome of the negotiation with Rodney (250 Gold, 180 XP). The same result can also be achieved without a trait check. | |
Awareness 1 | Corpse | A Mysterious Letter | Magistrate Steinz's House | Needed to obtain a hint about a missing object when not having the Inheritance Letter in your inventory while examining Odo Steinz' corpse. | |
Awareness 2 | Mirmek nest | Hunting Bugs! | Northern Bluemist River | Necessary for getting a hint that poison can be used to destroy the nest (only if you don't have any). Not required to actually pour venom into the nest. | |
Awareness 2 | Mirmek nest | Sand Vermin | Deepsands Cave | Necessary for getting a hint that poison can be used to destroy the nests (only if you don't have any). Not required to actually pour venom into the nests. | |
Awareness 2 | Tomb wall | The Collectionist | Azagul Tomb | Mandatory to discover the mechanism for deactivating the gas trap. Alternative: Having Adaon in your party. | |
Awareness 2 | Statue | None | Irazur Tomb | Mandatory to discover the lever for deactivating the gas trap. Alternative: Having Adaon in your party. | |
Awareness 2 | Rodo | Smugglers in the Night | Northern Inori | Needed to become aware of Rodo's attempt to poison you (when drinking tea with him) and prevent getting hurt by 100 Toxic damage. You have to fight the smugglers nonetheless. | |
Awareness 2 | Statue | Welcome to the House | New Garand Sewers | Mandatory to discover the coin slot for opening the grate, thus gaining entrance to the Seventh House. Alternative: Having Adaon in your party. | |
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Awareness 2 | Console | The Ark of Lothasan | Ark of Lothasan | Necessary for learning about the Oracle when searching the library console, thus gaining 2,500 + 1,000 XP. |
Awareness 3 | Woodswoman (Werewolf) | The Moon Children | Iross Highlands | Required to become aware of the ambush and avoid taking 100 initial damage. Alternative: Personality 3 or asking about Zuz'sare when The Prodigal Daughter is active. | |
Awareness 3 | A Lady | Dubious Poetry | Iron Valley | Required to become aware of the assassination attempt and avoid taking 90 initial damage. | |
Awareness 3 | Secret entrance to Cave of Echoes | Stopping Prejudice | Thyr Ridges | Needed for descending the stairs more safely, thus reducing the unavoidable damage from 120 to 40. Alterative: Intellect 4. | |
Awareness 3 | Dorphis Greyrune | None | Greyrune Manor | Necessary for sensing the rune trap, thus reducing the unavoidable Cold damage from 100 to 40. | |
Awareness 3 | Book | Trial and Error | The Observatory | Necessary to spot the clue for the telescope in the margins. Alternative: having Adaon with you. | |
Awareness 4 | Door | The Snake Gang | Kurgua Cave | When hostile to Zilda: Required to open the door of the cage trap without taking damage. Alternative: Strength 5. | |
Awareness 4 | Brother Tarlus | The Ancient Seal | Forbidden Pit | Required to become aware of the monks' ambush and avoid taking 90 Toxic damage. Alternative: Personality 3. | |
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Awareness 5 | Console | The Ark of Lothasan | Ark of Lothasan (Upper Deck) | Mandatory for opening the medical console and learning about life extension (immortality), thus gaining 8,000 XP. This is one piece of a puzzle toward a peaceful ending of the game. Without passing this check it is impossible to score high enough on the debate with the Forsaken to avoid fighting the Horror |
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Intellect 1 | Xerla | Defending the Outpost | Iross Highlands | Necessary for gaining the opportunity to equip the outpost defenders with silver weapons, thus highly increasing their survival chances during the werewolf attack. |
Intellect 1 | Gurr | An Odd Couple | Zamohr Mountains | Mandatory for obtaining the Small Brass Key from Gurr, thus advancing the quest. Alternative: Having Hirge in your party. | |
Intellect 1 | Dartos | Outstanding Apprentice | Iron Enclave | Needed for grasping the allusion to regeneration and updating your quest log accordingly. | |
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Intellect 1 | Dartos | Outstanding Apprentice | Iron Enclave | Mandatory to explain Khadar's true motives to Dartos, thus additionally receiving 300 XP and +3 reputation with the Wizard's Guild. |
Intellect 1 | Guardian Golem | Stopping Prejudice | Cave of Echoes | Only when having My Little Vorator, by Terezza in your inventory: Required to remember Terezza's name on the book and avoid taking 160 Shock damage. Alternative when not having the book: Intellect 3. | |
Intellect 1 | Anton Gerdt | Forgotten Lore | Lannegar Valley | Necessary for obtaining a Scroll of Detection from Anton Gerdt when accepting his quest. | |
Intellect 1 | Sir Andrew Mason | A Mysterious Letter | New Garand (City) | Needed for getting directions to Magistrate Steinz's House before accepting the quest Where Did I Put My Sword.... You can always ask the Townsman for the same information. | |
Intellect 1 | Niur | Prisoner of Orcs | Urzuganar Lair | Required to clearly remember Usham's name, thus convincing Niur to follow you. Otherwise you just have to guess who sent you. | |
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Intellect 2 | Liserpix | Safe Passage | South Jabal Hills | Mandatory for extorting the maximum reward of 800 Gold from Liserpix and earning 800 XP. Otherwise you only get 500 Gold and 500 XP. |
Intellect 2 | Praetor Jenard | None | Sydarun | Required to receive a small bonus of 80 XP when discussing slavery with Praetor Jenard. | |
Intellect 2 | Ronaëf | Easy as Pie | Freetown (City) | Necessary for convincing Ronaëf to share his knowledge about possible locations of Golden Apples with you. Alternative: Personality 3. | |
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Intellect 2 | Book | The Lost Coven | Abandoned Tower | Mandatory for reading the passage about Earth Elementals and gaining 400 XP. |
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Intellect 2 | Rodo | Smugglers in the Night | Northern Inori | Necessary for extorting an additional payment of 500 Gold from Rodo and earning 500 XP (400 XP otherwise). Note: Only available after passing a preceding Personality 2 check. |
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Intellect 2 | Clerk | The Snake Gang | Golden Cove Bank | Mandatory for gaining access to the bank without having to kill the Clerk, thus avoiding a -10 reputation loss with Varsilia and Mercia. Alternative: Personality 3 or Personality 1 + 300 Gold. |
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Intellect 2 | Radaim | Those in Need | Mount Storme | Required for convincing Radaim to accept the veterans into the village. This is the only way of receiving the unique Half-Moon Medallion from Raegar later on. Alternative: Personality 3. |
Intellect 2 | Cordelia | The World is a Stage | New Anthur (City) | Needed to change the course of the play and achieve a positive outcome (i.e. avoiding a -2 reputation loss with New Anthur) in case you choose the silly option at the beginning of the dialogue. | |
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Intellect 2 | Archbishop Dilla | ... and the Abyss Gazed Back | The Hall of Wisdom | Only when having returned The Oppalan Frontier to Brother Iagus: Necessary for interrogating Archbishop Dilla more deeply about the book, thus gaining 1,000 XP. |
Intellect 2 | Wandering Monks | None | Random Encounters | Mandatory for giving a clear answer to the second question during your second encounter with the monks. Otherwise you just have to guess. | |
Intellect 2 | Derina Gasham | The Mathrisian Codex | Southern Dragon Mountains | Required to obtain a hint regarding protection against radiation damage. | |
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Intellect 2 | Console | The Ark of Lothasan | Ark of Lothasan | Necessary for obtaining the Data Pad from the library console. This is one piece of a puzzle toward a peaceful ending of the game. |
Intellect 2 | Ghostly Figure | The Ark of Lothasan | Tower of Tremadan | Needed for obtaining an optional hint on where to head next in the quest. | |
Intellect 3 | Flame Prophet | The Prodigal Daughter | Lambar Cave | Required for persuading Zuz'sare to assist you in the battle against The Undermother. | |
Intellect 3 | Laboratory table | The Master's Laboratory | Tower of Tremadan | Mandatory to decipher the recipe for the Bag of Holding when examining Tremadans table for the first time (you only get one chance to pass the check). Otherwise you have to pay Trix 3,000 Gold to obtain the information. | |
Intellect 3 | Guardian Golem | Stopping Prejudice | Cave of Echoes | Required to remember Terezza's name and avoid taking 160 Shock damage. Alternative: Intellect 1 (only available when having My Little Vorator, by Terezza in your inventory). | |
Intellect 3 | Sargos | A Web of Terror | Jabal Grotto | Necessary to suspect Sargos and destroy his keystone, thus avoiding to get trapped inside Jabal Grotto. You don't have to fight Sargos in this case. Violent alternative: Personality 2. | |
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Intellect 3 | Nifuruc | Honor among Thieves | Freetown (City) | Mandatory for getting the chance to pay Nifuruc off. Otherwise you have to fight him or sacrifice Rolf Ehrar. Alternative: Personality 3. |
Intellect 3 | Zilda | The Snake Gang | Kurgua Cave | When on friendly terms with Zilda: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: Personality 4 or knowing rumors about a Black Shard in the Golden Cove Bank. | |
Intellect 3 | Chancellor Malard | The Snake Gang | Governor's Manor | Required to learn about Zilda's connection to the Snake gang, thus being able to confront her. Alternative: Bribing Cadul with 3 bottles of Friguld Rum. | |
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Intellect 3 | Gravestone | The Dead God | Forgotten Temple | Mandatory for gaining basic information on Tol's followers, thus earning 250 XP. Otherwise you will face certain death should you decide to return the Crown to Tol later on. |
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Intellect 3 | Altar | Dark Matters | Nayau Tomb | Needed to dispel the dark magic of the jar, thus gaining 50 XP as well as a small diamond. Alternatively you can just smash the jar, but won't receive any bonus in this case. |
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Intellect 3 | Governor D'Azlan | Three versus Eleven | Royal Castle Yard | Required for convincing the Governor to consider the reallocation of the temple, thus advancing the quest. Alternative: Personality 4 or Personality 1 + 3,000 Gold. |
Intellect 3 | Valeran | The Ark of Lothasan | Dragon Coast | Provides a quicker dialogue option toward a peaceful outcome during your first encounter with Valeran. Note: Only available after passing a preceding Personality 3 check. | |
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Intellect 3 | Oracle | The Ark of Lothasan | Ark of Lothasan (Upper Deck) | Necessary for teaching the Oracle the true nature of magic, thus gaining 1 additional Skill point. |
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Intellect 3 | Corpse | The Mathrisian Codex | Ashen Cape | Mandatory for deciphering the carving, thus advancing the quest. |
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Intellect 3 | Woodswoman (Rosy) | Swine Trouble | Whitetower (City) | Required for convincing Rosy to go back to Mifadis. Alternative: Personality 4 |
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Intellect 4 | Gravestone | The Dead God | Forgotten Temple | Mandatory for gaining additional information on Tol's followers and his current whereabouts, thus earning 800 XP right away and 1,000 XP later on should you decide to return the Crown to Tol. Note: Only available after passing a preceding Intellect 3 check. |
Intellect 4 | Jarbad | Human Resources | Eastern Inori | Necessary for suspecting the slavers during your first encounter and learning about the true nature of their victims right away. Otherwise you have to learn the truth from Steel Thunder. Alternative: Personality 4. | |
Intellect 4 | Console | The Ark of Lothasan | Ark of Lothasan (Reactor) | Only when joining the Forsaken: Required to destroy the reactor without taking harm, thus gaining 2,000 XP. Otherwise you receive 350 Toxic damage and have to fight a Battle Droid. Note: Only available when having a Large Battery in your inventory. | |
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Intellect 4 | Console | The Ark of Lothasan | Ark of Lothasan (Reactor) | Needed for obtaining the Force Belt from the vending machine. Alternative: Strength 4. |
Intellect 4 | Secret entrance to Cave of Echoes | Stopping Prejudice | Thyr Ridges | Needed for descending the stairs more safely, thus reducing the unavoidable damage from 120 to 25. Alterative: Awareness 3. | |
Intellect 4 | Rune | Stopping Prejudice | Cave of Echoes | Required for activating the levitation rune which takes you back to Thyr Ridges through the secret entrance of the cave. Otherwise you have to fight your way to the main entrance. | |
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Intellect 5 | Magister | The Ark of Lothasan | Ark of Lothasan (Upper Deck) | Mandatory for being convincing during the final debate with the Forsaken Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: Personality 5. |
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Intellect 5 | Ghostly Figure | The Ark of Lothasan | Tower of Tremadan | Mandatory for learning the truth about your ancestry, thus being able to join the Forsaken. Alternative: Personality 6 or learning the truth from The Undermother by killing Zuz'sare during The Prodigal Daughter. |
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Intellect 5 | Brother Tarlus | The Ancient Seal | Forbidden Pit | Mandatory for learning some important things about the Three, thus gaining 500 XP. |
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Personality 1 | Bafrat | None | New Garand (City) | Rogues only: Mandatory for convincing Bafrat to work for you, thus gaining 700 Gold. |
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Personality 1 | Governor D'Azlan | Three versus Eleven | Royal Castle Yard | Required for convincing the Governor with a bribe of 3,000 Gold, thus advancing the quest. Free alternative: Intellect 3 or Personality 4. |
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Personality 1 | Clerk | The Snake Gang | Golden Cove Bank | Mandatory for bribing the Clerk (300 Gold) and gaining access to the bank without having to kill him, thus avoiding a -10 reputation loss with Varsilia and Mercia. Free alternative: Intellect 2 or Personality 3. |
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Personality 1 | Teala | None | Mount Storme | Necessary for convincing Teala to let you rest in the village (for 50 Gold). |
Personality 1 | Captain Whitewater | The Lost Explorer | Lannegar (City) | Needed for unlocking some additional dialogue options, either yielding 40 Gold or 40 XP extra. | |
Personality 1 | Grissenda | A Warrior's Honor | Northern Bluemist River | Required to obtain some additional information on the location of Grissenda's lost family ring. | |
Personality 1 | Townsman | A Mysterious Letter | New Garand (City) | Necessary for getting a discount when asking for directions to Magistrate Steinz's House, thus beating down the price to 50 Gold (instead of 200 Gold). | |
Personality 2 | Xerla | Defending the Outpost | Iross Highlands | Required for persuading Xerla to give you 2,000 Gold as a compensation for the silver weapons. Note: Only available after passing a preceding Personality 1 check. | |
Personality 2 | Sargos | A Web of Terror | Jabal Grotto | Necessary to suspect Sargos and avoid getting trapped inside Jabal Grotto. You have to fight Sargos in this case. Nonviolent alternative: Intellect 3. | |
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Personality 2 | Rodo | Smugglers in the Night | Northern Inori | Mandatory for convincing Rodo to pay Kardagis off and get a peaceful solution. Otherwise a fight is unavoidable. |
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Personality 2 | Princess Elleira | The Princess of the Sea | Steel Coast | Male characters only: Needed for achieving the most intimate outcome, yielding additional 200 XP and some disturbing feelings. Note: Only available after flirting with Princess Elleira during your first encounter. |
Personality 2 | Janod | A Mad Wizard | Kingsbridge (City) | Required to get a discount of 2,000 Gold when paying Janod off instead of returning The Orb of Shadows. | |
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Personality 2 | Kardagis | None | New Garand Sewers | Necessary for impressing Kardagis during your first encounter, thus gaining +3 reputation with the Seventh House. |
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Personality 2 | Sergeant Daukar | None | The Warrior's Guild (New Garand) | Necessary for impressing Sergeant Daukar during your first encounter, thus gaining +2 reputation with the Warrior's Guild. |
Personality 2 | Sergeant Morg | Defending the Outpost | The Warrior's Guild (Nivarian) | Needed for obtaining one Silver Longsword for free from Sergeant Morg. Otherwise you have to pay 300 Gold. Note: Only available after passing a preceding Intellect 1 check with Xerla. | |
Personality 3 | Woodswoman (Werewolf) | The Moon Children | Iross Highlands | Required to become aware of the ambush and avoid taking 100 initial damage. Alternative: Awareness 3 or asking about Zuz'sare when The Prodigal Daughter is active. | |
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Personality 3 | Lady Xidar | A Web of Terror | Jabal Grotto | Necessary to engage Lady Xidar in a conversation in which she reveals some important facts about your ancestry. This yields a bonus of 1000 XP. |
Personality 3 | Ronaëf | Easy as Pie | Freetown (City) | Necessary for convincing Ronaëf to share his knowledge about possible locations of Golden Apples with you. Alternative: Intellect 2. | |
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Personality 3 | Nifuruc | Honor among Thieves | Freetown (City) | Mandatory for getting the chance to pay Nifuruc off. Otherwise you have to fight him or sacrifice Rolf Ehrar. Alternative: Intellect 3. |
Personality 3 | Zilda | The Snake Gang | Kurgua Cave | Needed to become friends with Zilda if you made the wrong choices during your first encounter. Otherwise a fight is unavoidable and you won't be able to rob the bank. | |
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Personality 3 | Clerk | The Snake Gang | Golden Cove Bank | Mandatory for gaining access to the bank without having to kill the Clerk, thus avoiding a -10 reputation loss with Varsilia and Mercia. Alternative: Intellect 2 or Personality 1 + 300 Gold. |
Personality 3 | Captain | The Snake Gang | Friguld (City) | Necessary for peacefully entering Friguld (City) for free and not being bothered by the Captain anymore. Otherwise you have to pay 100 Gold or a bottle of Friguld Rum each time you pass the city gate. Alternative: Having a positive repution with the Friguld Governor, killing the Captain, or never possessing enough gold in the first place. | |
Personality 3 | Chancellor Malard | The Snake Gang | Governor's Manor | When having negative reputation with the Friguld Governor: Required to whitewash your reputation for only 500 Gold (1,000 Gold needed otherwise), thus regaining all options for The Snake Gang quest. | |
Personality 3 | Steel Thunder | Human Resources | Eastern Inori | Needed to outsmart Steel Thunder and deal initial 70 damage should you decide to kill her. Otherwise your attack fails. | |
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Personality 3 | Radaim | Those in Need | Mount Storme | Required for convincing Radaim to accept the veterans into the village. This is the only way of receiving the unique Half-Moon Medallion from Raegar later on. Alternative: Intellect 2. |
Personality 3 | Rasmund | Swine Trouble | Whitetower (City) | Required for convincing Rasmund to give dialogue regarding Swine Trouble. Not essential for quest progression. Alternative: Merple | |
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Personality 3 | Jachimo | Shielding the Mind | New Anthur (City) | Necessary for obtaining a small compensation of 150 Gold when excepting the task to collect Tesur flowers. |
Personality 3 | Stridsibum | The Primal Forge | Bappasalar Cave | Mandatory to obtain a hint regarding the type of metal Stridsibum is searching for. | |
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Personality 3 | Valeran | The Ark of Lothasan | Dragon Coast | Required to achieve a peaceful outcome during your first encounter with Valeran. Otherwise you have to fight him and he will not assist you in the final battle. Alternative: Personality 5 (only when knowing the truth about your ancestry). |
Personality 3 | Brother Tarlus | The Ancient Seal | Forbidden Pit | Required to become aware of the monks' ambush and reduce the Toxic damage from 90 to 45. Alternative: Awareness 4. | |
Personality 4 | Zilda | The Snake Gang | Friguld (City) | Needed to become friends with Zilda without having to bribe her. This option is only available when knowing rumors about a Black Shard in the Golden Cove Bank. Alternative: Paying 250 Gold. | |
Personality 4 | Zilda | The Snake Gang | Kurgua Cave | When on friendly terms with Zilda: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: Intellect 3 or knowing rumors about a Black Shard in the Golden Cove Bank. | |
Personality 4 | Jarbad | Human Resources | Eastern Inori | Necessary for suspecting the slavers during your first encounter and learning about the true nature of their victims right away. Otherwise you have to learn the truth from Steel Thunder. Alternative: Intellect 4. | |
Personality 4 | Alarbus | ... and the Abyss Gazed Back | New Anthur (City) | Mandatory for threatening Alarbus and obtaining his Ancient Steel Key in case you claim to be sent by the King, yielding -2 reputation with New Anthur. This can be avoided by being honest to Alarbus in the first place. | |
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Personality 4 | Cordelia | The World is a Stage | New Anthur (City) | Required to achieve the best possible outcome of the play (kissing Cordelia), yielding 500 XP and +4 reputation with New Anthur (300 XP and +2 reputation otherwise). |
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Personality 4 | Governor D'Azlan | Three versus Eleven | Royal Castle Yard | Required for convincing the Governor to consider the reallocation of the temple, thus advancing the quest. Alternative: Intellect 3 or Personality 1 + 3,000 Gold. |
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Personality 4 | Woodswoman (Rosy) | Swine Trouble | Whitetower (City) | Required for convincing Rosy to go back to Mifadis. Alternative: Intellect 3 |
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Personality 5 | Valeran | The Ark of Lothasan | Dragon Coast | When knowing the truth about your ancestry: Required to achieve a peaceful outcome during your first encounter with Valeran without having to join the Forsaken. Alternative: Personality 3. |
Personality 5 | Valeran | The Ark of Lothasan | Dragon Coast | Provides a more obvious dialogue option toward a peaceful outcome during your first encounter with Valeran. Note: Only available after passing a preceding Personality 3 check. | |
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Personality 5 | Magister | The Ark of Lothasan | Ark of Lothasan (Upper Deck) | Mandatory for being convincing during the final debate with the Forsaken Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: Intellect 5. |
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Personality 6 | Ghostly Figure | The Ark of Lothasan | Tower of Tremadan | Mandatory for learning the truth about your ancestry, thus being able to join the Forsaken. Alternative: Intellect 5 or learning the truth from The Undermother by killing Zuz'sare during The Prodigal Daughter. |
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Strength 4 | Console | The Ark of Lothasan | Ark of Lothasan (Reactor) | Needed for obtaining the Force Belt from the vending machine. Alternative: Intellect 4. |
Strength 5 | Door | The Snake Gang | Kurgua Cave | When hostile to Zilda: Required to break the door of the cage trap in the first attempt. Three attempts are needed otherwise. Alternative: Awareness 4. |
Resetting Trait points
- You can reset your character's traits and redistribute trait points by talking to an NPC qualified to do so. They can also reset skill points, or remove your advanced skills. The cost is steep and escalates per reset.
- They can also reset companion's trait and skill points, again for a substantial gold fee. Your companion cannot reset their advanced skills.