Whitetower (City)
From Exiled Kingdoms Wiki
Exiled Kingdoms: Areas |
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All Areas ♦ Kingdoms ♦ Outdoors ♦ Cities ♦ Dungeons ♦ Buildings |
Cities: Whitetower (City) |
World Map: H12 |
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In-Game Map |
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A Thuram town nestled in a harsh boreal forest.
NPCs
Quests
Teleportation
Scroll of Recall and Gate recall to Whitetower (City)
Merchants
Alchemist Mator | ||
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Name | Cost | Description |
Potion of Light Healing | 100 | Gain HP 30 Will heal a total of 30hp. The taste feels worse than the wounds, though. |
Potion of Lesser Shielding | 100 | Gain Shield 6 For 12 Seconds Will add +6 to armor for 12 seconds. |
Potion of Invisibility | 350 | Gain Invis For 12 Seconds Makes you invisible for 12 seconds. |
Potion of Resist Fire | 100 | Resist Fire 25 For 60 Seconds Grants a +25 bonus for 1 minute. |
Potion of Resist Cold | 100 | Resist Cold 25 For 60 Seconds Grants a +25 bonus for 1 minute. |
Potion of Death Ward | 100 | Resist Death 20 For 60 Seconds Grants a +20 bonus for 1 minute. The label says it protects from ghosts, but ghosts don't exist, right? |
Scroll of Detection | 240 | Detect Can detect secrets (75%) in a 10m range. |
Deepfrost Cognac | 50 | Recover HP/Mana 10/20 Bulky bottle of expensive imported magical liquor. It'll restore 20 mana and 10hp. |
Scroll: Teleport | 600 | Teleportation Allows you to Recall, or to travel to any town you have visited before. It might not work if cast from large towns and other magically sealed areas. |
Apprentice Pants | 110 | +2 HP +3 MP |
Apprentice Hood | 25 | +2 MP |
Apprentice Robes | 140 | +1 AR +2 HP +4 MP |
Willow Wand | 80 | Ranged DMG: Spd: 11 Crit: 6%
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Staff of Force | 140 | Ranged DMG: Spd: 9 Crit: 5%
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Armorer Tordam | ||
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Name | Cost | Description |
Conjurer Gloves | 230 | +1 AR +2 HP +5 MP |
Conjurer Hood | 220 | +1 AR +2 HP +5 MP |
Thuramiam Plate Gauntlets | 7000 | +3 AR +2 HP +2 MP |
Bluesteel Shortsword | 1400 | Light DMG: Spd: 11 Crit: 6% |
Bluesteel Longsword | 1600 | Hand DMG: Spd: 10 Crit: 6% |
Frost Bow | 900 | Ranged DMG: Spd: 11 Crit: 5%
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Trait Checks
The following Trait checks are associated with this area. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Description | |
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Intellect 3 | Woodswoman (Rosy) | Swine Trouble | Required for convincing Rosy to go back to Mifadis. Alternative: Personality 4 |
Personality 3 | Rasmund | Swine Trouble | Required for convincing Rasmund to give dialogue regarding Swine Trouble. Not essential for quest progression. Alternative: Merple | |
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Personality 4 | Woodswoman (Rosy) | Swine Trouble | Required for convincing Rosy to go back to Mifadis. Alternative: Intellect 3 |
Map
Important sites and secrets
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Important NPCs and enemies
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