Wiki Editing
I'm going to give a brief overview of the the layout and what's required to add to the wiki.
Individual Pages
Every item, area, NPC, mob, quest or skill has its own page. The title of the page should be its name in title case (First Letter of Every Word in Caps).
The page itself is going to be a template but not within the template namespace. That means when it's called, there needs to be a colon before the name, e.g.:
{{:NameofItem}}
That call will create the page that's intended to be shown only on that items individual page (like going to the Steel Dagger page itself). The default argument is for creating its own page.
To get different data from the call you have to send arguments(up to 2) that tell the template what to display.
{{:Steel Dagger|genSel|Description}}
Will result in
Sharp steel weapon.
The individual page itself is a template call to whatever type it is (WpnSub, ItmSub, MobSub, etc) But the arguments passed (damage, description) are what is passed and able to be searched. So by calling the item page as a template as above what happened is:
Steel Dagger template call with argument 1 being genSel and argument 2 being Description. That then called WpnSub with all the named arguments from that page in addition to sending argument 1 as Step and argument 2 as Sel.
The Step argument is what determines the output within WpnSub (or any sub) The Sel is what's used to customize the results even more but isn't always necessary.
Tables
The table are currently consolidated in the tables template. The table you want can be specified as an argument with the necessary inputs also available.
{{Tables|ArmTbl}}
Will create
Icon | Name | Group | Slot | Class | Rarity | Armor | Health | Mana | Attribute | Resistances | Traits |
---|
And to populate you use
{{Tables|ArmTblInput||Wiki Editing|Group|Slot}}
Icon | Name | Group | Slot | Class | Rarity | Armor | Health | Mana | Attribute | Resistances | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|
Wiki Editing | Group | Slot |
If you're using the tables template manually then you'll need to put
After your data
Modifiers
There are a few Templates that take an input and return a more relevant/easier to understand format.
For the most part you won't be passing values like below but as variables
{{Resistances|{{{RawResist}}}|Disp}}
Resistances
Returns linked icons and resistance values from the format
|RawResist=0,0,0,0,0,0 Fire, Cold, Shock, Death, Toxic, Spirit
{{Resistances|20,0,0,0,0,20|Disp}}
20
20
The Vuln option returns a 1 if the resistance matches the input:
{{Resistances|20,0,0,0,0,20|Vuln|Fire}} {{Resistances|20,0,0,0,0,20|Vuln|Cold}}
1 0
Traits
|RawTrait=0,0,0,0,0,0 Strength, Endurance, Agility, Intellect, Awareness, Personality
{{Traits|0,0,0,7,0,0|Disp}}
7
To select a specific trait
{{Traits|0,0,0,7,0,0|Select|Strength}} {{Traits|0,0,0,7,0,0|Select|Intellect}}
0 1
Attributes
Weapon:
|RawAttr=0,0,0,0,0,0,0,0,0,0,0 Beast Slayer, Holy, Orc Slayer, Paralysis, Silver(nl), Slow, Stun, Vicious, EMP, Banishing, Arcane
{{Attributes|0,0,0,0,0,0,0,10,0,0,0|WDisp}}
Vicious 10
Armor:
|RawAttr=0,0,0,0,0,0,0 Detection, Gossip, Stability(nl), Stun Immunity(nl), Tinkering, Wisdom, Shield(nl)
{{Attributes|0,0,0,0,0,9,0|ADisp}}
Wisdom 9
nl = no level
Damage
Returns linked icons and damage values from the format
|RawDmg=0,0,0,0,0,0,0,0,0,0,0,0 (0)Min, (1)max, (2)mainele, (3)ele dam, (4)ele, (5)speed, (6)Crit, (7)Crit Mult 1.5 default, (8) OnHit, (9) OnHit chance, (10) OnHit lvl
|RawDmg=10,20,0,8,5,20,13,0,0,0,0,0
10-20 +
8
Also since most damage is in this format you can bypass manually putting in all the named fields required for DPS by just sending DPS as the second argument
{{Damage|10,20,0,8,5,20,13,0,0,0,0,0|DPS}}>
48.7
DPS
Returns a DPS value based on inputs
{{DPS|Min=|Max=|Speed=|Crit= |Elem_Dam=|Crit_Mult=}}
|Min=10|Max=20|Speed=20|Crit=13 |Elem_Dam=8|Crit_Mult=
48.7
XPcalc
Calculates XP based on level and whether it's labeled as a boss or miniboss(optional)
{{XPcalc|Level|boss/miniboss}}
Level 10 - {{XPcalc|10}}
85
Level 10 Boss - {{XPcalc|10|boss}}
85
Inventory
This is used for the display of a merchant's items.
On the NPCs page will be:
|InvI=Scroll of Recall |InvA=Platemail Leggings;Holy Helm |InvW=Soul Drinker |Markup=1
And gets used with
{{Inventory|{{{InvI}}}|{{{InvA}}}|{{{InvW}}}|{{{Markup}}}}}
{{{2}}} | ||
---|---|---|
Name | Cost | Description |
Scroll of Recall | 280 | Recall Teleports you and your party to a nearby town. |
Platemail Leggings | 2000 | +3 AR +13 HP |
Holy Helm | +2 AR +8 HP +8 MP |
|
Soul Drinker | 18000 | 2-Handed DMG: Spd: 9 Crit: 5% Beast Slayer 2 |
You can also:
{{Inventory|{{{InvI}}}|{{{InvA}}}|{{{InvW}}}|{{{Markup}}}|Links}}
Scroll of Recall; Platemail Leggings; Holy Helm; Soul Drinker
The Lists
These act as a database that most of the other pages to pull from. If you need to change the order of an item in a table, or add an item it's done within these lists.
The Subs
This is where the layout of most pages is set. Also where you create the individual calls when searching for something specific.
Miscellaneous Functions
Columns
Sets up columns, 1st input is number of columns
{{Columns|2| * list of * items}}
- list of
- items
Button
Makes buttons like on the home page
{{Button|[[Wiki Editing]]}}
ImgLnk
Used to attach images to links
{{ImgLnk|The Snake Gang|Colo=1}}
{{ImgLnk|The Snake Gang}}
{{ImgLnk|The Snake Gang|icon=0}}
{{ImgLnk|The Snake Gang|icon=Exotic Substances.png}}
The Snake Gang
The Snake Gang The Snake Gang
The Snake Gang
TextC
Make a normal list out of a ; delimited list
{{TextC|a;b;c;d|SList}}
- a
- b
- c
- d
{{TextC|a+b+c+d|SList|+}}
- a
- b
- c
- d
Quote
Used to make all quotes uniform
{{Quote|in-game|text quoted}}
“text quoted”― in-game
Miscellaneous Layout Templates
Build
For creating character builds
Guild
For the layout of guild pages
Infobox/Infobox2
The side bar on most Pages
Kingdom
Template for the different kingdoms
XPperlvl
Base XP per Level, used by xpcalc