Worms

From Exiled Kingdoms Wiki
If you see one, RUN!
And if that doesn't work, RUN FASTER!
― Loreseeker Bestiary



Exiled Kingdoms: Bestiary

AnimalsConstructsDemonsDragonkindElementalsHumansHumanoidsMagical CreaturesThe Undead

Mob: Worms
Beast Table

All Mob Pages

By Location

By Type

These incredibly dangerous Magical Creatures seem to seek mines and other excavations where larger prey is available. Yes, human prey. And to make matters horrifyingly worse, they kill their prey by paralyzing then first with venom then eating them alive, while the terrified victim is fully conscious and feeling indescribable pain and despair.

Perhaps due to the specific nature of the Icemist sewers, those mutated versions and the common versions found in Varsilia have different resistances. The common ilk have a weakness to shock damage, but resist other elements, whereas the mutated variants in the Sewer of Horrors have strong resistances including shock, but - strangely - do not resist poisons or death magics.

To avoid paralysis seek high Spirit resistance, plus specialist armor. Warriors can train against the effects, or give in to rage.

Worms are Beasts and so are vulnerable to Beast Slayer Weapons.

Carrion Eater

Worm.png

Even the least of the horror worms are dangerous beyond reckoning.

Efforts to study Carrion Eaters have been thwarted by the fact that it is hard to survive an encounter with them. It has been observed by the rare survivors that a victim of a Carrion Eater may just stand motionless while the Carrion Eater feasts upon their flesh...

A high Spirit resistance allows a potential victim the chance to escape paralysis and run away.

Locations

Quests

Drops

Level Armor HP
8-10 Shield small.png 12 Heart.png 70
Damage Extra Damage Speed Crit % DPS Resistances
Sword.png 15-19 Speed.png 10 4 17.3 Fire.png 20 Cold.png 20 Shock.png -30 Death.png 20 Poison.png 150 Holy.png 80
Attributes Skills Proc Effect
Beast Paralysis (15%, 6s)

Carrion Lord

Worm.png
Enough to paralyze you in terror
just thinking about it.
― Loreseeker Notes

Perhaps oldest, certainly the strongest, Mutant Devourer in the world. It grows and thrives in the belly of Icemist, constantly growing and gorging on arcane discard to the point it has become obscenely strong.

Even the most experienced and curious Loreseeker or Achmage would hesitate to research this creature, the first and oldest of the magically mutated Devourers, for it has it has grown so obscenely strong it verges on ascendance.

A high Spirit resistance allows a victim to move freely as he is eaten alive.

Locations

Quests

  • None

Drops

Level Armor HP
22 Shield small.png 29 Heart.png 1000
Damage Extra Damage Speed Crit % DPS Resistances
Sword.png 50-59 Speed.png 10 5 55.5 Fire.png 150 Cold.png 150 Shock.png 150 Holy.png 80
Attributes Skills Proc Effect
Beast Paralysis (21%, 6s)

Devourer

Worm.png

Either the matured version of the Carrion Eater or perhaps a related cousin, these are terrors that even the most seasoned veterans shy away from.

While Carrion Eaters feast on human flesh with minimal resistance, part of that is due to the proximity of the superior Devourers. Larger with thicker armor, stronger bites, and an even more dangerously paralysing stinger tail, there is no shame in being frozen in fright by these monsters. No shame, but much danger.

A high Spirit resistance allows a potential victim the chance to escape paralysis and run away.

Locations

Quests

Drops

Level Armor HP
10-13 Shield small.png 17 Heart.png 100
Damage Extra Damage Speed Crit % DPS Resistances
Sword.png 26-35 Speed.png 10 5 31.2 Fire.png 50 Cold.png 50 Shock.png -10 Death.png 40 Poison.png 150 Holy.png 80
Attributes Skills Proc Effect
Beast Paralysis (21%, 6s)

Mutant Devourer

Worm.png

Mutated Devourers are abominations even the most legendary heroes shy away from.

Even the Loreseekers make no mention of these abomination worms, for they have festered and grown and evolved unseen and unmolested in the under-nether of Icemist and to witness them is to be consumed by them.

A high Spirit resistance allows a victim a slight chance to escape paralysis and run away.

Locations

Quests

Drops

Level Armor HP
16 Shield small.png 20 Heart.png 145
Damage Extra Damage Speed Crit % DPS Resistances
Sword.png 33-42 Speed.png 10 5 38.3 Fire.png 150 Cold.png 150 Shock.png 150 Holy.png 80
Attributes Skills Proc Effect
Beast Paralysis (21%, 6s)

Notes


Credits

Credits for EK