Difference between revisions of "A Key to the Past"

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Your grandfather was a very famous mage in the Empire, though in the days before the downfall, he had become more reclusive and distant from his guildmates. It was believed he died during the Fall of the Empire, but 50 years ago, a Thurmian wizard mention an arch-mage living in a tower in the Jabal Hills. It is time to head back to the [[Northern Jabal Hills]]. This time you want to explore the arid region to the south. Look closely in the southwest corner of this area, and you will see a small path you can take. This leads to the front door of Tremadan's tower. The only way to enter the tower is to have the key on hand and speak the name of your grandfather, Tremadan. Now enter the tower.
 
Your grandfather was a very famous mage in the Empire, though in the days before the downfall, he had become more reclusive and distant from his guildmates. It was believed he died during the Fall of the Empire, but 50 years ago, a Thurmian wizard mention an arch-mage living in a tower in the Jabal Hills. It is time to head back to the [[Northern Jabal Hills]]. This time you want to explore the arid region to the south. Look closely in the southwest corner of this area, and you will see a small path you can take. This leads to the front door of Tremadan's tower. The only way to enter the tower is to have the key on hand and speak the name of your grandfather, Tremadan. Now enter the tower.
  
Inside, you will be greeted by [[Trix]], a creature who apparently served your grandfather for years, and now believes you are his master. He explains that the door to the main part of the tower is sealed by powerful magic which requires the key you have to be magically charged before it will work. Since you are not as powerful a wizard as Tremadan, you will have to use a crystal to help charge the key. The crystal you can retrieve is the Flame Crystal, located in [[The Flame Pits]] beneath where you stand. You may want to have a few fire resistance potions and beef up your fire defense armor. Downstairs, head into the western door to reach the pits.
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Inside, you will be greeted by [[Trix]], a creature who apparently served your grandfather for years, and now believes you are his master. He explains that the door to the main part of the tower is sealed by powerful magic which requires the key you have to be magically charged before it will work. Since you are not as powerful a wizard as Tremadan, you will have to use a crystal to help charge the key. Currently the only crystal you can retrieve is the Flame Crystal, located in [[The Flame Pits]] beneath where you stand. You may want to have a few fire resistance potions and beef up your fire defense armor. Downstairs, head into the western door to reach the pits.
  
 
Explore where you want, but your final destination should be the western corridor.  The other passages lead to minor loot guarded by [[Hell Hounds]] and [[Imps]]. Be careful using flame based weapons here as they will heal both types of monsters. Running into the flames here also hurts you, so avoid it when possible and be quick when its not. As you go west, you will have to work around a line of flames, dealing with Imp fire and Hell Hound bites. Rest up and down a resist potion before you head in. Here awaits [[Zeghast]], a unique imp, and two Hell Hounds. Draw them out of the room so they do not get healed by the flames. On the corpse of Zeghast you will find the weapon [[Crushing Ember]] and the [[Crystal of Fire]]. Head back to the last room and quickly run across the fire to the chests and grab the loot. You're done here now, so head back to Trix.
 
Explore where you want, but your final destination should be the western corridor.  The other passages lead to minor loot guarded by [[Hell Hounds]] and [[Imps]]. Be careful using flame based weapons here as they will heal both types of monsters. Running into the flames here also hurts you, so avoid it when possible and be quick when its not. As you go west, you will have to work around a line of flames, dealing with Imp fire and Hell Hound bites. Rest up and down a resist potion before you head in. Here awaits [[Zeghast]], a unique imp, and two Hell Hounds. Draw them out of the room so they do not get healed by the flames. On the corpse of Zeghast you will find the weapon [[Crushing Ember]] and the [[Crystal of Fire]]. Head back to the last room and quickly run across the fire to the chests and grab the loot. You're done here now, so head back to Trix.

Revision as of 06:30, 25 May 2016