A Mysterious Letter: Difference between revisions

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[[Category: Quests]]
{{Quest
__TOC__
|Type=Quest
'''A mysterious letter''' is a quest given to you in the beginning of the game.
|QuestType=Story
 
|Image=A_mysterious_letter.png
== '''Quest Overview''' ==
|Location=Sagar Forest somewhere
You received a letter from a friend of a long lost relative claiming you are the sole benefactor to a large inheritance. Travel to New Garand and meet with Magistrate Odo Steinz to claim whatever it is you were left.
|Giver=Fate
 
|Overview=You received a letter from a friend of a long lost relative claiming you are the sole benefactor to a large inheritance. Travel to [[New Garand (City)|New Garand]] and meet with Magistrate Odo Steinz to claim whatever it is you were left.
=== Quest Steps ===
|Steps=
#Travel until you meet [[Adaon]]
#Travel until you meet [[Adaon]]
#(Optional) Gather information in [[Lannegar (City)|Lannegar]]
#(Optional) Gather information in [[Lannegar (City)|Lannegar]]
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#Ask the townspeople about where to find the magistrate
#Ask the townspeople about where to find the magistrate
#Enter the magistrate's house and claim your inheritance
#Enter the magistrate's house and claim your inheritance
 
|Walkthrough=The first quest you get, this is one of the main quest lines and will see you travel across much of [[Varsilia]]. Not long ago, you received word that a wealthy noble had passed away, and as his sole remaining relative, you are set to inherit everything. You must make it to the capital, New Garand, to speak with the executor of the will, Magistrate Odo Steinz. Your journey begins on a linear path in Varsilia on the way to [[Lannegar Valley]]. Follow the path, learning about combat and game play, until you meet [[Adaon]]. He is a fellow traveler, unable to make it by the group of beasts up ahead. Agree to help him and together destroy the goblins and wolf. Use [[Recovery]] if you've taken a lot of damage; don't worry it will be refreshed soon. Continue going east until [[Adaon]] suggests you make camp for the night.
== '''Detailed Walkthrough''' ==
The first quest you get, this is one of the main quest lines and will see you travel across much of [[Varsilia]]. Not long ago, you received word that a wealthy noble had passed away, and as his sole remaining relative, you are set to inherit everything. You must make it to the capital, New Garand, to speak with the executor of the will, Magistrate Odo Steinz. Your journey begins on a linear path in Varsilia on the way to [[Lannegar Valley]]. Follow the path, learning about combat and game play, until you meet [[Adaon]]. He is a fellow traveler, unable to make it by the group of beasts up ahead. Agree to help him and together destroy the goblins and wolf. Use [[Recovery]] if you've taken a lot of damage; don't worry it will be refreshed soon. Continue going east until [[Adaon]] suggests you make camp for the night.


When you awake, you will discover [[Adaon]] is gone, along with all your possessions. Your only recourse is to head north into town and regroup. Speak with [[Captain Whitewater]] about the thief, and receive no empathy. The town has problems of its own, and petty theft is low on the list of priorities. Aid him with his goblin problem, [[Goblin Hunt]], and he will provide you with some information that leads you to [[Kingsbridge]]. Leave the town and travel west along the road, as it turns south and heads into [[Southern Bluemist River]].  From there, keep to the road, fighting orcs that may stray too close to you. As the road bends around an outcrop of rocks, keep heading west, past a signpost and fork heading south. The road will take you all the way into Kingsbridge.  You will see [[A drunkard|a drunkard]] wandering around the town square. Giving him any amount of money will reveal that [[Adaon]] was also being generous, and with money he stole from you no less. Keep a level head or it will cost you some [[Reputation|reputation]]. Either way, it seems [[New Garand (City)|New Garand]] is your next destination. To be safe, go back along the road instead of going through the wildlands. Head back out the east entrance and follow the road back to [[Southern Bluemist River]] and take the road south this time.  Fight through some bandits and across the bridge, continuing south until you reach the [[New Garand's Farmlands|farmlands]]. The road will lead you into town.
When you awake, you will discover [[Adaon]] is gone, along with all your possessions. Your only recourse is to head north into town and regroup. Speak with [[Captain Whitewater]] about the thief, and receive no empathy. The town has problems of its own, and petty theft is low on the list of priorities. Aid him with his goblin problem, [[Goblin Hunt]], and he will provide you with some information that leads you to [[Kingsbridge]]. Leave the town and travel west along the road, as it turns south and heads into [[Southern Bluemist River]].  From there, keep to the road, fighting orcs that may stray too close to you. As the road bends around an outcrop of rocks, keep heading west, past a signpost and fork heading south. The road will take you all the way into Kingsbridge.  You will see [[A drunkard|a drunkard]] wandering around the town square. Giving him any amount of money will reveal that [[Adaon]] was also being generous, and with money he stole from you no less. Keep a level head or it will cost you some [[Reputation|reputation]]. Either way, it seems [[New Garand (City)|New Garand]] is your next destination. To be safe, go back along the road instead of going through the wildlands. Head back out the east entrance and follow the road back to [[Southern Bluemist River]] and take the road south this time.  Fight through some bandits and across the bridge, continuing south until you reach the [[New Garand's Farmlands|farmlands]]. The road will lead you into town.
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Time to revisit the magistrate's house and see about this man in black calling himself the magister. Enter the house, and immediately engage with a couple of Foresaken members. Into the back room, where another member awaits. When the area is clear, search the chest for some loot, and the corpse to continue the quest. The letter in your inventory reacts to something on the dead Magistrate's body, and you receive an ancient looking key as the letter vanishes.
Time to revisit the magistrate's house and see about this man in black calling himself the magister. Enter the house, and immediately engage with a couple of Foresaken members. Into the back room, where another member awaits. When the area is clear, search the chest for some loot, and the corpse to continue the quest. The letter in your inventory reacts to something on the dead Magistrate's body, and you receive an ancient looking key as the letter vanishes.
 
|Outcome=
=== Quest Rewards ===
|Reward=[[Mysterious Key]]
* [[Mysterious Key]]
** 200 XP
* 200 XP
|Reputation=
 
|Related=[[Where is Amarisa?]]
=== Related Quests ===
* [[Where is Amarisa?]]
* [[A Key to the Past]]
* [[A Key to the Past]]
 
|Notes=Inside the new dungeon, at the end of the northern bridge, an [[Enraged Minotaur]] is being held. Be careful, he is quite powerful.
== Notes ==
}}
* Inside the new dungeon, at the end of the northern bridge, an [[Enraged Minotaur]] is being held.

Revision as of 16:21, 23 May 2016