Adaon: Difference between revisions

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|Faction=
|Faction=
|Inventory=
|Inventory=
|Quotation=Hey gramps, long time no see. How's that cold, healed up I hope?
|Quotation=If you think you can find better company, you'll be disappointed.
|Location1=[[A Forest Road]]
|Location1=[[A Forest Road]]
|Location2=[[Unknown Dungeon]]
|Location2=[[Unknown Dungeon]]
|Location3=[[New Garand]]
|Location3=[[New Garand]]
|Location4=[[New Garand House]]
|Location4=[[New Garand House]]
|Quest=[[A mysterious letter]]; [[A Mad Wizard]]
|Location5=[[Nivarian House]]
|Quest=[[A Mysterious Letter]]; [[A Mad Wizard]]; [[Trial and Error]]
|Actions=
|Actions=
|Backstory=Adaon helps you fight a small pack of goblins and a wolf during the initial section of the game. After conversing, he suggests that you both set up camp and rest. During your slumber, he steals all of your belongings, leaving you with just an [[Iron Dagger]] and 18 gold coins.
|Backstory=[[Adaon]] is a thief with a penchant of stealing from those around him. His uncle [[Bagadar]] raised him in the slums of Freeport and trained him to be a rogue.
:
 
Later on, after tracking him down through a series of quests, the player will find Adaon trapped within a cage in the [[Unknown Dungeon]] beneath [[New Garand (City)]], captured by The Forsaken, at which point he will ask to be freed. Doing so will earn his favor and allow the player to recruit him as a companion, but he can be left there to himself. Upon escaping with Adaon and entering the [[New Garand Sewers]], he will claim he must leave and will promptly disappear. He can found again for a third time on the western side of the river of New Garand, just near [[Trader Pink]], where he can be recruited as a full time companion.
You first meet Adaon during the starting tutorial of the game. He helps you fight a small pack of enemies than robs you in your sleep. There is no way to refuse Adaon's help, or avoid getting robbed.
 
Near the conclusion of [[A Mysterious Letter]], you'll find Adaon trapped in a cage in the [[Unknown Dungeon]]. Apparently, Adaon fell victim to an when he tried to fraudulently claim your inheritance. How you respond to Adaon's imprisonment greatly alters the game.
 
You can choose to leave Adaon to his fate. If you choose to abandon him, he disappears from the game, presumably killed by the Forsaken. This will prevent you from starting Adaon's unique quest [[Trial and Error]].
 
If you choose to release Adaon from the cage, he'll help you fight your way out of the dungeon. Upon escaping the dungeon, Adaon will leave your party to take care of an unknown matter. However, Adaon can be recruited back into your party at anytime. Simply talk to him at his waiting spot, the northwest corner of New Garand, near [[Trader Pink]]. Adaon will also wait in your house(s) when he's dismissed from your party. 
 
Note: It's advisable to save Adaon, even if you don't plan on using him as a Companion. Not only is he helpful in fighting through the Unknown Dungeon, his unique quest [[Trial and Error]] unlocks a map you can't access without him. There are also several spots in the game where Adaon can activate a trigger without you needing to pass a Trait Check.  
 
* [[Azagul Tomb]] Gas Trap, alternative [[Perception]] 2
* [[Irazur Tomb]] Gas Trap, alternative [[Perception]] 2
* [[New Garand Sewers]] Seventh House, alternative [[Perception]] 2
 
If Adaon has at least 1 level of the skil [[Trap Master]] skill, he will automatically try to disarm any trap he has 65% or more chance to succeed. He will not try to disarm traps that have lower than a 65% chance to succeed. Bear in mind traps of a higher level than him have a -3% penalty per level difference, so his chance to disarm a particular trap can be lower than his stated Disarm Devices. You can not force Adaon to attempt to disarm a trap.
 
Having Adaon in your party when you approach the wizard in Kingsbridge will automatically trigger the quest [[A Mad Wizard]].  
 
|Situational=
|Situational=
Allows the player to trigger the quest [[A Mad Wizard]]
* Adaon can discover the coin slot in the ancient statue that triggers the quest [[Welcome to the House]]. Without Adaon, you will need to pass an [[Awareness]] 2 check.
* Triggers the quest, [[Welcome to the House]], by discovering the secret coin slot in the ancient statue (without you needing to pass an [[Awareness]] 2 check)
* Adaon can discover the switch to turn off the gas trap in [[Irazur Tomb]]. Without Adaon, you will need to pass an Awareness 2 Check to spot the switch.
* Turning off the gas in [[Irazur Tomb]]
* Additional dialogue available when talking with [[Mallow]] for the first time, in [[Nivarian]].
* Additional dialogue available when talking with [[Mallow]] for the first time, in [[Nivarian]].
* After reaching 60% in "Disarm Devices", Adaon will automatically try and disarm certain traps. This can be used to farm experience, especially in [[New Garand Sewers]] or [[Irazur Tomb]], by maxing out Adaon's disarm chance and using [[Scroll of Detection]].
 
|Description=You meet [[Adaon]] on a forest road somewhere in the Sagar Forest at the beginning of the game. He is later found locked away in The Forsaken's [[Unknown Dungeon]] under [[New Garand (City)|New Garand]], where he may be freed and consequently recruited as a companion.
|Description=You meet the rogue [[Adaon]] on [[A Forest Road]] during the tutorial of the game. He helps you fight off a goblin attack only to rob you in your sleep.
{{CompanionBuild
{{CompanionBuild
|cName=Adaon
|cName=Adaon
|cDescription=
|cDescription=
|cLevel= 3
|cLevel= 3
|cHP= 28
|cHP= 20
|cAC= 2
|cAC= 2
|cDPH= 4-8
|cDPH= 4-8
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|cGossip val=1
|cGossip val=1
}}
}}
* Available Skill Points:
* Starts with Available Skill Points= -1 at level 3.
==Character Stat Bonuses==
==Character Stat Bonuses==
==Armor==
==Armor==
Line 73: Line 90:
+2 with ranged weapons
+2 with ranged weapons
==Perception==
==Perception==
20% chance of finding secrets
20% chance of [[Perception|finding secrets]]
==Disarm Devices==
==Disarm Devices==
30% chance of disabling traps
Starting 30% chance to [[Disarm Devices|disabling traps]]. Note: Adaon will only attempt to disarm a trap if he has at least one skill level of [[Trap Master]] and has at least a 65% of succeeding (including adjustments for the level difference between Adaon and the trap). You can not force him to disarm a trap.
==Gossip==
==Gossip==
20% chance of learning rumours
20% chance of [[Gossip|learning rumours]]
==XP Bonus==
==XP Bonus==
0%
0%
|Notes=
|Notes=* Nicknamed "Addy" in the forums.
}}
}}

Latest revision as of 20:33, 12 March 2023


Exiled Kingdoms: NPC
NPCsCompanions
Picture
M21.png
Location
A Forest Road
Quests
A Mysterious Letter; A Mad Wizard; Trial and Error


If you think you can find better company, you'll be disappointed.
― Adaon

You meet the rogue Adaon on A Forest Road during the tutorial of the game. He helps you fight off a goblin attack only to rob you in your sleep.

Starting stats

Level:3

HP:20

AC: 2

DPH:4-8

Speed: 13

DPS: 8.2

Crit: 7% (9-12)

Effects:

Resistances

Fire.png Fire Cold.png Cold Shock.png Shock
0 0 0
Death.png Death Toxic.png Toxic Spirit.png Spirit
5 5 2

Traits

Strength.png Strength Endurance.png Endurance Agility.png Agility
0 1 2
Intellect.png Intellect Awareness.png Awareness Personality.png Personality
0 1 1

Info

Equipment

Skills

Skill Points
Stab.png Stab 2
Sneak Attack.png Sneak Attack 0
Kick.png Kick 0
Trap Master.png Trap Master 0
Archery.png Archery 0


General Skills

Skill Points
Dungeoneering.png Dungeoneering 0
Gossip.png Gossip 1

Advanced Skills

Skill Points
Assassinate.png Assassinate 0
Flurry.png Flurry 0
Massive Criticals.png Massive Criticals 0
Precision Shots.png Precision Shots 0
Precision Strikes.png Precision Strikes 0
Rapid Fire.png Rapid Fire 0
  • Starts with Available Skill Points= -1 at level 3.

Character Stat Bonuses

Armor

0-2 from all physical attack 0 from all projectiles

Damage

+2 with hand weapons +1 with 2-handed weapons +3 with light weapons +2 with ranged weapons

Perception

20% chance of finding secrets

Disarm Devices

Starting 30% chance to disabling traps. Note: Adaon will only attempt to disarm a trap if he has at least one skill level of Trap Master and has at least a 65% of succeeding (including adjustments for the level difference between Adaon and the trap). You can not force him to disarm a trap.

Gossip

20% chance of learning rumours

XP Bonus

0%

Backstory

Adaon is a thief with a penchant of stealing from those around him. His uncle Bagadar raised him in the slums of Freeport and trained him to be a rogue.

You first meet Adaon during the starting tutorial of the game. He helps you fight a small pack of enemies than robs you in your sleep. There is no way to refuse Adaon's help, or avoid getting robbed.

Near the conclusion of A Mysterious Letter, you'll find Adaon trapped in a cage in the Unknown Dungeon. Apparently, Adaon fell victim to an when he tried to fraudulently claim your inheritance. How you respond to Adaon's imprisonment greatly alters the game.

You can choose to leave Adaon to his fate. If you choose to abandon him, he disappears from the game, presumably killed by the Forsaken. This will prevent you from starting Adaon's unique quest Trial and Error.

If you choose to release Adaon from the cage, he'll help you fight your way out of the dungeon. Upon escaping the dungeon, Adaon will leave your party to take care of an unknown matter. However, Adaon can be recruited back into your party at anytime. Simply talk to him at his waiting spot, the northwest corner of New Garand, near Trader Pink. Adaon will also wait in your house(s) when he's dismissed from your party.

Note: It's advisable to save Adaon, even if you don't plan on using him as a Companion. Not only is he helpful in fighting through the Unknown Dungeon, his unique quest Trial and Error unlocks a map you can't access without him. There are also several spots in the game where Adaon can activate a trigger without you needing to pass a Trait Check.

If Adaon has at least 1 level of the skil Trap Master skill, he will automatically try to disarm any trap he has 65% or more chance to succeed. He will not try to disarm traps that have lower than a 65% chance to succeed. Bear in mind traps of a higher level than him have a -3% penalty per level difference, so his chance to disarm a particular trap can be lower than his stated Disarm Devices. You can not force Adaon to attempt to disarm a trap.

Having Adaon in your party when you approach the wizard in Kingsbridge will automatically trigger the quest A Mad Wizard.

Faction

No known Faction associations

Interactions

Location

Quests

Situational

  • * Adaon can discover the coin slot in the ancient statue that triggers the quest Welcome to the House. Without Adaon, you will need to pass an Awareness 2 check.
  • Adaon can discover the switch to turn off the gas trap in Irazur Tomb. Without Adaon, you will need to pass an Awareness 2 Check to spot the switch.
  • Additional dialogue available when talking with Mallow for the first time, in Nivarian.

Notes

  • Nicknamed "Addy" in the forums.