Adaon
Exiled Kingdoms: NPC |
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NPCs ♦ Companions |
Picture |
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Location |
A Forest Road |
Quests |
A mysterious letter; A Mad Wizard |
“Hey gramps, long time no see. How's that cold, healed up I hope?”― Adaon
You meet Adaon on a forest road somewhere in the Sagar Forest at the beginning of the game. He is later found locked away in The Forsaken's Unknown Dungeon under New Garand, where he may be freed and consequently recruited as a companion.
Starting stats
Level:3
HP:28
AC: 2
DPH:4-8
Speed: 13
DPS: 8.2
Crit: 7% (9-12)
Effects:
Resistances
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0 | 0 | 0 |
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5 | 5 | 2 |
Traits
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0 | 1 | 2 |
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0 | 1 | 1 |
Info
Equipment
- Armor:
Weapon: Bone Shiv
Skills
Skill | Points |
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2 |
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0 |
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0 |
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0 |
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0 |
General Skills
Skill | Points |
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0 |
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1 |
Advanced Skills
Skill | Points |
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0 |
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0 |
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0 |
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0 |
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0 |
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0 |
- Available Skill Points:
Character Stat Bonuses
Armor
0-2 from all physical attack 0 from all projectiles
Damage
+2 with hand weapons +1 with 2-handed weapons +3 with light weapons +2 with ranged weapons
Perception
20% chance of finding secrets
Disarm Devices
30% chance of disabling traps
Gossip
20% chance of learning rumours
XP Bonus
0%
Backstory
Adaon helps you fight a small pack of goblins and a wolf during the initial section of the game. After conversing, he suggests that you both set up camp and rest. During your slumber, he steals all of your belongings, leaving you with just an Iron Dagger and 18 gold coins.
Later on, after tracking him down through a series of quests, the player will find Adaon trapped within a cage in the Unknown Dungeon beneath New Garand (City), captured by The Forsaken, at which point he will ask to be freed. Doing so will earn his favor and allow the player to recruit him as a companion, but he can be left there to himself. Upon escaping with Adaon and entering the New Garand Sewers, he will claim he must leave and will promptly disappear. He can found again for a third time on the western side of the river of New Garand, just near Trader Pink, where he can be recruited as a full time companion.
Faction
No known Faction associations
Interactions
Location
Quests
Situational
- Allows the player to trigger the quest A Mad Wizard
- Triggers the quest, Welcome to the House, by discovering the secret coin slot in the ancient statue (without you needing to pass an Awareness 2 check)
- Turning off the gas in Irazur Tomb
- Additional dialogue available when talking with Mallow for the first time, in Nivarian.
- After reaching 60% in "Disarm Devices", Adaon will automatically try and disarm certain traps. This can be used to farm experience, especially in New Garand Sewers or Irazur Tomb, by maxing out Adaon's disarm chance and using Scroll of Detection.