Areas: Difference between revisions

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rect 170 243 246 318 [[Nekhar Valley]]
rect 170 243 246 318 [[Nekhar Valley]]
rect 629 243 704 318 [[New Anthur Bay]]
rect 629 243 704 318 [[New Anthur Bay]]
rect 476 395 551 471 [[New Garand's Farmlands]]
rect 476 395 551 471 [[New Garand Farmlands]]
rect 629 395 704 471 [[Nilomar Cape]]
rect 629 395 704 471 [[Nilomar Cape]]
rect 323 166 399 242 [[Nivar Wetlands]]
rect 323 166 399 242 [[Nivar Wetlands]]
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* [[Nekhar Valley]]
* [[Nekhar Valley]]
* [[New Anthur Bay]]
* [[New Anthur Bay]]
* [[New Garand's Farmlands]]
* [[New Garand Farmlands]]
* [[Nilomar Cape]]
* [[Nilomar Cape]]
* [[Nivar Wetlands]]
* [[Nivar Wetlands]]

Revision as of 19:25, 5 May 2018

To learn more about a specific location, tap on the area in the world map or use the links below.

Town of FögasMercian Capital of FreetownFriguldIcemist (City)Town of JabalCity of KingsbridgeVillage of LannegarPort of New AnthurVarsilian Capital of New GarandIlmaran Capital of NivarianTown of RhöneisOutpost of SydarunWhitetower (City)Ashen CapeAshen WastesCrimson HillsDeadwoodDeepfrost GlacierDragon CoastEastern InoriEmerald ValleyFögas ForestGolden CoveGreat InoriGreat PlainsIcemist FjordImperial CoastIron ValleyIross HighlandsKingsbridgeLannegar ValleyMount StormeNekhar ValleyNew Anthur BayNew Garand FarmlandsNilomar CapeNivar WetlandsNorthern Jabal HillsNorth Sagar ForestNorthern Bluemist RiverNorthern Inori DesertNorthwest Sagar ForestRhöneis PlainsSouthern Jabal HillsSouth Sagar ForestSouthern Bluemist RiverSouthern Dragon MountainsSteel CoastSydarun OasisThe TrollfensThyr RidgesWhite PlainsWhitetower ValleyWyvern MountainsWyverntail ValleyZamohr Mountains
Map of the Isle of Varannar.

For more details see the Detailed World Map.


Additional maps:

You can furthermore use the Area Table for an entire area overview or search for:

Kingdoms

Outdoors

Cities

Buildings

Dungeons


* New area added in the latest release.

Important Note on Respawning

Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours. This means 9 real-time minutes or 540 real-time seconds, respectively. If you travel through an Outdoors area and kill monsters on your way, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside to have respawned once you leave the Dungeon.

Consequently, keep an eye on the in-game timer and don't idle too long. Waiting for potions or skills to reload can take a lot of time, as does the resurrection of companions. So don't let them die too often. However, no time passes while viewing your Character Sheet, effectively pausing the game.