Areas: Difference between revisions

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rect 552 166 628 242 [[North Sagar Forest]]
rect 552 166 628 242 [[North Sagar Forest]]
rect 400 243 475 318 [[Northern Bluemist River]]
rect 400 243 475 318 [[Northern Bluemist River]]
rect 400 395 475 471 [[Northern Inori Desert]]
rect 400 395 475 471 [[Northern Inori]]
rect 476 166 551 242 [[Northwest Sagar Forest]]
rect 476 166 551 242 [[Northwest Sagar Forest]]
rect 323 243 399 318 [[Rhöneis Plains]]
rect 323 243 399 318 [[Rhöneis Plains]]
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* [[North Sagar Forest]]
* [[North Sagar Forest]]
* [[Northern Bluemist River]]
* [[Northern Bluemist River]]
* [[Northern Inori Desert]]
* [[Northern Inori]]
* [[Northern Jabal Hills]]
* [[Northern Jabal Hills]]
* [[Northwest Sagar Forest]]
* [[Northwest Sagar Forest]]

Revision as of 18:25, 6 May 2018

To learn more about a specific location, tap on the area in the world map or use the links below.

Town of FögasMercian Capital of FreetownFriguldIcemist (City)Town of JabalCity of KingsbridgeVillage of LannegarPort of New AnthurVarsilian Capital of New GarandIlmaran Capital of NivarianTown of RhöneisOutpost of SydarunWhitetower (City)Ashen CapeAshen WastesCrimson HillsDeadwoodDeepfrost GlacierDragon CoastEastern InoriEmerald ValleyFögas ForestGolden CoveGreat InoriGreat PlainsIcemist FjordImperial CoastIron ValleyIross HighlandsKingsbridgeLannegar ValleyMount StormeNekhar ValleyNew Anthur BayNew Garand FarmlandsNilomar CapeNivar WetlandsNorthern Jabal HillsNorth Sagar ForestNorthern Bluemist RiverNorthern InoriNorthwest Sagar ForestRhöneis PlainsSouthern Jabal HillsSouth Sagar ForestSouthern Bluemist RiverSouthern Dragon MountainsSteel CoastSydarun OasisThe TrollfensThyr RidgesWhite PlainsWhitetower ValleyWyvern MountainsWyverntail ValleyZamohr Mountains
Map of the Isle of Varannar.

For more details see the Detailed World Map.


Additional maps:

You can furthermore use the Area Table for an entire area overview or search for:

Kingdoms

Outdoors

Cities

Buildings

Dungeons


* New area added in the latest release.

Important Note on Respawning

Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours. This means 9 real-time minutes or 540 real-time seconds, respectively. If you travel through an Outdoors area and kill monsters on your way, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside to have respawned once you leave the Dungeon.

Consequently, keep an eye on the in-game timer and don't idle too long. Waiting for potions or skills to reload can take a lot of time, as does the resurrection of companions. So don't let them die too often. However, no time passes while viewing your Character Sheet, effectively pausing the game.