Areas: Difference between revisions
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circle 480 437 10 [[New Garand (City)|New Garand]] | circle 480 437 10 [[New Garand (City)|New Garand]] | ||
circle 384 180 10 [[Nivarian (City)|Nivarian]] | circle 384 180 10 [[Nivarian (City)|Nivarian]] | ||
circle 644 494 10 [[Port Malan (City)|Port Malan]] | |||
circle 331 246 10 [[Rhöneis (City)|Rhöneis]] | circle 331 246 10 [[Rhöneis (City)|Rhöneis]] | ||
circle 200 54 10 [[Sanctuary of Irossia]] | circle 200 54 10 [[Sanctuary of Irossia]] | ||
Line 24: | Line 25: | ||
rect 476 625 551 700 [[Dragon Coast]] | rect 476 625 551 700 [[Dragon Coast]] | ||
rect 476 472 551 547 [[Eastern Inori]] | rect 476 472 551 547 [[Eastern Inori]] | ||
rect 705 472 781 547 [[Eastern Korne]] | |||
rect 400 548 475 624 [[Emerald Valley]] | rect 400 548 475 624 [[Emerald Valley]] | ||
rect 170 166 246 242 [[Fögas Forest]] | rect 170 166 246 242 [[Fögas Forest]] | ||
Line 57: | Line 59: | ||
rect 247 395 322 471 [[The Trollfens ]] | rect 247 395 322 471 [[The Trollfens ]] | ||
rect 247 90 322 165 [[Thyr Ridges]] | rect 247 90 322 165 [[Thyr Ridges]] | ||
rect 629 472 704 547 [[Western Korne]] | |||
rect 476 13 551 89 [[White Plains]] | rect 476 13 551 89 [[White Plains]] | ||
rect 476 90 551 165 [[Whitetower Valley]] | rect 476 90 551 165 [[Whitetower Valley]] | ||
Line 97: | Line 100: | ||
* [[Dragon Coast]] | * [[Dragon Coast]] | ||
* [[Eastern Inori]] | * [[Eastern Inori]] | ||
* {{ImgLnk|Eastern Korne|icon=0|Colo=1}} <nowiki>*</nowiki> | |||
* [[Emerald Valley]] | * [[Emerald Valley]] | ||
* [[Fögas Forest]] | * [[Fögas Forest]] | ||
Line 130: | Line 134: | ||
* [[The Trollfens]] | * [[The Trollfens]] | ||
* [[Thyr Ridges]] | * [[Thyr Ridges]] | ||
* {{ImgLnk|Western Korne|icon=0|Colo=1}} <nowiki>*</nowiki> | |||
* [[White Plains]] | * [[White Plains]] | ||
* [[Whitetower Valley]] | * [[Whitetower Valley]] | ||
Line 149: | Line 154: | ||
* [[New Garand]] | * [[New Garand]] | ||
* [[Nivarian]] | * [[Nivarian]] | ||
* {{ImgLnk|Port Malan|icon=0|Colo=1}} <nowiki>*</nowiki> | |||
* [[Rhöneis]] | * [[Rhöneis]] | ||
* [[Sydarun]] | * [[Sydarun]] | ||
Line 193: | Line 199: | ||
* [[Bloodpaw Cave]] | * [[Bloodpaw Cave]] | ||
* [[Castle Bluerock]] | * [[Castle Bluerock]] | ||
* {{ImgLnk|Castle Storme|icon=0|Colo=1}} <nowiki>*</nowiki> | |||
* [[Cave of Echoes]] | * [[Cave of Echoes]] | ||
* [[Deepburrow Cave]] | * [[Deepburrow Cave]] | ||
Line 203: | Line 210: | ||
* [[Gorx Lair]] | * [[Gorx Lair]] | ||
* [[Gurguth Cave]] | * [[Gurguth Cave]] | ||
* {{ImgLnk|Heart of Korne|icon=0|Colo=1}} <nowiki>*</nowiki> | |||
* [[Hellish Cave]] | * [[Hellish Cave]] | ||
* [[Icemist Underlevels]] | * [[Icemist Underlevels]] | ||
Line 223: | Line 231: | ||
* [[Sewer of Horrors]] | * [[Sewer of Horrors]] | ||
* [[Sunken Citadel]] | * [[Sunken Citadel]] | ||
* {{ImgLnk|Temple of Blood|icon=0|Colo=1}} <nowiki>*</nowiki> | |||
* [[The Deep Cauldron]] | * [[The Deep Cauldron]] | ||
* [[The Flame Pits]] | * [[The Flame Pits]] | ||
* {{ImgLnk|The Observatory|icon=0|Colo=1}} <nowiki>*</nowiki> | |||
* [[Unknown Dungeon]] | * [[Unknown Dungeon]] | ||
* [[Urzuganar Lair]] | * [[Urzuganar Lair]] |
Revision as of 11:25, 30 June 2018
To learn more about a specific location, tap on the area in the world map or use the links below.
For more details see the Detailed World Map.
Additional maps:
- For fast travel routes Fast Travel
- For approximate difficulties of areas Challenge Map
- For borders, locations, names Annotated World Map.
You can furthermore use the Area Table for an entire area overview or search for:
Kingdoms
Outdoors
- A Forest Road (Game Tutorial)
- A Small Islet
- Ashen Cape
- Ashen Wastes
- Crimson Hills
- Deadwood
- Deepfrost Glacier
- Dragon Coast
- Eastern Inori
- Eastern Korne *
- Emerald Valley
- Fögas Forest
- Golden Cove
- Great Inori
- Great Plains
- Icemist Fjord
- Imperial Coast
- Iron Valley
- Iross Highlands
- Kingsbridge
- Lannegar Valley
- Mount Orogg *
- Mount Storme
- Nekhar Valley
- New Anthur Bay
- New Garand Farmlands
- Nilomar Cape
- Nivar Wetlands
- North Sagar Forest
- Northern Bluemist River
- Northern Inori
- North Jabal Hills
- Northwest Sagar Forest
- Rhöneis Plains
- Sanctuary Peak *
- South Sagar Forest
- Southern Bluemist River
- Southern Dragon Mountains
- South Jabal Hills
- Steel Coast
- Sydarun Oasis
- The Trollfens
- Thyr Ridges
- Western Korne *
- White Plains
- Whitetower Valley
- Wyvern Mountains
- Wyverntail Valley
- Zamohr Mountains
Cities
Buildings
- Freetown Arena *
- Golden Cove Bank
- Governor's Manor
- Great Plains Enclave
- Greyrune Manor
- Inori Enclave
- Iron Enclave
- Magistrate Steinz's House
- New Garand House
- New Garand's Temple
- Nivarian House
- Royal Castle Yard
- Sanctuary of Irossia *
- Sagar Enclave
- The Great Library
- The Grey Library
- The Hall of Wisdom
- The Seventh House (Freetown)
- The Seventh House (New Garand Sewers)
- The Warrior's Guild (Freetown)
- The Warrior's Guild (New Garand)
- The Warrior's Guild (Nivarian)
- Tower of Tremadan
Dungeons
- Abandoned Smuggler Hideout
- Abandoned Tower
- Abbey of Saint Admus
- Ark of Lothasan
- Ark of Lothasan (Reactor)
- Ark of Lothasan (Upper Deck)
- Askatir Mine
- Azagul Tomb
- Bandit Hideout
- Bappasalar Cave
- Bloodpaw Cave
- Castle Bluerock
- Castle Storme *
- Cave of Echoes
- Deepburrow Cave
- Deepsands Cave
- Desecrated Ruins
- Elemental Plane of Fire
- Forbidden Pit *
- Forgotten Temple
- Frozen Depths
- Gorx Lair
- Gurguth Cave
- Heart of Korne *
- Hellish Cave
- Icemist Underlevels
- Imperial Fortress
- Irazur Tomb
- Jabal Grotto
- Kleyou Tomb
- Kurgua Cave
- Lambar Cave
- Lannegar Mine
- Mausoleum
- Maze of Lamth
- Maze of Lamth (Level 2)
- Mercian Royal Crypt
- Merdxan Cave
- Nayau Tomb
- New Garand Sewers
- Nilorth Cave
- Rhonata Cave
- Sewer of Horrors
- Sunken Citadel
- Temple of Blood *
- The Deep Cauldron
- The Flame Pits
- The Observatory *
- Unknown Dungeon
- Urzuganar Lair
- Wyverntail Complex
- Xialdar Cave
- Ydaya Tomb
* New area added in the latest release.
Important Note on Respawning
Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours. This means 9 real-time minutes or 540 real-time seconds, respectively. If you travel through an Outdoors area and kill monsters on your way, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside to have respawned once you leave the Dungeon.
Consequently, keep an eye on the in-game timer and don't idle too long. Waiting for potions or skills to reload can take a lot of time, as does the resurrection of companions. So don't let them die too often. However, no time passes while viewing your Character Sheet, effectively pausing the game.