Areas: Difference between revisions

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Line 13: Line 13:
circle 480 437 10 [[New Garand (City)|New Garand]]
circle 480 437 10 [[New Garand (City)|New Garand]]
circle 384 180 10 [[Nivarian (City)|Nivarian]]
circle 384 180 10 [[Nivarian (City)|Nivarian]]
circle 644 494 10 [[Port Malan (City)|Port Malan]]
circle 331 246 10 [[Rhöneis (City)|Rhöneis]]
circle 331 246 10 [[Rhöneis (City)|Rhöneis]]
circle 200 54 10 [[Sanctuary of Irossia]]
circle 200 54 10 [[Sanctuary of Irossia]]
Line 24: Line 25:
rect 476 625 551 700 [[Dragon Coast]]
rect 476 625 551 700 [[Dragon Coast]]
rect 476 472 551 547 [[Eastern Inori]]
rect 476 472 551 547 [[Eastern Inori]]
rect 705 472 781 547 [[Eastern Korne]]
rect 400 548 475 624 [[Emerald Valley]]
rect 400 548 475 624 [[Emerald Valley]]
rect 170 166 246 242 [[Fögas Forest]]
rect 170 166 246 242 [[Fögas Forest]]
Line 57: Line 59:
rect 247 395 322 471 [[The Trollfens ]]
rect 247 395 322 471 [[The Trollfens ]]
rect 247 90 322 165 [[Thyr Ridges]]
rect 247 90 322 165 [[Thyr Ridges]]
rect 629 472 704 547 [[Western Korne]]
rect 476 13 551 89 [[White Plains]]
rect 476 13 551 89 [[White Plains]]
rect 476 90 551 165 [[Whitetower Valley]]
rect 476 90 551 165 [[Whitetower Valley]]
Line 97: Line 100:
* [[Dragon Coast]]
* [[Dragon Coast]]
* [[Eastern Inori]]
* [[Eastern Inori]]
* {{ImgLnk|Eastern Korne|icon=0|Colo=1}} <nowiki>*</nowiki>
* [[Emerald Valley]]
* [[Emerald Valley]]
* [[Fögas Forest]]
* [[Fögas Forest]]
Line 130: Line 134:
* [[The Trollfens]]
* [[The Trollfens]]
* [[Thyr Ridges]]
* [[Thyr Ridges]]
* {{ImgLnk|Western Korne|icon=0|Colo=1}} <nowiki>*</nowiki>
* [[White Plains]]
* [[White Plains]]
* [[Whitetower Valley]]
* [[Whitetower Valley]]
Line 149: Line 154:
* [[New Garand]]
* [[New Garand]]
* [[Nivarian]]
* [[Nivarian]]
* {{ImgLnk|Port Malan|icon=0|Colo=1}} <nowiki>*</nowiki>
* [[Rhöneis]]
* [[Rhöneis]]
* [[Sydarun]]
* [[Sydarun]]
Line 193: Line 199:
* [[Bloodpaw Cave]]
* [[Bloodpaw Cave]]
* [[Castle Bluerock]]
* [[Castle Bluerock]]
* {{ImgLnk|Castle Storme|icon=0|Colo=1}} <nowiki>*</nowiki>
* [[Cave of Echoes]]
* [[Cave of Echoes]]
* [[Deepburrow Cave]]
* [[Deepburrow Cave]]
Line 203: Line 210:
* [[Gorx Lair]]
* [[Gorx Lair]]
* [[Gurguth Cave]]
* [[Gurguth Cave]]
* {{ImgLnk|Heart of Korne|icon=0|Colo=1}} <nowiki>*</nowiki>
* [[Hellish Cave]]
* [[Hellish Cave]]
* [[Icemist Underlevels]]
* [[Icemist Underlevels]]
Line 223: Line 231:
* [[Sewer of Horrors]]
* [[Sewer of Horrors]]
* [[Sunken Citadel]]
* [[Sunken Citadel]]
* {{ImgLnk|Temple of Blood|icon=0|Colo=1}} <nowiki>*</nowiki>
* [[The Deep Cauldron]]
* [[The Deep Cauldron]]
* [[The Flame Pits]]
* [[The Flame Pits]]
* {{ImgLnk|The Observatory|icon=0|Colo=1}} <nowiki>*</nowiki>
* [[Unknown Dungeon]]
* [[Unknown Dungeon]]
* [[Urzuganar Lair]]
* [[Urzuganar Lair]]

Revision as of 11:25, 30 June 2018

To learn more about a specific location, tap on the area in the world map or use the links below.

FögasFreetownFriguldIcemistJabalKingsbridgeLamisLannegarNew AnthurNew GarandNivarianPort MalanRhöneisSanctuary of IrossiaSydarunWhitetowerAshen CapeAshen WastesCrimson HillsDeadwoodDeepfrost GlacierDragon CoastEastern InoriEastern KorneEmerald ValleyFögas ForestGolden CoveGreat InoriGreat PlainsIcemist FjordImperial CoastIron ValleyIross HighlandsKingsbridgeLannegar ValleyMount OroggMount StormeNekhar ValleyNew Anthur BayNew Garand FarmlandsNilomar CapeNivar WetlandsNorth Jabal HillsNorth Sagar ForestNorthern Bluemist RiverNorthern InoriNorthwest Sagar ForestRhöneis PlainsSanctuary PeakSouth Jabal HillsSouth Sagar ForestSouthern Bluemist RiverSouthern Dragon MountainsSteel CoastSydarun OasisThe TrollfensThyr RidgesWestern KorneWhite PlainsWhitetower ValleyWyvern MountainsWyverntail ValleyZamohr Mountains
Map of the Isle of Varannar.

For more details see the Detailed World Map.


Additional maps:

You can furthermore use the Area Table for an entire area overview or search for:

Kingdoms

Outdoors

Cities

Buildings

Dungeons

* New area added in the latest release.

Important Note on Respawning

Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours. This means 9 real-time minutes or 540 real-time seconds, respectively. If you travel through an Outdoors area and kill monsters on your way, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside to have respawned once you leave the Dungeon.

Consequently, keep an eye on the in-game timer and don't idle too long. Waiting for potions or skills to reload can take a lot of time, as does the resurrection of companions. So don't let them die too often. However, no time passes while viewing your Character Sheet, effectively pausing the game.