Areas: Difference between revisions
From Exiled Kingdoms Wiki
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* [[Icemist]] | * [[Icemist]] | ||
* [[Jabal]] | * [[Jabal]] | ||
* [[Kingsbridge]] | * [[Kingsbridge (City)|Kingsbridge]] | ||
* [[Lamis]] | * [[Lamis]] | ||
* [[Lannegar]] | * [[Lannegar]] |
Revision as of 12:33, 1 September 2018
Kingdoms
While not a Kingdom, the Wildlands are also important.
Outdoors
- A Forest Road (Game Tutorial)
- A Small Islet
- Ashen Cape
- Ashen Wastes
- Crimson Hills
- Deadwood
- Deepfrost Glacier
- Dragon Coast
- Eastern Inori
- Eastern Korne
- Emerald Valley
- Fögas Forest
- Golden Cove
- Great Inori
- Great Plains
- Icemist Fjord
- Imperial Coast
- Iron Valley
- Iross Highlands
- Kingsbridge
- Lannegar Valley
- Mount Orogg
- Mount Storme
- Nekhar Valley
- New Anthur Bay
- New Garand Farmlands
- Nilomar Cape
- Nivar Wetlands
- North Sagar Forest
- Northern Bluemist River
- Northern Inori
- North Jabal Hills
- Northwest Sagar Forest
- Rhöneis Plains
- Sanctuary Peak
- South Sagar Forest
- Southern Bluemist River
- Southern Dragon Mountains
- South Jabal Hills
- Steel Coast
- Sydarun Oasis
- The Trollfens
- Thyr Ridges
- Western Korne
- White Plains
- Whitetower Valley
- Wyvern Mountains
- Wyverntail Valley
- Zamohr Mountains
Cities
Buildings
- Freetown Arena
- Golden Cove Bank
- Governor's Manor
- Great Plains Enclave
- Greyrune Manor
- Inori Enclave
- Iron Enclave
- Magistrate Steinz's House
- New Garand House
- New Garand's Temple
- Nivarian House
- Royal Castle Yard
- Sanctuary of Irossia
- Sagar Enclave
- The Great Library
- The Grey Library
- The Hall of Wisdom
- The Seventh House (Freetown)
- The Seventh House (New Garand Sewers)
- The Warrior's Guild (Freetown)
- The Warrior's Guild (New Garand)
- The Warrior's Guild (Nivarian)
- Tower of Tremadan
Dungeons
- Abandoned Smuggler Hideout
- Abandoned Tower
- Abbey of Saint Admus
- Ark of Lothasan
- Ark of Lothasan (Reactor)
- Ark of Lothasan (Upper Deck)
- Askatir Mine
- Azagul Tomb
- Bandit Hideout
- Bappasalar Cave
- Bloodpaw Cave
- Castle Bluerock
- Castle Storme
- Cave of Echoes
- Deepburrow Cave
- Deepsands Cave
- Desecrated Ruins
- Elemental Plane of Fire
- Forbidden Pit
- Forgotten Temple
- Frozen Depths
- Gorx Lair
- Gurguth Cave
- Heart of Korne
- Hellish Cave
- Icemist Underlevels
- Imperial Fortress
- Irazur Tomb
- Jabal Grotto
- Kleyou Tomb
- Kurgua Cave
- Lambar Cave
- Lannegar Mine
- Mausoleum
- Maze of Lamth
- Maze of Lamth (Level 2)
- Mercian Royal Crypt
- Merdxan Cave
- Nayau Tomb
- New Garand Sewers
- Nilorth Cave
- Rhonata Cave
- Sewer of Horrors
- Sunken Citadel
- Temple of Blood
- The Deep Cauldron
- The Flame Pits
- The Observatory
- Unknown Dungeon
- Urzuganar Lair
- Wyverntail Complex
- Xialdar Cave
- Ydaya Tomb
Important Note on Respawning
Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours. This means 9 real-time minutes or 540 real-time seconds, respectively. If you travel through an Outdoors area and kill monsters on your way, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside to have respawned once you leave the Dungeon.
Consequently, keep an eye on the in-game timer and don't idle too long. Waiting for potions or skills to reload can take a lot of time, as does the resurrection of companions. So don't let them die too often. However, no time passes while viewing your Character Sheet, effectively pausing the game.