Areas: Difference between revisions

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{{Button|[[Area Table]]}} {{Button|[[Beasts by Location]]}} {{Button|[[Equipment by Location]]}} {{Button|[[NPCs by Location]]}} {{Button|[[Quests by Location]]}} {{Button|[[World Maps]]}}
{{Button|[[Area Table]]}} {{Button|[[Beasts by Location]]}} {{Button|[[Equipment by Location]]}} {{Button|[[NPCs by Location]]}} {{Button|[[Quests by Location]]}} {{Button|[[Translation Table - Areas|Translation]]}} {{Button|[[World Maps]]}}
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* [[Varsilia]]
* [[Varsilia]]
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While not a Kingdom, the [[Wildlands]] are also important.
While not Kingdoms, the [[Wildlands]] and the [[Inori Desert]] are also important.
== Outdoors ==
== Outdoors ==
{{columns |2|
{{columns |2|
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* [[Icemist]]
* [[Icemist]]
* [[Jabal]]
* [[Jabal]]
* [[Kingsbridge]]
* [[Kingsbridge (City)|Kingsbridge]]
* [[Lamis]]
* [[Lamis]]
* [[Lannegar]]
* [[Lannegar]]
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<!--<span style="background: Black;"><nowiki>*</nowiki></span> New area added in the latest release.<br />-->
<!--<span style="background: Black;"><nowiki>*</nowiki></span> New area added in the latest release.<br />-->
== Important Note on Respawning ==
== Important Note on Respawning ==
Objects in most areas (enemies, chests, traps, etc.) '''respawn after 12 in-game hours'''. This means 9 real-time minutes or 540 real-time seconds, respectively. If you travel through an Outdoors area and kill monsters on your way, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside to have respawned once you leave the Dungeon.
Objects in most areas (enemies, chests, traps, etc.) '''respawn after 12 in-game hours''', which is 9 real-time minutes. If you travel through an Outdoors area, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside the Dungeon to respawn while you are in the Dungeon. This can make leaving a Dungeon dangerous if you are caught off-guard. However, no time passes while viewing your [[Character Sheet]], which effectively pauses the game.
 
Consequently, keep an eye on the in-game timer and don't idle too long. Waiting for potions or skills to reload can take a lot of time, as does the resurrection of companions. So don't let them die too often. However, no time passes while viewing your [[Character Sheet]], effectively pausing the game.
 
[[Category:Areas]]
[[Category:Areas]]
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Revision as of 00:21, 6 April 2021



FögasFreetownFriguldIcemistJabalKingsbridgeLamisLannegarNew AnthurNew GarandNivarianPort MalanRhöneisSanctuary of IrossiaSydarunWhitetowerAshen CapeAshen WastesCrimson HillsDeadwoodDeepfrost GlacierDragon CoastEastern InoriEastern KorneEmerald ValleyFögas ForestGolden CoveGreat InoriGreat PlainsIcemist FjordImperial CoastIron ValleyIross HighlandsKingsbridgeLannegar ValleyMount OroggMount StormeNekhar ValleyNew Anthur BayNew Garand FarmlandsNilomar CapeNivar WetlandsNorth Jabal HillsNorth Sagar ForestNorthern Bluemist RiverNorthern InoriNorthwest Sagar ForestRhöneis PlainsSanctuary PeakSouth Jabal HillsSouth Sagar ForestSouthern Bluemist RiverSouthern Dragon MountainsSteel CoastSydarun OasisThe TrollfensThyr RidgesWestern KorneWhite PlainsWhitetower ValleyWyvern MountainsWyverntail ValleyZamohr Mountains
Map of the Isle of Varannar - To learn more about a specific location, tap on the area in the map or use the links below.

Kingdoms

While not Kingdoms, the Wildlands and the Inori Desert are also important.

Outdoors

Cities

Buildings

Dungeons

Important Note on Respawning

Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours, which is 9 real-time minutes. If you travel through an Outdoors area, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside the Dungeon to respawn while you are in the Dungeon. This can make leaving a Dungeon dangerous if you are caught off-guard. However, no time passes while viewing your Character Sheet, which effectively pauses the game.