Areas
For a quick overview on what is awaiting your character in the different locations, see also the Challenge Map of the Exiled Kingdoms, the Area Table, or these Points of Interest of the early game.
Kingdoms
Outdoors
- A Small Islet
- Crimson Hills
- Deadwood
- Eastern Inori *
- Emerald Valley *
- Fögas Forest
- Game Tutorial
- Golden Cove *
- Great Inori
- Great Plains
- Imperial Coast
- Iron Valley
- Iross Highlands
- Kingsbridge
- Lannegar Valley
- Mount Storme
- Nekhar Valley
- New Anthur Bay
- New Garand's Farmlands
- Nilomar Cape
- Nivar Wetlands
- North Sagar Forest
- Northern Bluemist River
- Northern Inori Desert
- Northern Jabal Hills
- Northwest Sagar Forest
- Rhöneis Plains
- South Sagar Forest
- Southern Bluemist River
- Southern Jabal Hills
- Steel Coast
- Sydarun Oasis
- The Trollfens
- Thyr Ridges
- Wyvern Mountains
- Wyverntail Valley
- Zamohr Mountains
Cities
Buildings
- Golden Cove Bank *
- Governor's Manor *
- Great Plains Enclave
- Inori Enclave
- Iron Enclave
- New Garand House
- New Garand's Temple
- Nivarian House *
- Odo Steinz House - New Garand
- Royal Castle yard - New Garand
- Sagar Enclave
- The Grey Library - Freetown
- The Hall of Wisdom *
- The Loreseeker's Library - New Garand
- The Seventh House - Freetown
- The Seventh House - New Garand Sewers
- The Warrior's Guild - Freetown
- The Warrior's Guild - New Garand
- Tower of Tremadan
- Warriors' Guild - Nivarian *
Dungeons
- Abandoned Smuggler Hideout
- Abandoned Tower
- Abbey of Saint Admus
- Askatir Mine
- Azagul Tomb
- Bandit Hideout
- Bloodpaw Cave
- Castle Bluerock
- Cave of Echoes
- Deepburrow Cave
- Deepsands Cave
- Forgotten Temple *
- Gorx Lair
- Gurgurth Cave
- Hellish Cave
- Icemarrow Cave
- Imperial Fortress
- Irazur Tomb
- Jabal Grotto
- Kleyou Tomb
- Kurgua Cave *
- Lambar Cave
- Lannegar Mine
- Maze of Lamth
- Mercian Royal Crypt
- Merdxan Cave
- Nayau Tomb
- New Garand Sewers
- Nilorth Cave
- Rhonata Cave
- The Deep Cauldron
- The Flame Pits
- The Mausoleum
- Unknown Dungeon
- Urzuganar Lair
- Wyverntail Complex
- Ydaya Tomb
* New area added in the latest release.
Important Note on Respawning
Objects in most areas (enemies, chests, traps, etc.) respawn after 12 in-game hours. This means 9 real-time minutes or 540 real-time seconds, respectively. If you travel through an Outdoors area and kill monsters on your way, the corresponding timer keeps going even if you enter a Dungeon. Thus, it is common for monsters outside to have respawned once you leave the Dungeon.
Consequently, keep an eye on the in-game timer and don't idle too long. Waiting for potions or skills to reload can take a lot of time, as does the resurrection of companions. So don't let them die too often. However, no time passes while viewing your Character Sheet, effectively pausing the game.