Attribute: Difference between revisions

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[[Category:Equipment:Armor]]
[[Category:Equipment:Armor]]
[[Category:Equipment:Weapons]]
[[Category:Equipment:Weapons]]
There are two types of '''attributes''': ''weapon'' and ''armor'' (for non-weapon equipment). In either case, these attributes are displayed in <span style="color:lightskyblue">light blue</span> on the [[Character Sheet]], along with [[Weapon Type]].
Many items in the game possess special attributes, thus granting the character certain bonuses when weared. These attributes often come in different ranks (I, II, III,...), referring to increasing bonus levels. They are not to be confused with [[Trait|Traits]].
 
Attributes can be categorized into two classes, inherent to ''weapons'' and ''armor'' (i.e. all non-weapon equipment), respectively. In either case, these attributes are displayed in <span style="color:lightskyblue">light blue</span> beneath the item name in the [[Character Sheet]], along with [[Weapon Type]].


''Note'': Attributes are not to be confused with [[Trait|Traits]], such as [[Strength]].
== Weapon Attributes ==
== Weapon Attributes ==
[[File:Orcslicer.jpg|thumb|The Orcslicer has ''Orc Slayer'' at grade II.]]
[[File:Orcslicer.jpg|thumb|The Orcslicer has ''Orc Slayer'' at rank II.]]
Some weapons have special attributes, making them especially useful towards certain creatures. Even so, these attributes have grades I, II, and III, which refers to +2 bonus, +4 bonus, and +6 bonus, respectively.
Some weapons have special attributes, making them particularly useful towards certain creatures. For a list of all the weapons possessing a certain attribute visit the [[Equipment#Weapon Attributes|Equipment List]].
:
For a list of all the weapons possessing a certain attribute visit the [[Equipment#Weapon Attributes|Equipment List]].
{| class="wikitable"
{| class="wikitable"
! '''Atrribute'''
! '''Attribute'''
! '''Bonus vs'''
! '''Bonus'''
|-
|-
| Beast Slayer||Beasts
| Beast Slayer||+2 damage per rank when hitting animals and semi-animals.
|-
|-
| Holy||Undead
| Holy||+2 damage per rank when hitting undead.
|-
|-
| Orc Slayer||Orcs
| Orc Slayer||+2 damage per rank when hitting orcs.
|-
|-
| Paralysis||When hitting enemies, 6% chance of paralyzing them for 5 sec.
| Paralysis||6% chance of paralyzing enemies for 5 seconds when hitting them.
|-
|-
| Silver||+5 vs Shapechangers
| Silver||Deal full damage to werewolves and other shapeshifters which are otherwise resistant to normal damage.
|-
|-
| Slow||+6%/Rank chance per hit to slow enemies
| Slow||6% chance of slowing enemies for 6 seconds when hitting them.
|-
|-
| Stun||+5%/Rank to stun enemies
| Stun||5% chance of stunning enemies for 2 seconds when hitting them.
|-
|-
| Vicious||+2/Rank when less than 30% Health
| Vicious||+2 damage per rank when hitting enemies that are under 30% health.
|}
|}
=== Weapon Speed ===
=== Weapon Speed ===
Weapon Speed is the number of attacks made in 10 seconds
Weapon Speed is the number of attacks made in 10 seconds.
{| class="wikitable"
{| class="wikitable"
! '''Wpn Speed'''
! '''Wpn Speed'''
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|}
|}
== Armor Attributes ==
== Armor Attributes ==
[[File:Ilmaran Signet Ring.jpg|thumb|This Ilmaran Signet Ring has ''Detection'' at grade I.]]
[[File:Ilmaran Signet Ring.jpg|thumb|This Ilmaran Signet Ring has ''Detection'' at rank I.]]
Some armor also has special attributes, granting the user special boons. These attributes also have grades I, II, and III.
Some armor items also have special attributes, granting the character additional bonuses. For a list of all armor items possessing a certain attribute visit the [[Equipment#Armor Attributes|Equipment List]].
:
For a list of all the armor possessing a certain attribute visit the [[Equipment#Armor Attributes|Equipment List]].
{| class="wikitable"
{| class="wikitable"
! '''Atrribute'''
! '''Attribute'''
! '''Benefit'''
! '''Bonus'''
|-
|-
| Detection||Perception +3%/Rank
| Detection||+3% to '''Perception''' (chance to detect hidden objects) per rank.
|-
|-
| Gossip||Learn Rumors +3%/Rank
| Gossip||+3% to '''Gossip''' (chance to learn rumors at inns) per rank.
|-
|-
| Stability||Immunity to knockback.
| Stability||Grants immunity to knockback.
|-
|-
| Stun Immunity|| Immune to stuns. Paralysis duration halved.
| Stun Immunity||Grants immunity to '''Stun''' and the duration of '''Paralysis''' is halved.
|-
|-
| Tinkering||Disarm Traps +5%/Rank
| Tinkering||+5% to '''Disarm Devices''' (chance to deactivate traps or other devices) per rank.
|-
|-
| Wisdom||XP bonus +2%/Rank
| Wisdom||+2% [[Experience Points|XP]] bonus per rank.
|}
|}

Revision as of 13:16, 12 August 2017

Many items in the game possess special attributes, thus granting the character certain bonuses when weared. These attributes often come in different ranks (I, II, III,...), referring to increasing bonus levels. They are not to be confused with Traits.

Attributes can be categorized into two classes, inherent to weapons and armor (i.e. all non-weapon equipment), respectively. In either case, these attributes are displayed in light blue beneath the item name in the Character Sheet, along with Weapon Type.

Weapon Attributes

The Orcslicer has Orc Slayer at rank II.

Some weapons have special attributes, making them particularly useful towards certain creatures. For a list of all the weapons possessing a certain attribute visit the Equipment List.

Attribute Bonus
Beast Slayer +2 damage per rank when hitting animals and semi-animals.
Holy +2 damage per rank when hitting undead.
Orc Slayer +2 damage per rank when hitting orcs.
Paralysis 6% chance of paralyzing enemies for 5 seconds when hitting them.
Silver Deal full damage to werewolves and other shapeshifters which are otherwise resistant to normal damage.
Slow 6% chance of slowing enemies for 6 seconds when hitting them.
Stun 5% chance of stunning enemies for 2 seconds when hitting them.
Vicious +2 damage per rank when hitting enemies that are under 30% health.

Weapon Speed

Weapon Speed is the number of attacks made in 10 seconds.

Wpn Speed 1 Attack (secs) Attacks/sec Attacks/10 sec
20 .5 2 20
15 .75 1.5 15
10 1 1 10
5 2 .5 5

Armor Attributes

This Ilmaran Signet Ring has Detection at rank I.

Some armor items also have special attributes, granting the character additional bonuses. For a list of all armor items possessing a certain attribute visit the Equipment List.

Attribute Bonus
Detection +3% to Perception (chance to detect hidden objects) per rank.
Gossip +3% to Gossip (chance to learn rumors at inns) per rank.
Stability Grants immunity to knockback.
Stun Immunity Grants immunity to Stun and the duration of Paralysis is halved.
Tinkering +5% to Disarm Devices (chance to deactivate traps or other devices) per rank.
Wisdom +2% XP bonus per rank.