Azagul Tomb: Difference between revisions

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|Notes=* Center 2 Runes ([[File:Rune Thar.png]] & [[File:Rune Ni.png]]) open pathway
|Notes=* Center 2 Runes ([[File:Rune Thar.png]] & [[File:Rune Ni.png]]) open pathway
* Need to pass an [[Awareness]] 2 check to find the hidden lever in the wall to disable the poison gas trap(#4 on the map).  
* Need to pass an [[Awareness]] 2 check to find the hidden lever in the wall to disable the poison gas trap(#4 on the map).  
* Bloodstained squares North of the skeleton cage indicate high-level spike traps.
}}
}}

Revision as of 20:09, 14 October 2017

Exiled Kingdoms: Areas
All AreasKingdomsOutdoorsCitiesDungeonsBuildings
Dungeons: Azagul Tomb
World Map: F11
F11sitmap.jpg
In-Game Map
F11 tombU.jpg

Description needed...

Dungeon Access

Azagul Tomb is accessed from Nivar Wetlands.

NPCs

No NPCs are currently known at this location.

Quests

Threats

Difficulty (0...9) Enemy Level Elemental Dangers Enemy Vulnerabilities

Trait Checks

The following Trait checks are associated with this area. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectQuest Description
Awareness 2Tomb wallThe Collectionist Mandatory to discover the mechanism for deactivating the gas trap. Alternative: Having Adaon in your party.

Map

Windrose.pngAzagul TombAzagul Tomb.jpg
1
2
3
4
5
5
6
7
7
8
9
10
11
12
13
Important sites and secrets
1
Exit to Nivar Wetlands
2
Lever opening cage
8
3
Hole in the wall deactivating gas trap
9
(requires Awareness 2 or Adaon)
4
Chest containing Ancient Idol (for quest The Collectionist)
5
Levers activating bridge
10
6
Shelf containing Ancient Tolassian Tome
7
Town Hall Quest locations
8
Cage (opened by lever
2
)
9
Gas trap (deactivated by hole
3
)
10
Bridge (activated by levers
5
)
11
Secret door (level 12)
12
Secret door (level 14)
13
Secret door (level 15)

Notes

  • Center 2 Runes (Rune Thar.png & Rune Ni.png) open pathway
  • Need to pass an Awareness 2 check to find the hidden lever in the wall to disable the poison gas trap(#4 on the map).
  • Bloodstained squares North of the skeleton cage indicate high-level spike traps.