Difference between revisions of "Cave of Echoes"
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− | |Notes= | + | |Notes=The secret entrance(#1 on the map) requires you to jump down. If you just drop down the default way, you can take a lot of damage. If you pass an [[Awareness]] 3 check, you can climb down partway and only take about a tenth of the damage. You cannot leave through this entrance since there is no way to climb back up. |
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Revision as of 19:41, 10 February 2017
Exiled Kingdoms: Areas |
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All Areas ♦ Kingdoms ♦ Outdoors ♦ Cities ♦ Dungeons ♦ Buildings |
Dungeons: Cave of Echoes |
World Map: E12 |
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In-Game Map |
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Description needed...
Dungeon Access
Cave of Echoes is accessed from Thyr Ridges.
NPCs
No NPCs are currently known at this location.
Quests
Threats
Difficulty (0...9) | Enemy Level | Elemental Dangers | Enemy Vulnerabilities |
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Trait Checks
The following Trait checks are associated with this area. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Description | |
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Intellect 1 | Guardian Golem | Stopping Prejudice | Only when having My Little Vorator, by Terezza in your inventory: Required to remember Terezza's name on the book and avoid taking 160 Shock damage. Alternative when not having the book: Intellect 3. | |
Intellect 3 | Guardian Golem | Stopping Prejudice | Required to remember Terezza's name and avoid taking 160 Shock damage. Alternative: Intellect 1 (only available when having My Little Vorator, by Terezza in your inventory). | |
Intellect 4 | Rune | Stopping Prejudice | Required for activating the levitation rune which takes you back to Thyr Ridges through the secret entrance of the cave. Otherwise you have to fight your way to the main entrance. |
Map
Important sites and secrets
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Important NPCs and enemies
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Notes
The secret entrance(#1 on the map) requires you to jump down. If you just drop down the default way, you can take a lot of damage. If you pass an Awareness 3 check, you can climb down partway and only take about a tenth of the damage. You cannot leave through this entrance since there is no way to climb back up.