Cave of Echoes: Difference between revisions

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|Notes=
|Notes=
* The secret entrance(#1 on the map) requires you to jump down.  If you just drop down the default way, you can take a lot of damage.  If you pass an [[Awareness]] 3 check or an [[Intellect]] 4 check, you can climb down partway and take much less damage. You can leave through this entrance by passing an [[Intellect 4]] check, or you can go through the gate and fight the Vorators in the cave.
* The secret entrance(#1 on the map) requires you to jump down.  If you just drop down the default way, you can take a lot of damage.  If you pass an [[Awareness]] 3 check or an [[Intellect]] 4 check, you can climb down partway and take much less damage. You can leave through this entrance by passing an [[Intellect 4]] check, or you can go through the gate and fight the Vorators in the cave.
* Teleportation is disabled in this area.
* Teleportation is disabled from this area.
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Revision as of 18:29, 8 May 2018

Exiled Kingdoms: Areas
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Dungeons: Cave of Echoes
World Map: E12
E12sitmap.jpg
In-Game Map
Cave of Echoes.jpg

Description needed...

Dungeon Access

Cave of Echoes is accessed from Thyr Ridges.

NPCs

No NPCs are currently known at this location.

Quests

Threats

Difficulty (0...9) Enemy Level Elemental Dangers Enemy Vulnerabilities

Trait Checks

The following Trait checks are associated with this area. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectQuest Description
Intellect 1Guardian GolemStopping Prejudice Only when having My Little Vorator, by Terezza in your inventory: Required to remember Terezza's name on the book and avoid taking 160 Shock damage. Alternative when not having the book: Intellect 3.
Intellect 3Guardian GolemStopping Prejudice Required to remember Terezza's name and avoid taking 160 Shock damage. Alternative: Intellect 1 (only available when having My Little Vorator, by Terezza in your inventory).
Intellect 4RuneStopping Prejudice Required for activating the levitation rune which takes you back to Thyr Ridges through the secret entrance of the cave. Otherwise you have to fight your way to the main entrance.

Map

Windrose.pngCave of EchoesCave of Echoes.jpg
1
2
3
4
5
6
7
7
7
7
8
9
10
11
12
12
Important sites and secrets
1
Exit to Thyr Ridges
2
Rune for levitating back to Thyr Ridges (requires Intellect 4)
3
Table containing High Mage Robes, My Little Vorator, by Terezza (for quest Stopping Prejudice)
4
Chest containing Staff of Storms
5
Lever opening grate
8
6
Fake lever (dealing Fire damage)
7
Vorator nests (main source of Vorator Eggs)
8
Grate (opened by lever
5
)
9
Secret door (level 12)
10
Secret door (level 22)
Important NPCs and enemies
11
Guardian Golem
12
Rumor Boss spawn point

Notes

  • The secret entrance(#1 on the map) requires you to jump down. If you just drop down the default way, you can take a lot of damage. If you pass an Awareness 3 check or an Intellect 4 check, you can climb down partway and take much less damage. You can leave through this entrance by passing an Intellect 4 check, or you can go through the gate and fight the Vorators in the cave.
  • Teleportation is disabled from this area.